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    <title>topic Re: Exporting OBJ with smoothing faces in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/exporting-obj-with-smoothing-faces/m-p/8829915#M7976</link>
    <description>&lt;P&gt;That modifier is quite impredictable and frecuently introduces artifacts. It wont work in all cases.&lt;/P&gt;&lt;P&gt;With the system I explained you can export it with no real topological modification.&lt;/P&gt;</description>
    <pubDate>Mon, 03 Jun 2019 18:23:37 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2019-06-03T18:23:37Z</dc:date>
    <item>
      <title>Exporting OBJ with smoothing faces</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/exporting-obj-with-smoothing-faces/m-p/8811408#M7973</link>
      <description>&lt;P&gt;When I create or import OBJ models from 3DS Max 2017 to Daz Studio 4.10 a lot of times they come in with jagged faces. When I apply shaders to these objects they turn out very ugly. Is there anyway to fix this in Daz Studio or 3DS Max 2017?&lt;/P&gt;&lt;P&gt;In 3DS Max&lt;BR /&gt;&lt;A href="https://i.postimg.cc/Y0TbY1JW/Annotation-2019-05-22-042438.png" target="_blank" rel="nofollow noopener"&gt;https://i.postimg.cc/Y0TbY1JW/Annotation-2019-05-22-042438.png&lt;/A&gt;&lt;BR /&gt;In Daz Studio&lt;BR /&gt;&lt;A href="https://i.postimg.cc/Y2QGHNSL/Annotation-2019-05-22-044040.png" target="_blank" rel="nofollow noopener"&gt;https://i.postimg.cc/Y2QGHNSL/Annotation-2019-05-22-044040.png&lt;/A&gt;&lt;/P&gt;&lt;P&gt;The 3DS Max 2017 Source File&lt;BR /&gt;&lt;A href="https://workupload.com/file/DtFsKSBG" target="_blank" rel="nofollow noopener"&gt;https://workupload.com/file/DtFsKSBG&lt;/A&gt;&lt;/P&gt;&lt;P&gt;Attachment(s)&lt;BR /&gt;&lt;A href="https://helpdaz.zendesk.com/attachments/token/revsZTdIR67l8HNrgu2DNnUl4/?name=MandD.max" target="_blank" rel="nofollow noopener"&gt;MandD.max&lt;/A&gt;&lt;/P&gt;&lt;P&gt;I've also tried exporting after I imported it to Blender and it still comes out messed up in Daz Studio.&lt;/P&gt;&lt;P&gt;Any help would be very much appreciated.&lt;/P&gt;</description>
      <pubDate>Thu, 23 May 2019 20:30:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/exporting-obj-with-smoothing-faces/m-p/8811408#M7973</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-05-23T20:30:19Z</dc:date>
    </item>
    <item>
      <title>Re: Exporting OBJ with smoothing faces</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/exporting-obj-with-smoothing-faces/m-p/8817054#M7974</link>
      <description>&lt;P&gt;You have two different problems:&lt;/P&gt;&lt;P&gt;The geometry has a huge ngon with lots of verts. The ngon is imported dynamically to DAZ and breaks. The solution is a better topology. But a quick fix is to convert the object to edit mesh. Then edge mode, display properties (bottom edit mesh panel) , select all edges and use the make visible button. This will convert the ngon in triangles and will stop DAZ re interpreting the model.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The second problem is that DAZ has no way to import smoothing groups from OBJ. but you can go to surface and modifier the angle of the smoothing of the object. It will display fine.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/641159i68B41EF6E572B10E/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 27 May 2019 20:39:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/exporting-obj-with-smoothing-faces/m-p/8817054#M7974</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-05-27T20:39:58Z</dc:date>
    </item>
    <item>
      <title>Re: Exporting OBJ with smoothing faces</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/exporting-obj-with-smoothing-faces/m-p/8828203#M7975</link>
      <description>&lt;P&gt;The answer was to use "&lt;SPAN&gt;Quadify Mesh Modifier" on your object.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;You can find the solved answer on Daz3D forums here:&lt;BR /&gt;&lt;STRONG&gt;&lt;FONT size="3"&gt;(Solved) Importing from 3DS Max with Smooth faces&lt;BR /&gt;&lt;/FONT&gt;&lt;/STRONG&gt;&lt;FONT size="2"&gt;&lt;A href="https://www.daz3d.com/forums/discussion/328716/solved-importing-from-3ds-max-with-smooth-faces/p1" target="_blank"&gt;https://www.daz3d.com/forums/discussion/328716/solved-importing-from-3ds-max-with-smooth-faces/p1&lt;/A&gt;&lt;/FONT&gt;&lt;/P&gt;</description>
      <pubDate>Sun, 02 Jun 2019 22:59:06 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/exporting-obj-with-smoothing-faces/m-p/8828203#M7975</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-06-02T22:59:06Z</dc:date>
    </item>
    <item>
      <title>Re: Exporting OBJ with smoothing faces</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/exporting-obj-with-smoothing-faces/m-p/8829915#M7976</link>
      <description>&lt;P&gt;That modifier is quite impredictable and frecuently introduces artifacts. It wont work in all cases.&lt;/P&gt;&lt;P&gt;With the system I explained you can export it with no real topological modification.&lt;/P&gt;</description>
      <pubDate>Mon, 03 Jun 2019 18:23:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/exporting-obj-with-smoothing-faces/m-p/8829915#M7976</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-06-03T18:23:37Z</dc:date>
    </item>
    <item>
      <title>Re: Exporting OBJ with smoothing faces</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/exporting-obj-with-smoothing-faces/m-p/8830230#M7977</link>
      <description>&lt;P&gt;Well I'm not a professional modeler so there was no way I could find or follow your instructions to achieve the results you were suggesting (maybe a video demo on a box would've been helpful). I don't even know what "&lt;SPAN&gt;topological modification" is? I looked it up on YouTube&amp;nbsp;but I couldn't understand how it would exactly&amp;nbsp;work in my specific problem.&lt;BR /&gt;&lt;BR /&gt;I was told to use "Quadify Mesh Modifier" to smooth the face in Daz3D and when I did it the Flat face of the object created a smooth pattern to apply the shader correctly. Even the logo and text textures applied perfectly. So if this didn't solve the problem I don't know what would have.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Magnetizer Demagnetizer Tool 6.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/643576i9FD4E207019DC176/image-size/large?v=v2&amp;amp;px=999" role="button" title="Magnetizer Demagnetizer Tool 6.png" alt="Magnetizer Demagnetizer Tool 6.png" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Magnetizer Demagnetizer Tool 3_edited.jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/643575i10905A740127A28C/image-size/large?v=v2&amp;amp;px=999" role="button" title="Magnetizer Demagnetizer Tool 3_edited.jpg" alt="Magnetizer Demagnetizer Tool 3_edited.jpg" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Magnetizer Demagnetizer Tool 2_edited.jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/643574iEEC0E7FA27C68B38/image-size/large?v=v2&amp;amp;px=999" role="button" title="Magnetizer Demagnetizer Tool 2_edited.jpg" alt="Magnetizer Demagnetizer Tool 2_edited.jpg" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Multi-Color_edited.jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/643577i62800B2E9C2BA793/image-size/large?v=v2&amp;amp;px=999" role="button" title="Multi-Color_edited.jpg" alt="Multi-Color_edited.jpg" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Red 2.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/643578i4093C39A5F70DFF1/image-size/large?v=v2&amp;amp;px=999" role="button" title="Red 2.png" alt="Red 2.png" /&gt;&lt;/span&gt;&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 03 Jun 2019 21:21:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/exporting-obj-with-smoothing-faces/m-p/8830230#M7977</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-06-03T21:21:04Z</dc:date>
    </item>
    <item>
      <title>Re: Exporting OBJ with smoothing faces</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/exporting-obj-with-smoothing-faces/m-p/8838964#M7978</link>
      <description>&lt;P&gt;Inside your&amp;nbsp; object, on the top faces, there are not enough polygon to finish the model.&lt;/P&gt;&lt;P&gt;Maybe you should have something closer to the blue object modeling (see pictures attached)&lt;/P&gt;</description>
      <pubDate>Fri, 07 Jun 2019 14:27:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/exporting-obj-with-smoothing-faces/m-p/8838964#M7978</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-06-07T14:27:24Z</dc:date>
    </item>
    <item>
      <title>Re: Exporting OBJ with smoothing faces</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/exporting-obj-with-smoothing-faces/m-p/8838971#M7979</link>
      <description>&lt;P&gt;Tips.&lt;/P&gt;&lt;P&gt;Connect all vertices inside the cap faces&lt;/P&gt;&lt;P&gt;And use this :&lt;/P&gt;&lt;P&gt;&lt;div class="video-embed-center video-embed"&gt;&lt;iframe class="embedly-embed" src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FPO19Y7nAQyE%3Ffeature%3Doembed&amp;amp;display_name=YouTube&amp;amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DPO19Y7nAQyE&amp;amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FPO19Y7nAQyE%2Fhqdefault.jpg&amp;amp;type=text%2Fhtml&amp;amp;schema=youtube" width="400" height="225" scrolling="no" title="Remove Triangles - 3ds Max | Quadify All |" frameborder="0" allow="autoplay; fullscreen; encrypted-media; picture-in-picture;" allowfullscreen="true"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 07 Jun 2019 14:30:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/exporting-obj-with-smoothing-faces/m-p/8838971#M7979</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-06-07T14:30:07Z</dc:date>
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