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    <title>topic Exporting FBX model with Dampers in &amp;quot;Geometry not supported plugin&amp;quot;? in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/exporting-fbx-model-with-dampers-in-quot-geometry-not-supported/m-p/9587084#M5299</link>
    <description>&lt;P&gt;Hello, ive made a mesh of a spaceship in 3ds max 2020. The rear doors have dampers on and they function fine, when exporting for unity as .FBX I get an error about "&lt;FONT&gt;The plug-in does not support the following objects' geometry type and will convert them to editable polys. Morph and skin deformations may be lost.&lt;BR /&gt;If 'Enable in Viewport' is deactivated, closed shapes are capped and open shapes are converted to dummy objects with no edges or faces.&lt;BR /&gt;If 'Enable in Viewport' is active, the Viewport settings are used for the mesh conversion:&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; -LARGE_CARGO_SHIP_LEFT_PISTON&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; -LARGE_CARGO_SHIP_RIGHT_PISTON&lt;/FONT&gt;"&lt;FONT&gt;&lt;BR /&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;So my dampers aren't working in Unity and Unity 2019 isn't letting me drag a .MAX file into the scene either! how can I make the pistons work as an FBX.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks!&lt;/P&gt;</description>
    <pubDate>Thu, 18 Jun 2020 11:09:13 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2020-06-18T11:09:13Z</dc:date>
    <item>
      <title>Exporting FBX model with Dampers in "Geometry not supported plugin"?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/exporting-fbx-model-with-dampers-in-quot-geometry-not-supported/m-p/9587084#M5299</link>
      <description>&lt;P&gt;Hello, ive made a mesh of a spaceship in 3ds max 2020. The rear doors have dampers on and they function fine, when exporting for unity as .FBX I get an error about "&lt;FONT&gt;The plug-in does not support the following objects' geometry type and will convert them to editable polys. Morph and skin deformations may be lost.&lt;BR /&gt;If 'Enable in Viewport' is deactivated, closed shapes are capped and open shapes are converted to dummy objects with no edges or faces.&lt;BR /&gt;If 'Enable in Viewport' is active, the Viewport settings are used for the mesh conversion:&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; -LARGE_CARGO_SHIP_LEFT_PISTON&lt;BR /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; -LARGE_CARGO_SHIP_RIGHT_PISTON&lt;/FONT&gt;"&lt;FONT&gt;&lt;BR /&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;So my dampers aren't working in Unity and Unity 2019 isn't letting me drag a .MAX file into the scene either! how can I make the pistons work as an FBX.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks!&lt;/P&gt;</description>
      <pubDate>Thu, 18 Jun 2020 11:09:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/exporting-fbx-model-with-dampers-in-quot-geometry-not-supported/m-p/9587084#M5299</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-06-18T11:09:13Z</dc:date>
    </item>
    <item>
      <title>Re: Exporting FBX model with Dampers in "Geometry not supported plugin&amp;quot</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/exporting-fbx-model-with-dampers-in-quot-geometry-not-supported/m-p/9587483#M5300</link>
      <description>&lt;P&gt;@Anonymous&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The Damper dynamic object is a max specific object as you have found out.&amp;nbsp; You can get rid of the error message from the .fbx exporter by placing an edit poly modifier on the Damper (at least that worked fro me in Max 2020.3).&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;But if you want other programs to be able to recognize the animation on the Damper, you have to place a point cache modifier on the modifier stack of the Damper object and record the animation.&amp;nbsp; &amp;nbsp;This creates a vertex animation that is saved out to an external file that other programs like Unity can recognize.&amp;nbsp; &amp;nbsp;Here is a link to the Max documentation on the point cache modifier which is pretty easy to use (and there are also video tutorials you can google.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-BBD466E2-DC18-467C-958F-B06E2C575EA3-htm.html" target="_blank"&gt;https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-BBD466E2-DC18-467C-958F-B06E2C575EA3-htm.html&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;As for importing into Unity, I suggest that you check with the Unity forums for the best workflow.&amp;nbsp; I found 1 3rd party importer, but there may be other better ways so check with the Unity docs/community.&amp;nbsp; &amp;nbsp;Link to 3rd party importer is below and there is also a video there that shows process.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="http://www.west-racing.com/mf/?page_id=1335" target="_blank"&gt;http://www.west-racing.com/mf/?page_id=1335&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Hope this helps.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 18 Jun 2020 14:03:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/exporting-fbx-model-with-dampers-in-quot-geometry-not-supported/m-p/9587483#M5300</guid>
      <dc:creator>10DSpace</dc:creator>
      <dc:date>2020-06-18T14:03:24Z</dc:date>
    </item>
    <item>
      <title>Re: Exporting FBX model with Dampers in "Geometry not supported plugin&amp;quot</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/exporting-fbx-model-with-dampers-in-quot-geometry-not-supported/m-p/9588888#M5301</link>
      <description>&lt;P&gt;Hello, ive made a mesh of a spaceship in 3ds max 2020. The rear doors have dampers on and they function fine, when exporting for unity as .FBX I get an error about "The plug-in does not support the following objects' geometry type and will convert them to editable polys. Morph and skin deformations may be lost. If 'Enable in Viewport' is deactivated, closed shapes&amp;nbsp;&lt;SPAN&gt;&lt;A href="https://omegle.onl/" target="_blank" rel="noopener"&gt;omegle&lt;/A&gt;&amp;nbsp;&lt;A href="https://xender.vip/" target="_blank" rel="noopener"&gt;xender&lt;/A&gt;&lt;/SPAN&gt; are capped and open shapes are converted to dummy objects with no edges or faces. If 'Enable in Viewport' is active, the Viewport settings are used for the mesh conversion: -LARGE_CARGO_SHIP_LEFT_PISTON -LARGE_CARGO_SHIP_RIGHT_PISTON" So my dampers aren't working in Unity and Unity 2019 isn't letting me drag a .MAX file into the scene either! how can I make the pistons work as an FBX. Thanks!&lt;/P&gt;&lt;P&gt;thank you my issue has been solved&lt;/P&gt;</description>
      <pubDate>Fri, 19 Jun 2020 05:49:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/exporting-fbx-model-with-dampers-in-quot-geometry-not-supported/m-p/9588888#M5301</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-06-19T05:49:14Z</dc:date>
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