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    <title>topic Re: Conform Spline to Surface? in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/conform-spline-to-surface/m-p/8899574#M8748</link>
    <description>&lt;P&gt;You might have already solved the issue yourself, but for others who didn't fully understand it or might bump into this topic. After you have&amp;nbsp; done the ShapeMerge. Either add an 'Edit Poly modifier' or collapse the stack/make it an Edit Poly. In my example image I have added an 'Edit Poly Modifier'. Step 1 shows that you select the 'Vertex Selection Mode'. The vertices of the projected shape will then be selected. Step 2 points to the 'Edge Selection Mode'. If you press CTRL on your keyboard while currently in the 'Vertex Selection Mode' and then click with your mouse/tablet on the 'Edge Selection Mode'; all edges that are connected to the selected vertices will be selected.&amp;nbsp; This works with all selection modes, so give it a try and see what happens. Because vertices are also 'touching' edges of the Cube Shape in my example - these will also be selected; though they are not part of the shape that I projected. This is why it is necessary to click on the 'Shrink button'. In the modify panel - once in 'Edge Selection Mode' - there is a button called 'Create Shape'. This will create a new Spline from the selected edges on the surface. Hope this is somewhat clear &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="selectionPossibilities.JPG" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/655855iE04E470EA272C322/image-size/large?v=v2&amp;amp;px=999" role="button" title="selectionPossibilities.JPG" alt="selectionPossibilities.JPG" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Tue, 09 Jul 2019 20:42:33 GMT</pubDate>
    <dc:creator>VaizardNL</dc:creator>
    <dc:date>2019-07-09T20:42:33Z</dc:date>
    <item>
      <title>Conform Spline to Surface?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/conform-spline-to-surface/m-p/8581584#M8744</link>
      <description>&lt;P&gt;I can't remember if this is possible with the native MAX toolset.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I know I can Conform one editable poly object onto the surface of another object (terrain for example)....&amp;nbsp; but is there a way to conform a spline onto a terrain and end up with just the spline... not an editable poly?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Basically... I want to 'Conform' a spline.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 08 Feb 2019 00:17:29 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/conform-spline-to-surface/m-p/8581584#M8744</guid>
      <dc:creator>miketruly</dc:creator>
      <dc:date>2019-02-08T00:17:29Z</dc:date>
    </item>
    <item>
      <title>Re: Conform Spline to Surface?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/conform-spline-to-surface/m-p/8581587#M8745</link>
      <description>&lt;P&gt;Or is there a way within 'ShapeMerge' to get just the resulting spline that has been Conformed to the surface?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks!&lt;/P&gt;</description>
      <pubDate>Fri, 08 Feb 2019 00:24:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/conform-spline-to-surface/m-p/8581587#M8745</guid>
      <dc:creator>miketruly</dc:creator>
      <dc:date>2019-02-08T00:24:33Z</dc:date>
    </item>
    <item>
      <title>Re: Conform Spline to Surface?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/conform-spline-to-surface/m-p/8581598#M8746</link>
      <description>&lt;P&gt;Ahhh... OK.&amp;nbsp; I got it sorted.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Using the 'ShapeMerge' method... the resulting terrain object with the shape merged into it...&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;if you go to subobject vertices... all the desired verts are selected.&amp;nbsp; CTRL-click the Edges icon and you have all the desired edges plus a bunch of edges you don't want.&amp;nbsp; Click on 'Shrink' one time and the edges are reduced to ONLY the desired edges for the spline.&amp;nbsp; Click 'Create Shape from Edges' and now you have the desired spline which conforms to the terrain.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks anyway!&lt;/P&gt;</description>
      <pubDate>Fri, 08 Feb 2019 00:31:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/conform-spline-to-surface/m-p/8581598#M8746</guid>
      <dc:creator>miketruly</dc:creator>
      <dc:date>2019-02-08T00:31:46Z</dc:date>
    </item>
    <item>
      <title>Re: Conform Spline to Surface?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/conform-spline-to-surface/m-p/8805322#M8747</link>
      <description>&lt;P&gt;Thanks for providing a solution to this problem. I'm confused on a couple steps I hope you can add some clarity too. I don't understand the process you describe about Cntrl-click on the edges icon and selecting shrink.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks!&lt;/P&gt;</description>
      <pubDate>Tue, 21 May 2019 17:01:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/conform-spline-to-surface/m-p/8805322#M8747</guid>
      <dc:creator>srhyne</dc:creator>
      <dc:date>2019-05-21T17:01:03Z</dc:date>
    </item>
    <item>
      <title>Re: Conform Spline to Surface?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/conform-spline-to-surface/m-p/8899574#M8748</link>
      <description>&lt;P&gt;You might have already solved the issue yourself, but for others who didn't fully understand it or might bump into this topic. After you have&amp;nbsp; done the ShapeMerge. Either add an 'Edit Poly modifier' or collapse the stack/make it an Edit Poly. In my example image I have added an 'Edit Poly Modifier'. Step 1 shows that you select the 'Vertex Selection Mode'. The vertices of the projected shape will then be selected. Step 2 points to the 'Edge Selection Mode'. If you press CTRL on your keyboard while currently in the 'Vertex Selection Mode' and then click with your mouse/tablet on the 'Edge Selection Mode'; all edges that are connected to the selected vertices will be selected.&amp;nbsp; This works with all selection modes, so give it a try and see what happens. Because vertices are also 'touching' edges of the Cube Shape in my example - these will also be selected; though they are not part of the shape that I projected. This is why it is necessary to click on the 'Shrink button'. In the modify panel - once in 'Edge Selection Mode' - there is a button called 'Create Shape'. This will create a new Spline from the selected edges on the surface. Hope this is somewhat clear &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="selectionPossibilities.JPG" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/655855iE04E470EA272C322/image-size/large?v=v2&amp;amp;px=999" role="button" title="selectionPossibilities.JPG" alt="selectionPossibilities.JPG" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 09 Jul 2019 20:42:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/conform-spline-to-surface/m-p/8899574#M8748</guid>
      <dc:creator>VaizardNL</dc:creator>
      <dc:date>2019-07-09T20:42:33Z</dc:date>
    </item>
    <item>
      <title>Re: Conform Spline to Surface?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/conform-spline-to-surface/m-p/9267636#M8749</link>
      <description>&lt;P&gt;Are you seriously!? Is this your solution to the simplest task?&lt;/P&gt;&lt;P&gt;in this solution, we lose the topology of the original spline&lt;/P&gt;</description>
      <pubDate>Wed, 22 Jan 2020 17:26:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/conform-spline-to-surface/m-p/9267636#M8749</guid>
      <dc:creator>Tvortsa</dc:creator>
      <dc:date>2020-01-22T17:26:05Z</dc:date>
    </item>
    <item>
      <title>Re: Conform Spline to Surface?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/conform-spline-to-surface/m-p/10572502#M8750</link>
      <description>&lt;P&gt;An easier way to do this is using the Glue script by itoo software. It is free and simple.&lt;/P&gt;</description>
      <pubDate>Wed, 25 Aug 2021 12:51:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/conform-spline-to-surface/m-p/10572502#M8750</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-08-25T12:51:04Z</dc:date>
    </item>
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