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    <title>topic 3DS Max &amp;quot;Modelling&amp;quot; tips &amp;amp; Tricks you wish you knew sooner? in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/3ds-max-quot-modelling-quot-tips-amp-tricks-you-wish-you-knew/m-p/8281922#M9775</link>
    <description>&lt;P&gt;This can open up some doors to a faster workflow or more advance level of modelling by helping others discover&amp;nbsp;the things you wish you knew sooner and maybe you'll discover something someone else knows or does that&amp;nbsp;may be a game changer for you as well.&lt;BR /&gt;&lt;BR /&gt;Ill start off with these simple ones that took me a long time to figure out.&lt;BR /&gt;&lt;BR /&gt;"MORE CONTROLLED VIEWING ANGLES"&lt;BR /&gt;&lt;STRONG&gt;The ORBIT FLYOUT (at the bottom right near the play/pause buttons) can be used to rotate your view a way that alt+mmb will not allow.&lt;/STRONG&gt;&amp;nbsp;I've gone through so much frustration not able to get the exact view i want in a project. I could never get oddly angled objects on screen how I want for using something like the "Screen" Reference Coordinate System (lining up two vertices horizontally or vertically for a controlled scale or&amp;nbsp;other transformation&amp;nbsp;in the exact direction or angle you want).&lt;BR /&gt;&lt;BR /&gt;"SMOOTHER&amp;nbsp;MODEL WITHOUT/BEFORE MESHSMOOTH"&lt;BR /&gt;I preferred maya because you can press 3 for a&amp;nbsp;smoother model, when modelling in Max I&amp;nbsp;hated constantly having odd folded polygons&amp;nbsp;and triangle shadows after a fair amount of modelling unless I add meshsmooth. I don't know the depth of "Smoothing Groups" in detail but i know a simple tip to make my model look cleaner. &lt;STRONG&gt;First, I drag a selection over all the polygons of my object (or ctrl+A to select all), next go down the Modify Menu til I reach "Polygon Smoothing Groups" and I click "Clear All" (you will lose smoothness for a moment) and then I click the number "1" and all my polygons are in the same smoothing group and looks much better.&lt;BR /&gt;&lt;BR /&gt;&lt;/STRONG&gt;Let us know your tips or secrets for 3DS Max Modelling &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Thu, 20 Sep 2018 16:01:42 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2018-09-20T16:01:42Z</dc:date>
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      <title>3DS Max "Modelling" tips &amp; Tricks you wish you knew sooner?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/3ds-max-quot-modelling-quot-tips-amp-tricks-you-wish-you-knew/m-p/8281922#M9775</link>
      <description>&lt;P&gt;This can open up some doors to a faster workflow or more advance level of modelling by helping others discover&amp;nbsp;the things you wish you knew sooner and maybe you'll discover something someone else knows or does that&amp;nbsp;may be a game changer for you as well.&lt;BR /&gt;&lt;BR /&gt;Ill start off with these simple ones that took me a long time to figure out.&lt;BR /&gt;&lt;BR /&gt;"MORE CONTROLLED VIEWING ANGLES"&lt;BR /&gt;&lt;STRONG&gt;The ORBIT FLYOUT (at the bottom right near the play/pause buttons) can be used to rotate your view a way that alt+mmb will not allow.&lt;/STRONG&gt;&amp;nbsp;I've gone through so much frustration not able to get the exact view i want in a project. I could never get oddly angled objects on screen how I want for using something like the "Screen" Reference Coordinate System (lining up two vertices horizontally or vertically for a controlled scale or&amp;nbsp;other transformation&amp;nbsp;in the exact direction or angle you want).&lt;BR /&gt;&lt;BR /&gt;"SMOOTHER&amp;nbsp;MODEL WITHOUT/BEFORE MESHSMOOTH"&lt;BR /&gt;I preferred maya because you can press 3 for a&amp;nbsp;smoother model, when modelling in Max I&amp;nbsp;hated constantly having odd folded polygons&amp;nbsp;and triangle shadows after a fair amount of modelling unless I add meshsmooth. I don't know the depth of "Smoothing Groups" in detail but i know a simple tip to make my model look cleaner. &lt;STRONG&gt;First, I drag a selection over all the polygons of my object (or ctrl+A to select all), next go down the Modify Menu til I reach "Polygon Smoothing Groups" and I click "Clear All" (you will lose smoothness for a moment) and then I click the number "1" and all my polygons are in the same smoothing group and looks much better.&lt;BR /&gt;&lt;BR /&gt;&lt;/STRONG&gt;Let us know your tips or secrets for 3DS Max Modelling &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 20 Sep 2018 16:01:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/3ds-max-quot-modelling-quot-tips-amp-tricks-you-wish-you-knew/m-p/8281922#M9775</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-09-20T16:01:42Z</dc:date>
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