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    <title>topic How to &amp;quot;undo&amp;quot; or &amp;quot;attach&amp;quot; poly-faces that where detached to elements? in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-to-quot-undo-quot-or-quot-attach-quot-poly-faces-that-where/m-p/9882131#M4579</link>
    <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I've got a problem and I cannot seem to find a good solution on the internet.&lt;/P&gt;&lt;P&gt;For UV unwrapping I prepared an editable poly by detaching several faces to elements.&lt;/P&gt;&lt;P&gt;So NOT to seperate objects but to different elements of the same object.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;My problem is, I need to undo that step now since I made a mistake. But attach does only&lt;BR /&gt;work for different objects, not for the different polys of the same object.&lt;/P&gt;&lt;P&gt;Is there a quick way to undo that?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I tried to manually select all edges and weld them. The product seemed okay but even with resetting the UVs it would create a lot of green forced seams that could not be removed at places where they shouldn't have been. So welding didn't fully solve the problem or it created a different one.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Any suggestions are really welcome,&lt;/P&gt;&lt;P&gt;Greetings&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Thu, 19 Nov 2020 22:05:53 GMT</pubDate>
    <dc:creator>hydrag</dc:creator>
    <dc:date>2020-11-19T22:05:53Z</dc:date>
    <item>
      <title>How to "undo" or "attach" poly-faces that where detached to elements?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-to-quot-undo-quot-or-quot-attach-quot-poly-faces-that-where/m-p/9882131#M4579</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I've got a problem and I cannot seem to find a good solution on the internet.&lt;/P&gt;&lt;P&gt;For UV unwrapping I prepared an editable poly by detaching several faces to elements.&lt;/P&gt;&lt;P&gt;So NOT to seperate objects but to different elements of the same object.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;My problem is, I need to undo that step now since I made a mistake. But attach does only&lt;BR /&gt;work for different objects, not for the different polys of the same object.&lt;/P&gt;&lt;P&gt;Is there a quick way to undo that?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I tried to manually select all edges and weld them. The product seemed okay but even with resetting the UVs it would create a lot of green forced seams that could not be removed at places where they shouldn't have been. So welding didn't fully solve the problem or it created a different one.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Any suggestions are really welcome,&lt;/P&gt;&lt;P&gt;Greetings&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 19 Nov 2020 22:05:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-to-quot-undo-quot-or-quot-attach-quot-poly-faces-that-where/m-p/9882131#M4579</guid>
      <dc:creator>hydrag</dc:creator>
      <dc:date>2020-11-19T22:05:53Z</dc:date>
    </item>
    <item>
      <title>Re: How to "undo" or "attach" poly-faces that where detached to elements?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-to-quot-undo-quot-or-quot-attach-quot-poly-faces-that-where/m-p/9890842#M4580</link>
      <description>&lt;P&gt;Welding vertices should be the way to reattach elements. It seems that for some reason not all vertices were welded. Hard to say without more data.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Can you attach and archive of your scene?&lt;/P&gt;</description>
      <pubDate>Tue, 24 Nov 2020 03:04:32 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-to-quot-undo-quot-or-quot-attach-quot-poly-faces-that-where/m-p/9890842#M4580</guid>
      <dc:creator>BenBisares</dc:creator>
      <dc:date>2020-11-24T03:04:32Z</dc:date>
    </item>
    <item>
      <title>Re: How to "undo" or "attach" poly-faces that where detached to elements?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-to-quot-undo-quot-or-quot-attach-quot-poly-faces-that-where/m-p/9895114#M4581</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Sorry for the late reply, it really was the problem. I didn't notice that when selecting all edges around a circumference at once they were not equal as one would also include some of the other surfaces. Manually selecting them again solved the issue.&lt;/P&gt;</description>
      <pubDate>Wed, 25 Nov 2020 16:29:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-to-quot-undo-quot-or-quot-attach-quot-poly-faces-that-where/m-p/9895114#M4581</guid>
      <dc:creator>hydrag</dc:creator>
      <dc:date>2020-11-25T16:29:24Z</dc:date>
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