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    <title>topic Re: Substract Spline with Bevel modifier from Spline with Lathe modifier in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/substract-spline-with-bevel-modifier-from-spline-with-lathe/m-p/9393072#M5922</link>
    <description>&lt;P&gt;Thanks a lot, will try and get back to you! &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Mon, 23 Mar 2020 08:21:42 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2020-03-23T08:21:42Z</dc:date>
    <item>
      <title>Substract Spline with Bevel modifier from Spline with Lathe modifier</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/substract-spline-with-bevel-modifier-from-spline-with-lathe/m-p/9392593#M5920</link>
      <description>&lt;P&gt;Hi everybody,&lt;/P&gt;&lt;P&gt;I am kind of new to 3ds max. I modelled a Beerbottle from a spline I imported from a DXF. Now the bottle bottom has small embossed marks. I made those by importing the splines as DXF and beveling them with the bevel modifier. I want to substract the little objects from the bottle, so the marks are carved out of the bottle.&amp;nbsp;&lt;/P&gt;&lt;P&gt;I thought it would work by selecting the lathe and make a compund object -&amp;gt; boolean substract and select the little beveled objects. But when I select the bottle, then chose compound object Boolean is greyed out. I figure it is because the spline lathe is not working as a solid object.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Does anyone have a suggestion how to go about this? Your help is greatly appreciated.&lt;/P&gt;&lt;P&gt;Attached is a screenshots, so you see what I mean.&lt;/P&gt;&lt;P&gt;Thank You&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Bildschirmfoto 2020-03-22 um 22.25.30.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/744188iE76FA4BE6D612BDD/image-size/large?v=v2&amp;amp;px=999" role="button" title="Bildschirmfoto 2020-03-22 um 22.25.30.png" alt="Bildschirmfoto 2020-03-22 um 22.25.30.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 22 Mar 2020 21:27:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/substract-spline-with-bevel-modifier-from-spline-with-lathe/m-p/9392593#M5920</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-03-22T21:27:24Z</dc:date>
    </item>
    <item>
      <title>Re: Substract Spline with Bevel modifier from Spline with Lathe modifier</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/substract-spline-with-bevel-modifier-from-spline-with-lathe/m-p/9392635#M5921</link>
      <description>&lt;P&gt;Pro-Boolean subtract does not require solid objects (topologically closed) but the surface normals must be consistent.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;WHen I lathe a spline I usually try to draw the spline&amp;nbsp; in a counter clockwise direction to ensure outward facing normals.&amp;nbsp; If its CW then just reverse direction of the spline.&amp;nbsp; The problem is more likely with the little objects.&amp;nbsp; As a test try subtracting a box from the lathed object.&amp;nbsp; Also try subtracting a box from part of the little object.&amp;nbsp; This might help you identify the problem.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 22 Mar 2020 22:08:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/substract-spline-with-bevel-modifier-from-spline-with-lathe/m-p/9392635#M5921</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2020-03-22T22:08:18Z</dc:date>
    </item>
    <item>
      <title>Re: Substract Spline with Bevel modifier from Spline with Lathe modifier</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/substract-spline-with-bevel-modifier-from-spline-with-lathe/m-p/9393072#M5922</link>
      <description>&lt;P&gt;Thanks a lot, will try and get back to you! &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 23 Mar 2020 08:21:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/substract-spline-with-bevel-modifier-from-spline-with-lathe/m-p/9393072#M5922</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-03-23T08:21:42Z</dc:date>
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