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    <title>topic Re: Making a mistake somewhere when saving unwrapped models in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/making-a-mistake-somewhere-when-saving-unwrapped-models/m-p/9466162#M5665</link>
    <description>&lt;P&gt;@Anonymous&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;When done with Unwrapping, collapse the Unwrap UV Editor to the mesh on the stack.&amp;nbsp; This bakes in the UV mapping you have done and when you close the scene and open it again,&amp;nbsp; you should see the mapping exactly as you had it when reapplying the Unwrap UVW modifier.&amp;nbsp; In theory, if you keep the Unwrap UV editor on the stack it should be storing everything as you left it.&amp;nbsp; &amp;nbsp;But for some reason, it doesn't always work like that.&amp;nbsp; There was a recent thread discussing this, but I can't seem to find it now.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Hope this works for you and for what it's worth,&amp;nbsp; I always collapse the Unwrap UVW editor to the mesh on the stack, so I never have any doubt.&lt;/P&gt;</description>
    <pubDate>Thu, 23 Apr 2020 21:30:59 GMT</pubDate>
    <dc:creator>10DSpace</dc:creator>
    <dc:date>2020-04-23T21:30:59Z</dc:date>
    <item>
      <title>Making a mistake somewhere when saving unwrapped models</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/making-a-mistake-somewhere-when-saving-unwrapped-models/m-p/9465884#M5664</link>
      <description>&lt;P&gt;The past few models I've made, I've always had an issue of the unwrap just being completely undone when I open up the save next.&lt;/P&gt;&lt;P&gt;I save the uvw, the max file, the uvmap jpg and the photoshop file in the same folder.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;What is a common mistake that I could be making?&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have a model right now I want to save, but the unwrap is just not staying!&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 23 Apr 2020 19:33:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/making-a-mistake-somewhere-when-saving-unwrapped-models/m-p/9465884#M5664</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-04-23T19:33:28Z</dc:date>
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    <item>
      <title>Re: Making a mistake somewhere when saving unwrapped models</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/making-a-mistake-somewhere-when-saving-unwrapped-models/m-p/9466162#M5665</link>
      <description>&lt;P&gt;@Anonymous&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;When done with Unwrapping, collapse the Unwrap UV Editor to the mesh on the stack.&amp;nbsp; This bakes in the UV mapping you have done and when you close the scene and open it again,&amp;nbsp; you should see the mapping exactly as you had it when reapplying the Unwrap UVW modifier.&amp;nbsp; In theory, if you keep the Unwrap UV editor on the stack it should be storing everything as you left it.&amp;nbsp; &amp;nbsp;But for some reason, it doesn't always work like that.&amp;nbsp; There was a recent thread discussing this, but I can't seem to find it now.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Hope this works for you and for what it's worth,&amp;nbsp; I always collapse the Unwrap UVW editor to the mesh on the stack, so I never have any doubt.&lt;/P&gt;</description>
      <pubDate>Thu, 23 Apr 2020 21:30:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/making-a-mistake-somewhere-when-saving-unwrapped-models/m-p/9466162#M5665</guid>
      <dc:creator>10DSpace</dc:creator>
      <dc:date>2020-04-23T21:30:59Z</dc:date>
    </item>
    <item>
      <title>Re: Making a mistake somewhere when saving unwrapped models</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/making-a-mistake-somewhere-when-saving-unwrapped-models/m-p/9466482#M5666</link>
      <description>&lt;P&gt;@Anonymous&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;In case you are not familiar with how to collapse a modifier on the stack just Right click on it and select "Collapse To".&amp;nbsp; &amp;nbsp;Also I found the recent thread discussing this issue:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://forums.autodesk.com/t5/3ds-max-modeling/3dsmax-2021-forgettin-uv-mapping/m-p/9414785#M33276" target="_blank"&gt;https://forums.autodesk.com/t5/3ds-max-modeling/3dsmax-2021-forgettin-uv-mapping/m-p/9414785#M33276&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 24 Apr 2020 02:11:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/making-a-mistake-somewhere-when-saving-unwrapped-models/m-p/9466482#M5666</guid>
      <dc:creator>10DSpace</dc:creator>
      <dc:date>2020-04-24T02:11:03Z</dc:date>
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