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    <title>topic Re: Can i Backface cull walls? in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/can-i-backface-cull-walls/m-p/9005042#M7337</link>
    <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous&amp;nbsp;;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;You did not apply Normals on the walls, you applied Normal on a Polygon of a wall. Turn of Polygon Subselection from the 1st level of your modifier stack and re-try please.&lt;/P&gt;</description>
    <pubDate>Wed, 04 Sep 2019 08:43:00 GMT</pubDate>
    <dc:creator>kgokhangurbuz</dc:creator>
    <dc:date>2019-09-04T08:43:00Z</dc:date>
    <item>
      <title>Can i Backface cull walls?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/can-i-backface-cull-walls/m-p/9004898#M7334</link>
      <description>&lt;P&gt;Hi everyone,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm wondering if I can backface AEC Extended objects and specifically the walls. My work forces me to use the Walls and it's annoying navigating the walls without the backface cull that I can get when I use boxes. so is there a way to backface walls or have a function that would make navigating interior walls easily?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks!&lt;/P&gt;</description>
      <pubDate>Wed, 04 Sep 2019 07:19:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/can-i-backface-cull-walls/m-p/9004898#M7334</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-09-04T07:19:52Z</dc:date>
    </item>
    <item>
      <title>Re: Can i Backface cull walls?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/can-i-backface-cull-walls/m-p/9004982#M7335</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous&amp;nbsp;;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Apply Normal Modifier on walls, make sure Flip Normals option is active, then you can use Backface Culling as you do with Box objects.&lt;/P&gt;</description>
      <pubDate>Wed, 04 Sep 2019 08:00:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/can-i-backface-cull-walls/m-p/9004982#M7335</guid>
      <dc:creator>kgokhangurbuz</dc:creator>
      <dc:date>2019-09-04T08:00:58Z</dc:date>
    </item>
    <item>
      <title>Re: Can i Backface cull walls?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/can-i-backface-cull-walls/m-p/9004993#M7336</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3278759"&gt;@kgokhangurbuz&lt;/a&gt;&amp;nbsp;I've tried flipping the normals on the walls, it didn't work. I don't know what version of max you're using that it works for you. I'm using a 2020 version.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 04 Sep 2019 08:10:10 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/can-i-backface-cull-walls/m-p/9004993#M7336</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-09-04T08:10:10Z</dc:date>
    </item>
    <item>
      <title>Re: Can i Backface cull walls?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/can-i-backface-cull-walls/m-p/9005042#M7337</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous&amp;nbsp;;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;You did not apply Normals on the walls, you applied Normal on a Polygon of a wall. Turn of Polygon Subselection from the 1st level of your modifier stack and re-try please.&lt;/P&gt;</description>
      <pubDate>Wed, 04 Sep 2019 08:43:00 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/can-i-backface-cull-walls/m-p/9005042#M7337</guid>
      <dc:creator>kgokhangurbuz</dc:creator>
      <dc:date>2019-09-04T08:43:00Z</dc:date>
    </item>
    <item>
      <title>Re: Can i Backface cull walls?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/can-i-backface-cull-walls/m-p/9005164#M7338</link>
      <description>&lt;P&gt;I made some test walls and applied the flipped normal then clicked on backface cull, I have attached a screenshot. and if I just apply the normal without backface cull nothing happens.&lt;/P&gt;</description>
      <pubDate>Wed, 04 Sep 2019 09:41:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/can-i-backface-cull-walls/m-p/9005164#M7338</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-09-04T09:41:44Z</dc:date>
    </item>
    <item>
      <title>Re: Can i Backface cull walls?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/can-i-backface-cull-walls/m-p/9025192#M7339</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous&amp;nbsp;;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I'm sorry for late reply.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;You can convert your Wall object to an editable poly and flip the inner parts of your wall to avoid this.&lt;/P&gt;</description>
      <pubDate>Sat, 14 Sep 2019 12:31:17 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/can-i-backface-cull-walls/m-p/9025192#M7339</guid>
      <dc:creator>kgokhangurbuz</dc:creator>
      <dc:date>2019-09-14T12:31:17Z</dc:date>
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