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    <title>topic Re: 3ds max fbx wrong axis/pivot coordinates in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/3ds-max-fbx-wrong-axis-pivot-coordinates/m-p/12986833#M518</link>
    <description>&lt;P&gt;Could the Axis Conversion in the FBX Export be set to a different axis?&lt;/P&gt;</description>
    <pubDate>Wed, 28 Aug 2024 15:14:02 GMT</pubDate>
    <dc:creator>VincentSheehan</dc:creator>
    <dc:date>2024-08-28T15:14:02Z</dc:date>
    <item>
      <title>3ds max fbx wrong axis/pivot coordinates</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/3ds-max-fbx-wrong-axis-pivot-coordinates/m-p/12981135#M517</link>
      <description>&lt;P&gt;Hello! I have an airplane model in 3ds max that has animated parts. It works fine in 3ds max. But when I try to export it in fbx and bring to blender or cinema 4d the pivot resets to world coordinates or some strange location and the animation breaks. What to do with wrong pivot location?&lt;BR /&gt;&lt;BR /&gt;The object has no modifiers and set to editable poly.&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="erolskiyn_0-1724665358710.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1401966i36780B19463637C5/image-size/medium?v=v2&amp;amp;px=400" role="button" title="erolskiyn_0-1724665358710.png" alt="erolskiyn_0-1724665358710.png" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="erolskiyn_1-1724665376102.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1401967i036119E7C0F85B59/image-size/medium?v=v2&amp;amp;px=400" role="button" title="erolskiyn_1-1724665376102.png" alt="erolskiyn_1-1724665376102.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 26 Aug 2024 09:45:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/3ds-max-fbx-wrong-axis-pivot-coordinates/m-p/12981135#M517</guid>
      <dc:creator>erolskiyn</dc:creator>
      <dc:date>2024-08-26T09:45:24Z</dc:date>
    </item>
    <item>
      <title>Re: 3ds max fbx wrong axis/pivot coordinates</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/3ds-max-fbx-wrong-axis-pivot-coordinates/m-p/12986833#M518</link>
      <description>&lt;P&gt;Could the Axis Conversion in the FBX Export be set to a different axis?&lt;/P&gt;</description>
      <pubDate>Wed, 28 Aug 2024 15:14:02 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/3ds-max-fbx-wrong-axis-pivot-coordinates/m-p/12986833#M518</guid>
      <dc:creator>VincentSheehan</dc:creator>
      <dc:date>2024-08-28T15:14:02Z</dc:date>
    </item>
    <item>
      <title>Re: 3ds max fbx wrong axis/pivot coordinates</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/3ds-max-fbx-wrong-axis-pivot-coordinates/m-p/12987318#M519</link>
      <description>&lt;P&gt;Nope, Y up axis is set to default the same as my scene&lt;/P&gt;</description>
      <pubDate>Wed, 28 Aug 2024 18:42:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/3ds-max-fbx-wrong-axis-pivot-coordinates/m-p/12987318#M519</guid>
      <dc:creator>erolskiyn</dc:creator>
      <dc:date>2024-08-28T18:42:26Z</dc:date>
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