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    <title>topic Re: How to make pathdeform without distorting the mesh? in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-to-make-pathdeform-without-distorting-the-mesh/m-p/10171542#M4059</link>
    <description>&lt;P&gt;I will make a static render for now, but it may will be animating in the future.&lt;/P&gt;&lt;P&gt;The spacing tool works fine with me, except for some objects that rotate themselves I don't know why&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Capture.JPG" style="width: 564px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/895802iDC5114EA3B635F98/image-size/large?v=v2&amp;amp;px=999" role="button" title="Capture.JPG" alt="Capture.JPG" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;I can solve it manually but it will be difficult if there are hundreds.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;The other method that you told me about was not so clear to me, could you tell me more detail or send me a link that talks about it will be very helpful.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you very much&lt;/P&gt;</description>
    <pubDate>Sat, 20 Mar 2021 00:11:42 GMT</pubDate>
    <dc:creator>Waseem_Dabbas</dc:creator>
    <dc:date>2021-03-20T00:11:42Z</dc:date>
    <item>
      <title>How to make pathdeform without distorting the mesh?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-to-make-pathdeform-without-distorting-the-mesh/m-p/10163527#M4055</link>
      <description>&lt;P&gt;I was trying to deform an object on a path using&amp;nbsp;Pathdeform, but it distorts the mesh, is there any way I can keep the mesh as it is without distortion?&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Capture2.JPG" style="width: 780px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/894440i5677F73DB22CD949/image-size/large?v=v2&amp;amp;px=999" role="button" title="Capture2.JPG" alt="Capture2.JPG" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 17 Mar 2021 10:16:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-to-make-pathdeform-without-distorting-the-mesh/m-p/10163527#M4055</guid>
      <dc:creator>Waseem_Dabbas</dc:creator>
      <dc:date>2021-03-17T10:16:03Z</dc:date>
    </item>
    <item>
      <title>Re: How to make pathdeform without distorting the mesh?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-to-make-pathdeform-without-distorting-the-mesh/m-p/10170544#M4056</link>
      <description>&lt;P&gt;Are you animating this, or will it be static?&lt;/P&gt;
&lt;P&gt;If static, try out the Spacing Tool.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Animated, you may need to add some point helpers animated on a spline, link your object to one and use a look-at controller to point to the next point.&amp;nbsp; I can go into more detail if you need.&lt;/P&gt;</description>
      <pubDate>Fri, 19 Mar 2021 16:02:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-to-make-pathdeform-without-distorting-the-mesh/m-p/10170544#M4056</guid>
      <dc:creator>CAMedeck</dc:creator>
      <dc:date>2021-03-19T16:02:49Z</dc:date>
    </item>
    <item>
      <title>Re: How to make pathdeform without distorting the mesh?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-to-make-pathdeform-without-distorting-the-mesh/m-p/10170678#M4057</link>
      <description>&lt;P&gt;The new Path Deform in 2021.3 has an option to Preserve Form per Element. Maybe an alternative?&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="pathDeform.JPG" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/895666iA8122FF91A30AA19/image-size/large?v=v2&amp;amp;px=999" role="button" title="pathDeform.JPG" alt="pathDeform.JPG" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 19 Mar 2021 16:47:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-to-make-pathdeform-without-distorting-the-mesh/m-p/10170678#M4057</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-03-19T16:47:04Z</dc:date>
    </item>
    <item>
      <title>Re: How to make pathdeform without distorting the mesh?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-to-make-pathdeform-without-distorting-the-mesh/m-p/10171537#M4058</link>
      <description>&lt;P&gt;I didn't update to 2021.3 yet, but I will tell you when I will, thank you very much.&lt;/P&gt;</description>
      <pubDate>Sat, 20 Mar 2021 00:07:01 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-to-make-pathdeform-without-distorting-the-mesh/m-p/10171537#M4058</guid>
      <dc:creator>Waseem_Dabbas</dc:creator>
      <dc:date>2021-03-20T00:07:01Z</dc:date>
    </item>
    <item>
      <title>Re: How to make pathdeform without distorting the mesh?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-to-make-pathdeform-without-distorting-the-mesh/m-p/10171542#M4059</link>
      <description>&lt;P&gt;I will make a static render for now, but it may will be animating in the future.&lt;/P&gt;&lt;P&gt;The spacing tool works fine with me, except for some objects that rotate themselves I don't know why&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Capture.JPG" style="width: 564px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/895802iDC5114EA3B635F98/image-size/large?v=v2&amp;amp;px=999" role="button" title="Capture.JPG" alt="Capture.JPG" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;I can solve it manually but it will be difficult if there are hundreds.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;The other method that you told me about was not so clear to me, could you tell me more detail or send me a link that talks about it will be very helpful.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you very much&lt;/P&gt;</description>
      <pubDate>Sat, 20 Mar 2021 00:11:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-to-make-pathdeform-without-distorting-the-mesh/m-p/10171542#M4059</guid>
      <dc:creator>Waseem_Dabbas</dc:creator>
      <dc:date>2021-03-20T00:11:42Z</dc:date>
    </item>
    <item>
      <title>Re: How to make pathdeform without distorting the mesh?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-to-make-pathdeform-without-distorting-the-mesh/m-p/10176944#M4060</link>
      <description>&lt;P&gt;I made a few attempts at a test scene with a couple different methods, but they all tend to fail as the helix gets too tight in the center.&amp;nbsp; I would recommend searching for a tutorial on making an animated chain in 3ds Max.&amp;nbsp; There are several out there with different approaches and limitations, and you'd have to figure out which would work best for what you have in mind.&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The method I initially had in mind involved animating your first link (L1) with a Path Constraint.&amp;nbsp; Then create a clone (L2) and move it back on link length.&amp;nbsp; Apply a LookAt Constraint to L1 and have it look at L2.&amp;nbsp; You'll need to have your pivot point at the end of the link nearest the end of your path.&amp;nbsp; So the front of L1 will be constrained to the path and the back of L1 should be aligned to the pivot of L2 right behind.&amp;nbsp; Repeat this process as necessary.&amp;nbsp; But like I said, the spacing doesn't hold up as the helix gets very tight.&amp;nbsp; I feel there's likely a better method for you.&lt;/P&gt;</description>
      <pubDate>Mon, 22 Mar 2021 18:24:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-to-make-pathdeform-without-distorting-the-mesh/m-p/10176944#M4060</guid>
      <dc:creator>CAMedeck</dc:creator>
      <dc:date>2021-03-22T18:24:48Z</dc:date>
    </item>
    <item>
      <title>Re: How to make pathdeform without distorting the mesh?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-to-make-pathdeform-without-distorting-the-mesh/m-p/10184101#M4061</link>
      <description>&lt;P&gt;I was trying your method, and it works pretty well, I'm going to avoid going into the center of the helix at some point, it's not a problem, except for 1 thing, the object changes its direction at some points, I couldn't figure out the reason..&lt;/P&gt;&lt;P&gt;may this video show the problem?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;div class="video-embed-center video-embed"&gt;&lt;iframe class="embedly-embed" src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FYd0uVosQKfI%3Ffeature%3Doembed&amp;amp;display_name=YouTube&amp;amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DYd0uVosQKfI&amp;amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FYd0uVosQKfI%2Fhqdefault.jpg&amp;amp;type=text%2Fhtml&amp;amp;schema=youtube" width="200" height="113" scrolling="no" title="Changing locations" frameborder="0" allow="autoplay; fullscreen; encrypted-media; picture-in-picture;" allowfullscreen="true"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 24 Mar 2021 20:16:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-to-make-pathdeform-without-distorting-the-mesh/m-p/10184101#M4061</guid>
      <dc:creator>Waseem_Dabbas</dc:creator>
      <dc:date>2021-03-24T20:16:47Z</dc:date>
    </item>
    <item>
      <title>Re: How to make pathdeform without distorting the mesh?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-to-make-pathdeform-without-distorting-the-mesh/m-p/10184376#M4062</link>
      <description>&lt;P&gt;I believe that rotation is from the Look-at controller.&amp;nbsp; I'm no expert on it, but I believe there is a setting in there that can be adjusted to prevent that.&lt;/P&gt;</description>
      <pubDate>Wed, 24 Mar 2021 21:47:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/how-to-make-pathdeform-without-distorting-the-mesh/m-p/10184376#M4062</guid>
      <dc:creator>CAMedeck</dc:creator>
      <dc:date>2021-03-24T21:47:36Z</dc:date>
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