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    <title>topic Re: Backface cull for editable splines in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/backface-cull-for-editable-splines/m-p/10458497#M3549</link>
    <description>&lt;P&gt;It is working same as other mesh objects.&lt;/P&gt;&lt;P&gt;Whatever you do to see it in view it become a mesh with faces, normals... (like enable in viewport)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If you want to disable "wireframe" from back side on it in shaded view,&amp;nbsp; assign some mesh-turning modifier (like mesh select, UVW map...), set mod. to "Off in renderer" and obj. to backface cool.&lt;/P&gt;&lt;P&gt;That's for closed, non-overlaping splines, for others don't need backface cool - those will disappear.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Sat, 10 Jul 2021 17:56:06 GMT</pubDate>
    <dc:creator>domo.spaji</dc:creator>
    <dc:date>2021-07-10T17:56:06Z</dc:date>
    <item>
      <title>Backface cull for editable splines</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/backface-cull-for-editable-splines/m-p/10444141#M3547</link>
      <description>&lt;P&gt;Hey&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm using drawings imported from AutoCAD as references for modelling a building. So all the views and sections are placed around the floor plan.&amp;nbsp;&lt;/P&gt;&lt;P&gt;when I use planes with textures I can turn on backface cull on them so from whichever view I'm looking the plande which is turned back to me is invisible and I can draw according to the reference "on the other side" of the floor plan.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Is there a way to do something similar with editable splines? Backface cull doesn't work on splined unfortunately. Maybe there is some helper\technical material?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I also though about using some kind of clipping like in camera but I don't know how to do it for regular views (left, right , etc. )&lt;/P&gt;</description>
      <pubDate>Mon, 05 Jul 2021 12:25:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/backface-cull-for-editable-splines/m-p/10444141#M3547</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-07-05T12:25:38Z</dc:date>
    </item>
    <item>
      <title>Re: Backface cull for editable splines</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/backface-cull-for-editable-splines/m-p/10457326#M3548</link>
      <description>&lt;P&gt;I don't believe what you are thinking about is possible. 'Backface Cull' works because a polygon has a normal vector. If the vector is towards the camera it is visible, of not, it's invisible (if culling is enabled).&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Splines don't have normals. They are just lines connected to points with x,y,x coordinates in space. A spline is just a mathematical representation of a connecting line between two points. There is not front or back or normal. It's just a line with endpoints.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;You can use 'Viewport Clipping' in a viewport to limit what's visible and it will work on any kind of element but it's just clipping the z-depth of the view. It's not smart, it's kind of like depth of field except it 'clips.'&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;So, I don't believe you can cull splines the way you are describing.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 10 Jul 2021 02:07:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/backface-cull-for-editable-splines/m-p/10457326#M3548</guid>
      <dc:creator>RobH2</dc:creator>
      <dc:date>2021-07-10T02:07:34Z</dc:date>
    </item>
    <item>
      <title>Re: Backface cull for editable splines</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/backface-cull-for-editable-splines/m-p/10458497#M3549</link>
      <description>&lt;P&gt;It is working same as other mesh objects.&lt;/P&gt;&lt;P&gt;Whatever you do to see it in view it become a mesh with faces, normals... (like enable in viewport)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If you want to disable "wireframe" from back side on it in shaded view,&amp;nbsp; assign some mesh-turning modifier (like mesh select, UVW map...), set mod. to "Off in renderer" and obj. to backface cool.&lt;/P&gt;&lt;P&gt;That's for closed, non-overlaping splines, for others don't need backface cool - those will disappear.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 10 Jul 2021 17:56:06 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/backface-cull-for-editable-splines/m-p/10458497#M3549</guid>
      <dc:creator>domo.spaji</dc:creator>
      <dc:date>2021-07-10T17:56:06Z</dc:date>
    </item>
    <item>
      <title>Re: Backface cull for editable splines</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/backface-cull-for-editable-splines/m-p/10464239#M3550</link>
      <description>&lt;P&gt;Thanks. I did it with backface cull.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 13 Jul 2021 09:13:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/backface-cull-for-editable-splines/m-p/10464239#M3550</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-07-13T09:13:09Z</dc:date>
    </item>
    <item>
      <title>Re: Backface cull for editable splines</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/backface-cull-for-editable-splines/m-p/10464240#M3551</link>
      <description>&lt;P&gt;Thanks for hint. Will check it out.&lt;/P&gt;</description>
      <pubDate>Tue, 13 Jul 2021 09:13:29 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/backface-cull-for-editable-splines/m-p/10464240#M3551</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-07-13T09:13:29Z</dc:date>
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