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    <title>topic Game shader import into 3dmax in 3ds Max Programming Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/game-shader-import-into-3dmax/m-p/4769563#M16402</link>
    <description>&lt;P&gt;Hi, we have a custom game engine written in c++.&lt;/P&gt;&lt;P&gt;Then, our artist create model in 3d max, and they have to view reuslt in the engine, which cost much time. So we want to write plugins to make 3dmax render the same result as game engine. &amp;nbsp;&lt;/P&gt;&lt;P&gt;How to do it?&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Other reasons to do this is that, we will oursouce the art works and the engine source is not going to provided.&lt;/P&gt;</description>
    <pubDate>Thu, 23 Jan 2014 11:06:27 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2014-01-23T11:06:27Z</dc:date>
    <item>
      <title>Game shader import into 3dmax</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/game-shader-import-into-3dmax/m-p/4769563#M16402</link>
      <description>&lt;P&gt;Hi, we have a custom game engine written in c++.&lt;/P&gt;&lt;P&gt;Then, our artist create model in 3d max, and they have to view reuslt in the engine, which cost much time. So we want to write plugins to make 3dmax render the same result as game engine. &amp;nbsp;&lt;/P&gt;&lt;P&gt;How to do it?&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Other reasons to do this is that, we will oursouce the art works and the engine source is not going to provided.&lt;/P&gt;</description>
      <pubDate>Thu, 23 Jan 2014 11:06:27 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/game-shader-import-into-3dmax/m-p/4769563#M16402</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2014-01-23T11:06:27Z</dc:date>
    </item>
    <item>
      <title>Re: Game shader import into 3dmax</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/game-shader-import-into-3dmax/m-p/4770199#M16403</link>
      <description>Just use DirectX materials.&lt;BR /&gt;You'll have to slightly adopt your shaders to MAX...use examples from "&amp;lt;3D MAX root&amp;gt;\maps\fx\" folder.</description>
      <pubDate>Thu, 23 Jan 2014 15:20:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/game-shader-import-into-3dmax/m-p/4770199#M16403</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2014-01-23T15:20:58Z</dc:date>
    </item>
    <item>
      <title>Re: Game shader import into 3dmax</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/game-shader-import-into-3dmax/m-p/4771693#M16404</link>
      <description>&lt;P&gt;This solution makes me rewrite the shader in the engine for 3dmax, this is not what I want.&lt;/P&gt;&lt;P&gt;What I want is to replace the 3dmax render system with our engine. Is there a demo or document to do this?&lt;/P&gt;</description>
      <pubDate>Fri, 24 Jan 2014 03:10:06 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/game-shader-import-into-3dmax/m-p/4771693#M16404</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2014-01-24T03:10:06Z</dc:date>
    </item>
    <item>
      <title>Re: Game shader import into 3dmax</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/game-shader-import-into-3dmax/m-p/4774515#M16405</link>
      <description>&lt;P&gt;install the maxsdk and check the help file. there are also several shader and render examples there.&lt;/P&gt;</description>
      <pubDate>Sat, 25 Jan 2014 17:26:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/game-shader-import-into-3dmax/m-p/4774515#M16405</guid>
      <dc:creator>istan</dc:creator>
      <dc:date>2014-01-25T17:26:40Z</dc:date>
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