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    <title>topic Re: Snap intersections in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/snap-intersections/m-p/9452035#M5740</link>
    <description>&lt;P&gt;thank you. I think SketchUp is very easy than max&lt;/P&gt;</description>
    <pubDate>Fri, 17 Apr 2020 23:19:50 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2020-04-17T23:19:50Z</dc:date>
    <item>
      <title>Snap intersections</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/snap-intersections/m-p/9451024#M5737</link>
      <description>&lt;DIV class="_2cuy _3dgx _2vxa"&gt;&lt;SPAN class="_4yxo"&gt;Hello&lt;/SPAN&gt;,&lt;SPAN class="_5mfr"&gt;&lt;SPAN class="_6qdm"&gt;&lt;span class="lia-unicode-emoji" title=":hand_with_fingers_splayed:"&gt;🖐&lt;/span&gt;&lt;/SPAN&gt;&lt;/SPAN&gt; I'm trying to move from SketchUp to 3d max.&lt;/DIV&gt;&lt;DIV class="_2cuy _3dgx _2vxa"&gt;I have a problem with snaping. please check the mentioned image.&lt;/DIV&gt;&lt;DIV class="_2cuy _3dgx _2vxa"&gt;I want to snap with the marked points.&lt;/DIV&gt;&lt;DIV class="_2cuy _3dgx _2vxa"&gt;can you help how to do that in 3d max? &lt;/DIV&gt;&lt;DIV class="_2cuy _3dgx _2vxa"&gt;&lt;SPAN class="_4yxo"&gt;Thank you&lt;/SPAN&gt; &lt;SPAN class="_5mfr"&gt;&lt;SPAN class="_6qdm"&gt;❤&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN class="_5mfr"&gt;&lt;SPAN class="_6qdm"&gt;❤&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN class="_5mfr"&gt;&lt;SPAN class="_6qdm"&gt;❤&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV class="_2cuy _3dgx _2vxa"&gt;&lt;SPAN class="_5mfr"&gt;&lt;SPAN class="_6qdm"&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Annotation 2020-04-17 053357.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/756050iF2EC30D9B3ABD559/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Annotation 2020-04-17 053357.png" alt="Annotation 2020-04-17 053357.png" /&gt;&lt;/span&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/DIV&gt;</description>
      <pubDate>Fri, 17 Apr 2020 15:53:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/snap-intersections/m-p/9451024#M5737</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-04-17T15:53:26Z</dc:date>
    </item>
    <item>
      <title>Re: Snap intersections</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/snap-intersections/m-p/9451078#M5738</link>
      <description>&lt;P&gt;@Anonymous&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;You have to first combine the 2 objects with the proboolean compound object to make edges or vertices that you can snap to.&amp;nbsp; They are now separate objects, so max doesn't recognize any separate edges/vertices where they intersect because there are none.&amp;nbsp; So select one of the objects and then select Create Tab&amp;gt; Compound Objects&amp;gt; Proboolean.&amp;nbsp; Then select "union" as the boolean operation and the "Start Picking" and then select the other object.&amp;nbsp; After that you can put an editpoly modifier on it and make any changes you want to it and you will have edges where the union operation joined the 2 objects.&amp;nbsp; Look up Proboolean in the max docs for a more detailed account of the different operations.&amp;nbsp; Hope it helps.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 17 Apr 2020 16:11:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/snap-intersections/m-p/9451078#M5738</guid>
      <dc:creator>10DSpace</dc:creator>
      <dc:date>2020-04-17T16:11:28Z</dc:date>
    </item>
    <item>
      <title>Re: Snap intersections</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/snap-intersections/m-p/9451286#M5739</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/676924"&gt;@10DSpace&lt;/a&gt;&amp;nbsp; solution is correct for 3D objects.&amp;nbsp; To "snap" to the intersection of the two lines in your drawing you must also first attach one to the other via Modify / Line / SPline sub-object.&amp;nbsp; At this stage you can use the trim option within the spline sub-object options.&amp;nbsp; This will yield a line with an endpoint at the intersection.&amp;nbsp; YOu can then use this endpoint as the intersection.&amp;nbsp; Awkward and messy?&amp;nbsp; Absolutely!&amp;nbsp; Max is &lt;U&gt;not&lt;/U&gt; designed to easily create precise models (the database is limited precision). Rather than precisely snapping to an intersection point the intended workflow is to eyeball the intersection with perhaps a snap setting of Edge/Segment to ensure the the intersection point is on at least one of the two lines.&lt;/P&gt;</description>
      <pubDate>Fri, 17 Apr 2020 17:36:10 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/snap-intersections/m-p/9451286#M5739</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2020-04-17T17:36:10Z</dc:date>
    </item>
    <item>
      <title>Re: Snap intersections</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/snap-intersections/m-p/9452035#M5740</link>
      <description>&lt;P&gt;thank you. I think SketchUp is very easy than max&lt;/P&gt;</description>
      <pubDate>Fri, 17 Apr 2020 23:19:50 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/snap-intersections/m-p/9452035#M5740</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-04-17T23:19:50Z</dc:date>
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