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    <title>topic Re: Any Way to &amp;quot;force&amp;quot; some loop or vertices to being distributed like in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/any-way-to-quot-force-quot-some-loop-or-vertices-to-being/m-p/9088660#M7040</link>
    <description>&lt;P&gt;thx, I heard about that scrip but didnt&amp;nbsp;figure it would be usefull&amp;nbsp;for this aswell ^^&lt;/P&gt;</description>
    <pubDate>Wed, 16 Oct 2019 02:53:10 GMT</pubDate>
    <dc:creator>bioclone_ax45</dc:creator>
    <dc:date>2019-10-16T02:53:10Z</dc:date>
    <item>
      <title>Any Way to "force" some loop or vertices to being distributed like a circle..?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/any-way-to-quot-force-quot-some-loop-or-vertices-to-being/m-p/9086458#M7038</link>
      <description>&lt;P&gt;Im just wondering if there could be any thing such "Spherify" modifier or other way&amp;nbsp;for this, so I could play with some selection that is sighly rough and being able to&amp;nbsp;force it to reasemble "more or less" one circle? similar to relax but aiming to that circle?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;or any other posible way, If its possible after all.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thx 4 your time reading this. &lt;span class="lia-unicode-emoji" title=":grinning_face_with_smiling_eyes:"&gt;😄&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 15 Oct 2019 04:08:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/any-way-to-quot-force-quot-some-loop-or-vertices-to-being/m-p/9086458#M7038</guid>
      <dc:creator>bioclone_ax45</dc:creator>
      <dc:date>2019-10-15T04:08:37Z</dc:date>
    </item>
    <item>
      <title>Re: Any Way to "force" some loop or vertices to being distributed like</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/any-way-to-quot-force-quot-some-loop-or-vertices-to-being/m-p/9086892#M7039</link>
      <description>&lt;P&gt;There is a script:&lt;/P&gt;&lt;P&gt;&lt;A href="http://www.scriptspot.com/3ds-max/scripts/loop-regularizer" target="_blank"&gt;http://www.scriptspot.com/3ds-max/scripts/loop-regularizer&lt;/A&gt;&lt;/P&gt;&lt;P&gt;Tut:&lt;/P&gt;&lt;P&gt;&lt;A href="https://www.youtube.com/watch?v=kACvVCB2_pI" target="_blank"&gt;https://www.youtube.com/watch?v=kACvVCB2_pI&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 15 Oct 2019 09:21:02 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/any-way-to-quot-force-quot-some-loop-or-vertices-to-being/m-p/9086892#M7039</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-10-15T09:21:02Z</dc:date>
    </item>
    <item>
      <title>Re: Any Way to "force" some loop or vertices to being distributed like</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/any-way-to-quot-force-quot-some-loop-or-vertices-to-being/m-p/9088660#M7040</link>
      <description>&lt;P&gt;thx, I heard about that scrip but didnt&amp;nbsp;figure it would be usefull&amp;nbsp;for this aswell ^^&lt;/P&gt;</description>
      <pubDate>Wed, 16 Oct 2019 02:53:10 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/any-way-to-quot-force-quot-some-loop-or-vertices-to-being/m-p/9088660#M7040</guid>
      <dc:creator>bioclone_ax45</dc:creator>
      <dc:date>2019-10-16T02:53:10Z</dc:date>
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