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    <title>topic Re: Help trying to merge/join spheres in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/help-trying-to-merge-join-spheres/m-p/8669271#M8372</link>
    <description>&lt;P&gt;I would start with spheres instead of cubes - this way i get a corresponding edgeflow --&amp;gt; picture 1.&amp;nbsp;Instead of using Boolean i would then simply cut away the overlapping polygons and attach the the two spheres. It's also possible to a certain extent to slide polygons on the object's surface (Face Constraint + Soft Selection) --&amp;gt; picture 2.&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-left" image-alt="Picture 1:  left: spheres ; right: cubes with spherify-modifier" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/615716i0CA57AAF0A6DFCE9/image-size/medium?v=v2&amp;amp;px=400" role="button" title="edgeflow.JPG" alt="Picture 1:  left: spheres ; right: cubes with spherify-modifier" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;Picture 1:  left: spheres ; right: cubes with spherify-modifier&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Picture 2:  Sphere's left side treated with Soft Selection &amp;amp; Face Constraint (polygons rotated around parent's coordinate system)" style="width: 438px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/615730iB89CC74DA2829ADA/image-size/large?v=v2&amp;amp;px=999" role="button" title="edgeflow2.JPG" alt="Picture 2:  Sphere's left side treated with Soft Selection &amp;amp; Face Constraint (polygons rotated around parent's coordinate system)" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;Picture 2:  Sphere's left side treated with Soft Selection &amp;amp; Face Constraint (polygons rotated around parent's coordinate system)&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Tue, 19 Mar 2019 17:03:57 GMT</pubDate>
    <dc:creator>oliver</dc:creator>
    <dc:date>2019-03-19T17:03:57Z</dc:date>
    <item>
      <title>Help trying to merge/join spheres</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/help-trying-to-merge-join-spheres/m-p/8667934#M8370</link>
      <description>&lt;P&gt;Hi&lt;/P&gt;
&lt;P&gt;I am creating a model of a spaceship made up largely of intersecting spheres. To keep the model all as quads, I opted to create cube primitives, then apply the opensubdiv modifier with a couple of iterations, followed by the spherify modifier. I have blocked out the model nicely enough, but now I am trying to merge all of the separate spheres into a single mesh object.&lt;BR /&gt;I have tried using the proboolean &amp;gt; union operand but the intersection keeps coming out very wobbly (see attached pictures)&lt;/P&gt;
&lt;P&gt;. I know a lot of manual clean up is needed after a boolean operation, but before I spend ages doing it that way I thought it best to check if I am approaching this task the right way.&amp;nbsp;&lt;BR /&gt;Does anyone have any better ideas on how to accomplish this?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks, Tom&lt;/P&gt;</description>
      <pubDate>Tue, 19 Mar 2019 09:23:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/help-trying-to-merge-join-spheres/m-p/8667934#M8370</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-03-19T09:23:36Z</dc:date>
    </item>
    <item>
      <title>Re: Help trying to merge/join spheres</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/help-trying-to-merge-join-spheres/m-p/8669081#M8371</link>
      <description>&lt;P&gt;Hi. If you're modeling the outside of the spaceship only, then you could simply attach the spheres - maybe after deleting some of the unnecessary faces/polygons.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;If you need to model the inside as well, and therefore needs to use the Boolean tools, then you should definately use a denser mesh (2x at least) to get a smooth transition between the spheres.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Hope it helps&lt;/P&gt;</description>
      <pubDate>Tue, 19 Mar 2019 16:04:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/help-trying-to-merge-join-spheres/m-p/8669081#M8371</guid>
      <dc:creator>PROH</dc:creator>
      <dc:date>2019-03-19T16:04:24Z</dc:date>
    </item>
    <item>
      <title>Re: Help trying to merge/join spheres</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/help-trying-to-merge-join-spheres/m-p/8669271#M8372</link>
      <description>&lt;P&gt;I would start with spheres instead of cubes - this way i get a corresponding edgeflow --&amp;gt; picture 1.&amp;nbsp;Instead of using Boolean i would then simply cut away the overlapping polygons and attach the the two spheres. It's also possible to a certain extent to slide polygons on the object's surface (Face Constraint + Soft Selection) --&amp;gt; picture 2.&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-left" image-alt="Picture 1:  left: spheres ; right: cubes with spherify-modifier" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/615716i0CA57AAF0A6DFCE9/image-size/medium?v=v2&amp;amp;px=400" role="button" title="edgeflow.JPG" alt="Picture 1:  left: spheres ; right: cubes with spherify-modifier" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;Picture 1:  left: spheres ; right: cubes with spherify-modifier&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Picture 2:  Sphere's left side treated with Soft Selection &amp;amp; Face Constraint (polygons rotated around parent's coordinate system)" style="width: 438px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/615730iB89CC74DA2829ADA/image-size/large?v=v2&amp;amp;px=999" role="button" title="edgeflow2.JPG" alt="Picture 2:  Sphere's left side treated with Soft Selection &amp;amp; Face Constraint (polygons rotated around parent's coordinate system)" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;Picture 2:  Sphere's left side treated with Soft Selection &amp;amp; Face Constraint (polygons rotated around parent's coordinate system)&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 19 Mar 2019 17:03:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/help-trying-to-merge-join-spheres/m-p/8669271#M8372</guid>
      <dc:creator>oliver</dc:creator>
      <dc:date>2019-03-19T17:03:57Z</dc:date>
    </item>
    <item>
      <title>Re: Help trying to merge/join spheres</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/help-trying-to-merge-join-spheres/m-p/8669383#M8373</link>
      <description>&lt;P&gt;Thankyou for the advice, I will take both of these responses into account when I have another go at modelling it!&lt;/P&gt;</description>
      <pubDate>Tue, 19 Mar 2019 17:29:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/help-trying-to-merge-join-spheres/m-p/8669383#M8373</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-03-19T17:29:26Z</dc:date>
    </item>
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