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    <title>topic Re: Help to UV unwrap multiple parts of a single object AS one object in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/help-to-uv-unwrap-multiple-parts-of-a-single-object-as-one/m-p/10343877#M3739</link>
    <description>&lt;P&gt;Yes, you should have done that before. But there are several things you can try:&lt;/P&gt;&lt;P&gt;1. Place the pieces back to barrel-shape and apply a cylindrical UVWMap.&lt;BR /&gt;2. Prepare an easy-to-unwrap-version of the barrel (maybe you still have the un-cut geometry?), unwrap that one and transfer the UVs to the cut one by copying/pasting the UnwrapUVW-modifier or by using the Projection-modifier.&lt;/P&gt;</description>
    <pubDate>Thu, 27 May 2021 10:50:42 GMT</pubDate>
    <dc:creator>oliver</dc:creator>
    <dc:date>2021-05-27T10:50:42Z</dc:date>
    <item>
      <title>Help to UV unwrap multiple parts of a single object AS one object</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/help-to-uv-unwrap-multiple-parts-of-a-single-object-as-one/m-p/10342061#M3738</link>
      <description>&lt;P&gt;As you can see by the picture, I've broken my barrel up into multiple pieces, each plank breaks apart into several pieces. I didn't UV unwrap before cutting it into sections, because I would assume it would have worked, but in retrospect maybe I should have.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If I want to be able to apply a wood texture to the entire thing (so the textures line up from piece to piece) what would the best course of action be? Thanks&lt;/P&gt;</description>
      <pubDate>Wed, 26 May 2021 19:02:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/help-to-uv-unwrap-multiple-parts-of-a-single-object-as-one/m-p/10342061#M3738</guid>
      <dc:creator>patrickroykirkby</dc:creator>
      <dc:date>2021-05-26T19:02:11Z</dc:date>
    </item>
    <item>
      <title>Re: Help to UV unwrap multiple parts of a single object AS one object</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/help-to-uv-unwrap-multiple-parts-of-a-single-object-as-one/m-p/10343877#M3739</link>
      <description>&lt;P&gt;Yes, you should have done that before. But there are several things you can try:&lt;/P&gt;&lt;P&gt;1. Place the pieces back to barrel-shape and apply a cylindrical UVWMap.&lt;BR /&gt;2. Prepare an easy-to-unwrap-version of the barrel (maybe you still have the un-cut geometry?), unwrap that one and transfer the UVs to the cut one by copying/pasting the UnwrapUVW-modifier or by using the Projection-modifier.&lt;/P&gt;</description>
      <pubDate>Thu, 27 May 2021 10:50:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/help-to-uv-unwrap-multiple-parts-of-a-single-object-as-one/m-p/10343877#M3739</guid>
      <dc:creator>oliver</dc:creator>
      <dc:date>2021-05-27T10:50:42Z</dc:date>
    </item>
    <item>
      <title>Re: Help to UV unwrap multiple parts of a single object AS one object</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/help-to-uv-unwrap-multiple-parts-of-a-single-object-as-one/m-p/10345718#M3740</link>
      <description>&lt;P&gt;I actually do have the original barrel before the cuts, that's going to be what i try first, thanks!&lt;/P&gt;</description>
      <pubDate>Thu, 27 May 2021 21:10:17 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/help-to-uv-unwrap-multiple-parts-of-a-single-object-as-one/m-p/10345718#M3740</guid>
      <dc:creator>patrickroykirkby</dc:creator>
      <dc:date>2021-05-27T21:10:17Z</dc:date>
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