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    <title>topic Re: Save array clones as individual objects? in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/save-array-clones-as-individual-objects/m-p/13076742#M380</link>
    <description>&lt;P&gt;There may be a way to do it natively in Max but there is a script may do exactly what you need much faster.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;A href="https://www.scriptspot.com/3ds-max/scripts/detachplus" target="_blank"&gt;https://www.scriptspot.com/3ds-max/scripts/detachplus&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Thu, 10 Oct 2024 15:01:02 GMT</pubDate>
    <dc:creator>RobH2</dc:creator>
    <dc:date>2024-10-10T15:01:02Z</dc:date>
    <item>
      <title>Save array clones as individual objects?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/save-array-clones-as-individual-objects/m-p/13076231#M379</link>
      <description>&lt;P&gt;Hi all.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have made chain link from a Torus and made it into a chain with Array mod.&lt;/P&gt;&lt;P&gt;Then used Pathdeform to form it into a circle.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Are there an easy way to save every chain link as a single object?&lt;/P&gt;&lt;P&gt;So I will end up with 44 objects I can have some fun with?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I can use edit poly and detach every link, one by one, but that is a lot of work if the chain had many links.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you for your time &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Array Chain.JPG" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1419951i3DF0E2FEF9F10EE3/image-size/large?v=v2&amp;amp;px=999" role="button" title="Array Chain.JPG" alt="Array Chain.JPG" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 10 Oct 2024 11:26:54 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/save-array-clones-as-individual-objects/m-p/13076231#M379</guid>
      <dc:creator>jgjYRRKE</dc:creator>
      <dc:date>2024-10-10T11:26:54Z</dc:date>
    </item>
    <item>
      <title>Re: Save array clones as individual objects?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/save-array-clones-as-individual-objects/m-p/13076742#M380</link>
      <description>&lt;P&gt;There may be a way to do it natively in Max but there is a script may do exactly what you need much faster.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;A href="https://www.scriptspot.com/3ds-max/scripts/detachplus" target="_blank"&gt;https://www.scriptspot.com/3ds-max/scripts/detachplus&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 10 Oct 2024 15:01:02 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/save-array-clones-as-individual-objects/m-p/13076742#M380</guid>
      <dc:creator>RobH2</dc:creator>
      <dc:date>2024-10-10T15:01:02Z</dc:date>
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    <item>
      <title>Re: Save array clones as individual objects?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/save-array-clones-as-individual-objects/m-p/13076826#M381</link>
      <description>&lt;P&gt;FWIW: The Array modifier itself has a "Create" rollout with a "Create Objects" button that lets you convert the modifier data into individual objects. Not sure though how this will play out with your Path Deform modifier...&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Alternatively, you can collapse to Editable Mesh and then use Explode &amp;gt; To Object &amp;gt; Angle = 180 degrees.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 10 Oct 2024 15:30:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/save-array-clones-as-individual-objects/m-p/13076826#M381</guid>
      <dc:creator>MartinBeh</dc:creator>
      <dc:date>2024-10-10T15:30:28Z</dc:date>
    </item>
    <item>
      <title>Betreff: Save array clones as individual objects?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/save-array-clones-as-individual-objects/m-p/13077482#M382</link>
      <description>&lt;P&gt;There is no need to use PathDeform. You can also create a chain by using Array's Spline Distribution:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="wernienst_0-1728592164725.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1420209iF792095C245163E9/image-size/medium?v=v2&amp;amp;px=400" role="button" title="wernienst_0-1728592164725.png" alt="wernienst_0-1728592164725.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="wernienst_1-1728592267182.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1420212i47C795494C702F6A/image-size/medium?v=v2&amp;amp;px=400" role="button" title="wernienst_1-1728592267182.png" alt="wernienst_1-1728592267182.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;The advantage is that the chain links are not being deformed.&lt;/P&gt;&lt;P&gt;Then use the Create Objects button as Martin suggested.&lt;/P&gt;</description>
      <pubDate>Thu, 10 Oct 2024 20:35:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/save-array-clones-as-individual-objects/m-p/13077482#M382</guid>
      <dc:creator>wernienst</dc:creator>
      <dc:date>2024-10-10T20:35:52Z</dc:date>
    </item>
    <item>
      <title>Re: Save array clones as individual objects?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/save-array-clones-as-individual-objects/m-p/13078004#M383</link>
      <description>&lt;P&gt;All great solutions.&lt;/P&gt;&lt;P&gt;The script and Mesh Explode both did the job.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Time to have some fun.&lt;/P&gt;</description>
      <pubDate>Fri, 11 Oct 2024 04:29:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/save-array-clones-as-individual-objects/m-p/13078004#M383</guid>
      <dc:creator>jgjYRRKE</dc:creator>
      <dc:date>2024-10-11T04:29:31Z</dc:date>
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