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    <title>topic Re: Approach to model wood wool in a whine box? in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/approach-to-model-wood-wool-in-a-whine-box/m-p/8670667#M8552</link>
    <description>&lt;P&gt;In case it took you a while to arrange and place all the splines, I would suggest you explore the scatter tools(you can even pick the opject you are scattering on and use it as your surface for the tool), or using different maxscripts/plugins from online that can help you adjust the parameters&amp;nbsp;of scatters objects and such, a lot of good ones are free. check out scriptspot.&lt;/P&gt;</description>
    <pubDate>Wed, 20 Mar 2019 06:50:00 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2019-03-20T06:50:00Z</dc:date>
    <item>
      <title>Approach to model wood wool in a whine box?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/approach-to-model-wood-wool-in-a-whine-box/m-p/8632467#M8548</link>
      <description>&lt;P&gt;Hi!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;What's the best/easiest way to achieve something like the picture below? Any ideas?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="1482322_stock-photo-wooden-case-with-two-wine-bottles" style="width: 541px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/609204i7CE2999688D113F7/image-size/large?v=v2&amp;amp;px=999" role="button" title="1482322_stock-photo-wooden-case-with-two-wine-bottles" alt="1482322_stock-photo-wooden-case-with-two-wine-bottles" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Sun, 03 Mar 2019 00:13:32 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/approach-to-model-wood-wool-in-a-whine-box/m-p/8632467#M8548</guid>
      <dc:creator>keith_brown</dc:creator>
      <dc:date>2019-03-03T00:13:32Z</dc:date>
    </item>
    <item>
      <title>Re: Approach to model wood wool in a whine box?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/approach-to-model-wood-wool-in-a-whine-box/m-p/8632790#M8549</link>
      <description>&lt;P&gt;create a box in the top view, convert it down to a poly gone if poly mode select the top of the box and deattach it that will be the lid of your box not the best way of doing it through a shell modifer on it and extude it upwards, then move the lid above the box and rotate it so it's at an angel&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;deslect the poly and select the bottom of the box, in edge mode select the top and bottom edges of the bottom of the box, use the connect setting box add 4 segs to the box use the pinch to pinch the edges together or pull them apart and use the slide to move apart once you have that completed. click ok this will accept it now go&amp;nbsp; into your poly mode and select the two connects you just created and then use the extude to extude them out.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;start a new scene file,&lt;/P&gt;
&lt;P&gt;the bottles are easy find an image of a wine bottle and add it to your viewport background in the front viewport and then use the line to trace half of the bottle and then add the lethe modifer use the plus sign to open up it up select the axis and move tool and pull it out to match the other side of the bottle sometimes you will need to flip the normals when you render it because they are inside out. once you have completed the bottle you can merge into the wine box model as long as you save it,&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;i am not sure how you are gonna do the straw of it to advance for me,&lt;/P&gt;</description>
      <pubDate>Sun, 03 Mar 2019 12:06:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/approach-to-model-wood-wool-in-a-whine-box/m-p/8632790#M8549</guid>
      <dc:creator>irishman_team_kilber</dc:creator>
      <dc:date>2019-03-03T12:06:38Z</dc:date>
    </item>
    <item>
      <title>Re: Approach to model wood wool in a whine box?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/approach-to-model-wood-wool-in-a-whine-box/m-p/8632995#M8550</link>
      <description>&lt;P&gt;Sorry for being unclear. Thanks for your time describing though!&lt;/P&gt;
&lt;P&gt;It's actually the wood wool (straw) I needed help with.&lt;/P&gt;</description>
      <pubDate>Sun, 03 Mar 2019 15:52:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/approach-to-model-wood-wool-in-a-whine-box/m-p/8632995#M8550</guid>
      <dc:creator>keith_brown</dc:creator>
      <dc:date>2019-03-03T15:52:19Z</dc:date>
    </item>
    <item>
      <title>Re: Approach to model wood wool in a whine box?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/approach-to-model-wood-wool-in-a-whine-box/m-p/8635052#M8551</link>
      <description>&lt;P&gt;There may be a way to model the straw with hair but I have never used the hair features so I created a single spline and assigned it a rectangular renderable thickness and adjusted the length&amp;nbsp; and width to something I thought looked good.&amp;nbsp; I then clone copied it a few times and made some vertex edits.&amp;nbsp; I copied the results and rearranged those then another bulk copy and some random moves.&amp;nbsp; Here's the results.&amp;nbsp; More copies should be made to increase the density. The approach may have potential.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="strawwool-01.jpg" style="width: 640px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/609644iC133BB7D3A3A7E1F/image-size/large?v=v2&amp;amp;px=999" role="button" title="strawwool-01.jpg" alt="strawwool-01.jpg" /&gt;&lt;/span&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 04 Mar 2019 16:54:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/approach-to-model-wood-wool-in-a-whine-box/m-p/8635052#M8551</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2019-03-04T16:54:52Z</dc:date>
    </item>
    <item>
      <title>Re: Approach to model wood wool in a whine box?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/approach-to-model-wood-wool-in-a-whine-box/m-p/8670667#M8552</link>
      <description>&lt;P&gt;In case it took you a while to arrange and place all the splines, I would suggest you explore the scatter tools(you can even pick the opject you are scattering on and use it as your surface for the tool), or using different maxscripts/plugins from online that can help you adjust the parameters&amp;nbsp;of scatters objects and such, a lot of good ones are free. check out scriptspot.&lt;/P&gt;</description>
      <pubDate>Wed, 20 Mar 2019 06:50:00 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/approach-to-model-wood-wool-in-a-whine-box/m-p/8670667#M8552</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-03-20T06:50:00Z</dc:date>
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