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    <title>topic Re: twoSided material in 3ds Max Programming Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/twosided-material/m-p/6392392#M14441</link>
    <description>Are you mean ine face darm and one with material&lt;BR /&gt;My question need two gave same narerial&lt;BR /&gt;</description>
    <pubDate>Sun, 19 Jun 2016 21:55:46 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2016-06-19T21:55:46Z</dc:date>
    <item>
      <title>twoSided material</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/twosided-material/m-p/6392295#M14438</link>
      <description>&lt;P&gt;i made face and add material to it and need to made material twosided (front and back take same material)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;fn drawRoof vertices =&lt;BR /&gt;(&lt;BR /&gt;obj = convertToPoly (mesh vertices:vertices faces:#())&lt;BR /&gt;polyOp.createPolygon obj #(1,2,3,4)&lt;BR /&gt;img_path = "C:\Users\Abdo\Desktop/roof.jpg"&lt;BR /&gt;mat=standardmaterial();&lt;BR /&gt;mat.diffuseMap = bitmapTexture filename:(img_path)&lt;BR /&gt;showtexturemap mat true&lt;/P&gt;&lt;P&gt;/*&lt;BR /&gt;uvw to adjust texture mapping&lt;BR /&gt;*/&lt;BR /&gt;polyop.applyUVWMap obj \&lt;BR /&gt;#face \&lt;BR /&gt;&lt;BR /&gt;mat.twosided=on&lt;BR /&gt;obj.material=mat&lt;BR /&gt;&lt;BR /&gt;obj.extrudeFaces .02&lt;BR /&gt;&lt;BR /&gt;)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;but result as in image&amp;nbsp;&lt;BR /&gt;how can i solve this&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/248931i027C7BFA320BA66E/image-size/original?v=v2&amp;amp;px=-1" border="0" alt="error.PNG" title="error.PNG" /&gt;&lt;/P&gt;</description>
      <pubDate>Sun, 19 Jun 2016 19:06:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/twosided-material/m-p/6392295#M14438</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-06-19T19:06:22Z</dc:date>
    </item>
    <item>
      <title>Re: twoSided material</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/twosided-material/m-p/6392356#M14439</link>
      <description>&lt;P&gt;The order of the verts matters, if you make it clockwise, it will be flipped (and dark in viewport), so keep that in mind - basically when one polygon has edges 1-&amp;gt;2, 2-&amp;gt;3 etc., the neighbor face of the 1-&amp;gt;2 edge will have the edge reversed, i.e. it will be 2-&amp;gt;1.&lt;/P&gt;</description>
      <pubDate>Sun, 19 Jun 2016 20:42:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/twosided-material/m-p/6392356#M14439</guid>
      <dc:creator>Swordslayer</dc:creator>
      <dc:date>2016-06-19T20:42:28Z</dc:date>
    </item>
    <item>
      <title>Re: twoSided material</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/twosided-material/m-p/6392357#M14440</link>
      <description>&lt;P&gt;The order of the verts matters, if you make it clockwise, it will be flipped (and dark in viewport), so keep that in mind - basically when one polygon has edges 1-2, 2-3 etc., the neighbor face of the 1-2 edge will have the edge reversed, i.e. it will be 2-1.&lt;/P&gt;</description>
      <pubDate>Sun, 19 Jun 2016 20:43:17 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/twosided-material/m-p/6392357#M14440</guid>
      <dc:creator>Swordslayer</dc:creator>
      <dc:date>2016-06-19T20:43:17Z</dc:date>
    </item>
    <item>
      <title>Re: twoSided material</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/twosided-material/m-p/6392392#M14441</link>
      <description>Are you mean ine face darm and one with material&lt;BR /&gt;My question need two gave same narerial&lt;BR /&gt;</description>
      <pubDate>Sun, 19 Jun 2016 21:55:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/twosided-material/m-p/6392392#M14441</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-06-19T21:55:46Z</dc:date>
    </item>
    <item>
      <title>Re: twoSided material</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/twosided-material/m-p/6392723#M14442</link>
      <description>Just saying why does it appear black in the viewport and how to fix that. When the face is flipped, it will give you all sorts of problems when rendering and even more so if you want to manually adjust the geometry as it results in unwelded verts and broken mesh.</description>
      <pubDate>Mon, 20 Jun 2016 06:59:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/twosided-material/m-p/6392723#M14442</guid>
      <dc:creator>Swordslayer</dc:creator>
      <dc:date>2016-06-20T06:59:03Z</dc:date>
    </item>
    <item>
      <title>Re: twoSided material</title>
      <link>https://forums.autodesk.com/t5/3ds-max-programming-forum/twosided-material/m-p/6396676#M14443</link>
      <description>&lt;P&gt;i solved it by copying face but changing it's normal as texture drawn in direction of norma&lt;/P&gt;</description>
      <pubDate>Tue, 21 Jun 2016 18:58:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-programming-forum/twosided-material/m-p/6396676#M14443</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-06-21T18:58:57Z</dc:date>
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