<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic soft selection - edge distance: error while selecting in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/soft-selection-edge-distance-error-while-selecting/m-p/12675579#M893</link>
    <description>&lt;P&gt;Hello everyone, I can't explain why this error keeps popping up, any help &lt;STRONG&gt;super&lt;/STRONG&gt; appreciated!&amp;nbsp; (photos attached)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have imported in 3dsmax a shape drawn in Autocad, perfectly converted to Edit poly, and now I just need to bend one end upwards (maintaining a linear trend while height changes). Imagine it as a track that must always remain &lt;STRONG&gt;parallel&lt;/STRONG&gt; to the ground level, even when it becomes a climb or a descent.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Best way for me would be a &lt;U&gt;Soft selection&lt;/U&gt; with &lt;U&gt;Edge distance&lt;/U&gt; active: selecting the last edge/pair of vertex, play with falloff/pinch/bubble until ok, and only then move the whole selection upwards.&lt;/P&gt;&lt;P&gt;The problem is right on the very last blue vertex of the soft selection! The last part keeps getting selected with a difference of several vertex, which then causes a really bad difference in elevation.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I tried resetting xform, converting to editable mesh/poly, changing lots of times those soft selection parameters, and now I'm running out of ideas. Any ideas about what could make it work?&lt;/P&gt;&lt;P&gt;Any different workflow to achieve the result would be ideal as well!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you in advance &lt;span class="lia-unicode-emoji" title=":smiling_face_with_smiling_eyes:"&gt;😊&lt;/span&gt;&lt;/P&gt;&lt;DIV class=""&gt;&amp;nbsp;&lt;/DIV&gt;</description>
    <pubDate>Sat, 30 Mar 2024 04:11:34 GMT</pubDate>
    <dc:creator>12harrypotter34</dc:creator>
    <dc:date>2024-03-30T04:11:34Z</dc:date>
    <item>
      <title>soft selection - edge distance: error while selecting</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/soft-selection-edge-distance-error-while-selecting/m-p/12675579#M893</link>
      <description>&lt;P&gt;Hello everyone, I can't explain why this error keeps popping up, any help &lt;STRONG&gt;super&lt;/STRONG&gt; appreciated!&amp;nbsp; (photos attached)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have imported in 3dsmax a shape drawn in Autocad, perfectly converted to Edit poly, and now I just need to bend one end upwards (maintaining a linear trend while height changes). Imagine it as a track that must always remain &lt;STRONG&gt;parallel&lt;/STRONG&gt; to the ground level, even when it becomes a climb or a descent.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Best way for me would be a &lt;U&gt;Soft selection&lt;/U&gt; with &lt;U&gt;Edge distance&lt;/U&gt; active: selecting the last edge/pair of vertex, play with falloff/pinch/bubble until ok, and only then move the whole selection upwards.&lt;/P&gt;&lt;P&gt;The problem is right on the very last blue vertex of the soft selection! The last part keeps getting selected with a difference of several vertex, which then causes a really bad difference in elevation.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I tried resetting xform, converting to editable mesh/poly, changing lots of times those soft selection parameters, and now I'm running out of ideas. Any ideas about what could make it work?&lt;/P&gt;&lt;P&gt;Any different workflow to achieve the result would be ideal as well!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you in advance &lt;span class="lia-unicode-emoji" title=":smiling_face_with_smiling_eyes:"&gt;😊&lt;/span&gt;&lt;/P&gt;&lt;DIV class=""&gt;&amp;nbsp;&lt;/DIV&gt;</description>
      <pubDate>Sat, 30 Mar 2024 04:11:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/soft-selection-edge-distance-error-while-selecting/m-p/12675579#M893</guid>
      <dc:creator>12harrypotter34</dc:creator>
      <dc:date>2024-03-30T04:11:34Z</dc:date>
    </item>
    <item>
      <title>Re: soft selection - edge distance: error while selecting</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/soft-selection-edge-distance-error-while-selecting/m-p/12696963#M894</link>
      <description>&lt;P&gt;Can you upload that shape? I'd like to play with it. But, it looks like maybe there are some coincident verts that the flawed area that aren't welded.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 09 Apr 2024 15:11:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/soft-selection-edge-distance-error-while-selecting/m-p/12696963#M894</guid>
      <dc:creator>RobH2</dc:creator>
      <dc:date>2024-04-09T15:11:13Z</dc:date>
    </item>
  </channel>
</rss>

