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    <title>topic Re: I need help with UVW Unwrap in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/i-need-help-with-uvw-unwrap/m-p/9723676#M4930</link>
    <description>&lt;P&gt;@Anonymous&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Not being sure exactly which polys you have unwrapped where, I think the easiest way for me to help you would be if you post your Max file here.&amp;nbsp; Please make sure to post it as &lt;U&gt;&lt;STRONG&gt;Max 2020 or earlier version&lt;/STRONG&gt;&lt;/U&gt; as I do not have Max 2021 installed.&amp;nbsp; I will take a look and explain what I find and do.&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Tue, 01 Sep 2020 17:45:18 GMT</pubDate>
    <dc:creator>10DSpace</dc:creator>
    <dc:date>2020-09-01T17:45:18Z</dc:date>
    <item>
      <title>I need help with UVW Unwrap</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/i-need-help-with-uvw-unwrap/m-p/9722674#M4926</link>
      <description>&lt;P&gt;Hi, as you can see in the photos, I've modeled a coffee table, and now I want to unwrap it.&lt;/P&gt;&lt;P&gt;The thing is that when I peel it gets weirdly unwrapped causing distortions on the checker map. Could the topology be wrong and because of it I have hard time unwrapping it? If so, how can I make the topology proper or how can I unwrap these side table pieces properly?&lt;span class="lia-inline-image-display-wrapper lia-image-align-center" image-alt="Pic1.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/813684iF366F76DDDBBDA0A/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Pic1.png" alt="Pic1.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-center" image-alt="Pic2.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/813685i1E95D0862269D6FE/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Pic2.png" alt="Pic2.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-center" image-alt="Pic3.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/813683iA6F892F5D4C09015/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Pic3.png" alt="Pic3.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 01 Sep 2020 09:36:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/i-need-help-with-uvw-unwrap/m-p/9722674#M4926</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-09-01T09:36:58Z</dc:date>
    </item>
    <item>
      <title>Re: I need help with UVW Unwrap</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/i-need-help-with-uvw-unwrap/m-p/9723244#M4927</link>
      <description>&lt;P&gt;@Anonymous&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;There are a couple of ways to improve your unwrap.&amp;nbsp; Using "Relax" (Tools&amp;gt;Relax) on the selected wonky UV islands and/or using Quick Peel on them.&amp;nbsp; Sometimes you have to try both before you find what works best for your particular mesh and islands.&amp;nbsp; &amp;nbsp;Also, to avoid stretching it usually helps to break the wonky UV islands into smaller chunks and then apply Relax or Quick peel on the smaller islands.&amp;nbsp; You will also get better use of your UV tile space with smaller islands.&amp;nbsp; Hope this helps.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 01 Sep 2020 14:24:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/i-need-help-with-uvw-unwrap/m-p/9723244#M4927</guid>
      <dc:creator>10DSpace</dc:creator>
      <dc:date>2020-09-01T14:24:39Z</dc:date>
    </item>
    <item>
      <title>Re: I need help with UVW Unwrap</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/i-need-help-with-uvw-unwrap/m-p/9723379#M4928</link>
      <description>&lt;P&gt;@Anonymous&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Quick Planar Map can also work well on selections that are (obviously) mostly but not necessarily completely coplanar;&amp;nbsp; sometimes you need to follow this up with "Relax".&lt;/P&gt;</description>
      <pubDate>Tue, 01 Sep 2020 15:14:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/i-need-help-with-uvw-unwrap/m-p/9723379#M4928</guid>
      <dc:creator>10DSpace</dc:creator>
      <dc:date>2020-09-01T15:14:36Z</dc:date>
    </item>
    <item>
      <title>Re: I need help with UVW Unwrap</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/i-need-help-with-uvw-unwrap/m-p/9723644#M4929</link>
      <description>&lt;P&gt;If I try to Relax it, this happens. Could I do it with the straighten option? I ve tried that too but the spacing gets really messy&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="konbakas_0-1598980844784.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/813878iC91F295B4AABE06A/image-size/medium?v=v2&amp;amp;px=400" role="button" title="konbakas_0-1598980844784.png" alt="konbakas_0-1598980844784.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 01 Sep 2020 17:23:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/i-need-help-with-uvw-unwrap/m-p/9723644#M4929</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-09-01T17:23:07Z</dc:date>
    </item>
    <item>
      <title>Re: I need help with UVW Unwrap</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/i-need-help-with-uvw-unwrap/m-p/9723676#M4930</link>
      <description>&lt;P&gt;@Anonymous&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Not being sure exactly which polys you have unwrapped where, I think the easiest way for me to help you would be if you post your Max file here.&amp;nbsp; Please make sure to post it as &lt;U&gt;&lt;STRONG&gt;Max 2020 or earlier version&lt;/STRONG&gt;&lt;/U&gt; as I do not have Max 2021 installed.&amp;nbsp; I will take a look and explain what I find and do.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 01 Sep 2020 17:45:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/i-need-help-with-uvw-unwrap/m-p/9723676#M4930</guid>
      <dc:creator>10DSpace</dc:creator>
      <dc:date>2020-09-01T17:45:18Z</dc:date>
    </item>
    <item>
      <title>Re: I need help with UVW Unwrap</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/i-need-help-with-uvw-unwrap/m-p/9724793#M4931</link>
      <description>&lt;P&gt;Sure, here &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 02 Sep 2020 07:59:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/i-need-help-with-uvw-unwrap/m-p/9724793#M4931</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-09-02T07:59:39Z</dc:date>
    </item>
    <item>
      <title>Re: I need help with UVW Unwrap</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/i-need-help-with-uvw-unwrap/m-p/9725326#M4932</link>
      <description>&lt;P&gt;@Anonymous&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Depending on how you plan to texture your coffee table you can take different approaches that range from a 1 click solution (Flatten Mapping with the default settings) to more labor intensive guided unwrapping using various techniques.&amp;nbsp; If you are planning to texture the table in an external 3D Paint program like Substance Painter (or paint it in Zbrush) , then the 1 click solution is fine.&amp;nbsp; On the other hand, if &amp;nbsp;you plan to place the textures on specific areas of the table in Photoshop, then creating UV islands that are more “human readable” may be worth it.&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Your original unwrapping start had UV islands that were not properly flattened and were overlapping (see first image below).&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Coffee table Unwrap_Original.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/814248i2024412DF6C36865/image-size/large?v=v2&amp;amp;px=999" role="button" title="Coffee table Unwrap_Original.png" alt="Coffee table Unwrap_Original.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Since with unwrapping you are generally trying to create a 2D representation of the surface of your object with no overlapping UV islands, the quick and dirty way of doing this in Max is “Flatten Mapping" (Mapping&amp;gt;Flatten mapping).&amp;nbsp; See the image below.&amp;nbsp; &amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Coffee Table_Flatten mapping.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/814250i69564D1339B5C95D/image-size/large?v=v2&amp;amp;px=999" role="button" title="Coffee Table_Flatten mapping.png" alt="Coffee Table_Flatten mapping.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;In the case of your coffee table, This actually creates islands that are human readable enough that even if you plan to texture it in Photoshop I would not go further.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;But since you are using a Student Version of Max, I will assume that this is part of a learning exercise, and for some meshes, the quick and dirty flatten mapping unwrap can create some small and difficult to read UV islands.&amp;nbsp; In this case, you can use a combination of select by angle followed by Quick planar map to control the unwrapping.&amp;nbsp; (See next image).&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Coffee table Guided unwrapping.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/814260iA815A164AE77CA19/image-size/large?v=v2&amp;amp;px=999" role="button" title="Coffee table Guided unwrapping.png" alt="Coffee table Guided unwrapping.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Lastly, you may already know this, but I will mention that in cases where you are applying a material with no texture maps at all or only procedural maps (e.g., gradient ramp, noise) you do not &amp;nbsp;need to unwrap at all, but instead simply apply a UVW Map modifier and select a mapping type (e.g., Planar, Cylindrical, Box,etc)&amp;nbsp; appropriate to the shape of your mesh.&amp;nbsp; &amp;nbsp; &amp;nbsp; Hope this helps.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 02 Sep 2020 14:04:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/i-need-help-with-uvw-unwrap/m-p/9725326#M4932</guid>
      <dc:creator>10DSpace</dc:creator>
      <dc:date>2020-09-02T14:04:53Z</dc:date>
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