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    <title>topic Re: Crash on Render To Texture (when picking highpoly) in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/crash-on-render-to-texture-when-picking-highpoly/m-p/8771366#M8071</link>
    <description>&lt;P&gt;an update, i optimized the high poly down to 650k polygons and it still comes up with the same problem when I pick my high poly. please help :C&lt;/P&gt;</description>
    <pubDate>Sat, 04 May 2019 23:38:31 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2019-05-04T23:38:31Z</dc:date>
    <item>
      <title>Crash on Render To Texture (when picking highpoly)</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/crash-on-render-to-texture-when-picking-highpoly/m-p/8770668#M8070</link>
      <description>&lt;P&gt;I'm trying to do a render to texture for a detailed pagoda model. my high poly version is textured with default 3ds max materials, and about 6,000,000 polys. my lowpoly is about 4000 polys.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;when I "pick" my highpoly object to project for render to texture, an error saying "unhandled system exception" appears and a script window comes up with "pmodInterface.autowrapCage()" highlighted. it does not create the projection modifier for the object (however i can give the object a projection modifier myself no problem)&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I cannot continue to bake from this point. I followed some of the instructions &lt;A href="https://knowledge.autodesk.com/support/3ds-max/troubleshooting/caas/sfdcarticles/sfdcarticles/How-to-optimize-performance-in-very-large-3ds-Max-scenes.html" target="_blank" rel="noopener"&gt;here&amp;nbsp;&lt;/A&gt;to the best of my abilities and am running it off my SSD but still no luck.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I am on an i7 8700k, 16gb ram, 1080ti 11gb 256 gb ssd/1tb 7200rpm hdd 600 watt psu&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;any assistance would be greatly appreciated. &lt;A href="https://drive.google.com/file/d/1TJyfliNGZR6nRTt_4avLnt5odzJnnkX-/view?usp=sharing" target="_blank" rel="noopener"&gt;here is the scene file&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 04 May 2019 02:14:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/crash-on-render-to-texture-when-picking-highpoly/m-p/8770668#M8070</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-05-04T02:14:23Z</dc:date>
    </item>
    <item>
      <title>Re: Crash on Render To Texture (when picking highpoly)</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/crash-on-render-to-texture-when-picking-highpoly/m-p/8771366#M8071</link>
      <description>&lt;P&gt;an update, i optimized the high poly down to 650k polygons and it still comes up with the same problem when I pick my high poly. please help :C&lt;/P&gt;</description>
      <pubDate>Sat, 04 May 2019 23:38:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/crash-on-render-to-texture-when-picking-highpoly/m-p/8771366#M8071</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-05-04T23:38:31Z</dc:date>
    </item>
    <item>
      <title>Re: Crash on Render To Texture (when picking highpoly)</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/crash-on-render-to-texture-when-picking-highpoly/m-p/8777196#M8072</link>
      <description>welp i just baked it in marmoset and it worked fine no problemo... not using max to bake anymore except AO &lt;span class="lia-unicode-emoji" title=":face_with_tongue:"&gt;😛&lt;/span&gt;</description>
      <pubDate>Wed, 08 May 2019 03:46:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/crash-on-render-to-texture-when-picking-highpoly/m-p/8777196#M8072</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-05-08T03:46:14Z</dc:date>
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