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    <title>topic Re: How do I clamp texture coordinates on OBJ export? in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-clamp-texture-coordinates-on-obj-export/m-p/9978180#M4439</link>
    <description>&lt;P&gt;Would probably need to have a copy of the 3ds Max scene to be sure but generally you could do the following:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;OL&gt;
&lt;LI&gt;Add a "Unwrap UVW"&lt;/LI&gt;
&lt;LI&gt;In the modifier click on "Open UV Editor..."&lt;/LI&gt;
&lt;LI&gt;Assuming the UVs are already to your liking, select the UVs and scale them down so that they fit in the 0-1 UV space&lt;/LI&gt;
&lt;/OL&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="UVSpace.png" style="width: 904px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/862449i331CB5AB436A0EFA/image-size/large?v=v2&amp;amp;px=999" role="button" title="UVSpace.png" alt="UVSpace.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Tue, 05 Jan 2021 03:43:53 GMT</pubDate>
    <dc:creator>BenBisares</dc:creator>
    <dc:date>2021-01-05T03:43:53Z</dc:date>
    <item>
      <title>How do I clamp texture coordinates on OBJ export?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-clamp-texture-coordinates-on-obj-export/m-p/9956042#M4438</link>
      <description>&lt;P&gt;I need to export as a wavefront OBJ, but when I look at the texture coordintes in the object file they are not between 0 and 1 which is needed by the renderer im using. Im not an expert on this (im learning) and texture coordinates im sure are supposed to be in range 0 - 1?&lt;/P&gt;</description>
      <pubDate>Tue, 22 Dec 2020 13:12:10 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-clamp-texture-coordinates-on-obj-export/m-p/9956042#M4438</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-12-22T13:12:10Z</dc:date>
    </item>
    <item>
      <title>Re: How do I clamp texture coordinates on OBJ export?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-clamp-texture-coordinates-on-obj-export/m-p/9978180#M4439</link>
      <description>&lt;P&gt;Would probably need to have a copy of the 3ds Max scene to be sure but generally you could do the following:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;OL&gt;
&lt;LI&gt;Add a "Unwrap UVW"&lt;/LI&gt;
&lt;LI&gt;In the modifier click on "Open UV Editor..."&lt;/LI&gt;
&lt;LI&gt;Assuming the UVs are already to your liking, select the UVs and scale them down so that they fit in the 0-1 UV space&lt;/LI&gt;
&lt;/OL&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="UVSpace.png" style="width: 904px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/862449i331CB5AB436A0EFA/image-size/large?v=v2&amp;amp;px=999" role="button" title="UVSpace.png" alt="UVSpace.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 05 Jan 2021 03:43:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-do-i-clamp-texture-coordinates-on-obj-export/m-p/9978180#M4439</guid>
      <dc:creator>BenBisares</dc:creator>
      <dc:date>2021-01-05T03:43:53Z</dc:date>
    </item>
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