<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: move multiple objects even from one point in all directions in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/move-multiple-objects-even-from-one-point-in-all-directions/m-p/9326116#M6155</link>
    <description>&lt;P&gt;Select objects and scale them using &lt;U&gt;&lt;STRONG&gt;Selection center&lt;/STRONG&gt; &lt;/U&gt;&lt;/P&gt;&lt;P&gt;(that is default transform center when selecting multiple objects)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;After that switch to Pivot point center and scale them back to 100,100,100 (xyz)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;There is no "scale modificator" or modifier &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Also, that is kind of unusual way of moving objects (don't remember that I ever use it),&lt;/P&gt;&lt;P&gt;it will not work in animation mode (for some explosion effect)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Take look at help files for more info:&lt;/P&gt;&lt;P&gt;&lt;A href="https://knowledge.autodesk.com/search?search=Use%20Center%20flyout&amp;amp;p=3DSMAX&amp;amp;sort=score" target="_blank" rel="noopener"&gt;Use Center flyout&lt;/A&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Tue, 18 Feb 2020 19:10:20 GMT</pubDate>
    <dc:creator>domo.spaji</dc:creator>
    <dc:date>2020-02-18T19:10:20Z</dc:date>
    <item>
      <title>move multiple objects even from one point in all directions</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/move-multiple-objects-even-from-one-point-in-all-directions/m-p/9325983#M6154</link>
      <description>&lt;P&gt;The problem is, when you have a cuple of objects anywhere in the scene selected, and want to move them away or together from each other (in all directions).&lt;/P&gt;&lt;P&gt;I tried to set working pivot in center and use the scale modificator but it doesn't work without scaling the objects.&lt;/P&gt;&lt;P&gt;(The movement transformation doesn't work due to 2D modification).&lt;/P&gt;&lt;P&gt;I know, there exists an easy solution for that problem - some years ago, I found a solution to manage this - but I have forget how it works. I'm searching a lot of hours and would be very glad, if someone can help me.&lt;BR /&gt;Thanks a lot in advance !!!&lt;/P&gt;</description>
      <pubDate>Tue, 18 Feb 2020 17:50:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/move-multiple-objects-even-from-one-point-in-all-directions/m-p/9325983#M6154</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-02-18T17:50:35Z</dc:date>
    </item>
    <item>
      <title>Re: move multiple objects even from one point in all directions</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/move-multiple-objects-even-from-one-point-in-all-directions/m-p/9326116#M6155</link>
      <description>&lt;P&gt;Select objects and scale them using &lt;U&gt;&lt;STRONG&gt;Selection center&lt;/STRONG&gt; &lt;/U&gt;&lt;/P&gt;&lt;P&gt;(that is default transform center when selecting multiple objects)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;After that switch to Pivot point center and scale them back to 100,100,100 (xyz)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;There is no "scale modificator" or modifier &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Also, that is kind of unusual way of moving objects (don't remember that I ever use it),&lt;/P&gt;&lt;P&gt;it will not work in animation mode (for some explosion effect)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Take look at help files for more info:&lt;/P&gt;&lt;P&gt;&lt;A href="https://knowledge.autodesk.com/search?search=Use%20Center%20flyout&amp;amp;p=3DSMAX&amp;amp;sort=score" target="_blank" rel="noopener"&gt;Use Center flyout&lt;/A&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 18 Feb 2020 19:10:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/move-multiple-objects-even-from-one-point-in-all-directions/m-p/9326116#M6155</guid>
      <dc:creator>domo.spaji</dc:creator>
      <dc:date>2020-02-18T19:10:20Z</dc:date>
    </item>
    <item>
      <title>Re: move multiple objects even from one point in all directions</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/move-multiple-objects-even-from-one-point-in-all-directions/m-p/9326804#M6156</link>
      <description>&lt;P&gt;Hm ... thank you for your fast reply.&lt;BR /&gt;The result is exactly what I want to have. But I really know, that there exists another way, or only an additional setting, which it makes possible to transform without a scaling which only moves the objects.&lt;/P&gt;&lt;P&gt;Maybe with the function&amp;nbsp; Hierarchy-LinkInfo-Locks.&lt;BR /&gt;But I don't know how to use this. I already have read all the chapters about transformation. In the past, when I got it, I was getting the info also not from the manual. I think I saw it in a youtube video.&lt;/P&gt;</description>
      <pubDate>Wed, 19 Feb 2020 03:06:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/move-multiple-objects-even-from-one-point-in-all-directions/m-p/9326804#M6156</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-02-19T03:06:45Z</dc:date>
    </item>
    <item>
      <title>Re: move multiple objects even from one point in all directions</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/move-multiple-objects-even-from-one-point-in-all-directions/m-p/9326862#M6157</link>
      <description>&lt;P&gt;I would bet in big money that there is no faster/simpler way&lt;/P&gt;&lt;P&gt;Not going to comment Hierarchy-Linking and all YouTube teachers, don't want to overuse "Dummies" in inappropriate ways&lt;span class="lia-unicode-emoji" title=":face_with_rolling_eyes:"&gt;🙄&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;You manage to scale back all objects at once with transform type-in?&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 19 Feb 2020 04:45:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/move-multiple-objects-even-from-one-point-in-all-directions/m-p/9326862#M6157</guid>
      <dc:creator>domo.spaji</dc:creator>
      <dc:date>2020-02-19T04:45:26Z</dc:date>
    </item>
    <item>
      <title>Re: move multiple objects even from one point in all directions</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/move-multiple-objects-even-from-one-point-in-all-directions/m-p/9327214#M6158</link>
      <description>&lt;P&gt;I just remember, that also the point, from where the transformation has its source for each object, was free adjustable.&lt;BR /&gt;When using selection center in the method you describe, the transformation source is restricted to one point.&lt;/P&gt;&lt;P&gt;Is this possible when using a helper-object ?&lt;/P&gt;&lt;P&gt;What about, for e.g. when the objects are in one row, and all should move/transform even from the first object (transform-point is in center of first object, first object should not move. All other objects should move along one axis in proportion to the distance from first object).&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 19 Feb 2020 08:56:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/move-multiple-objects-even-from-one-point-in-all-directions/m-p/9327214#M6158</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-02-19T08:56:21Z</dc:date>
    </item>
    <item>
      <title>Re: move multiple objects even from one point in all directions</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/move-multiple-objects-even-from-one-point-in-all-directions/m-p/9358932#M6159</link>
      <description>&lt;P&gt;I had to try a lot of things out before I found the solution::&lt;/P&gt;&lt;P&gt;1. create a dummy-object, from where the target-objects has to moved.&lt;/P&gt;&lt;P&gt;2. Select all target-objects, and create a link to the dummy-object.&lt;/P&gt;&lt;P&gt;3. For all target-objects, deselect scale-inherit to all axis in hierarchy-group/link-info.&lt;/P&gt;&lt;P&gt;4. Now a scaling of dummy-object, results in a movement of the target-objects even from the point of the dummy-object.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;There is a constrain at point 3: when all objects are selected, the inherit-rollout is not available. Each object has to selected for it's own and setting have to be made for.&lt;/P&gt;&lt;P&gt;I would be glad, if someone could tell me, how to do this step for all target-objects in one step.&lt;/P&gt;&lt;P&gt;Best Regards&lt;/P&gt;&lt;P&gt;Mario&lt;/P&gt;</description>
      <pubDate>Wed, 04 Mar 2020 20:51:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/move-multiple-objects-even-from-one-point-in-all-directions/m-p/9358932#M6159</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-03-04T20:51:46Z</dc:date>
    </item>
  </channel>
</rss>

