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    <title>topic Controlling Material ID in new polygons in an Editable Poly in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/controlling-material-id-in-new-polygons-in-an-editable-poly/m-p/10557840#M3410</link>
    <description>&lt;P&gt;Hello everyone,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;This has been an issue that irritated me for years, I've looked for a solution but can't seem to find one.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I model a lot using Editable Polys. To create new polygons I usually select an edge of a polygon and use Shift+drag. But whenever I create a new polygon, its Material ID is&amp;nbsp;&lt;EM&gt;always&lt;/EM&gt; 1. Regardless of the Material ID of the polygon this new one was created from.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Isn't there a setting that can control the ID of new polygons and set it to whatever it was on the adjacent polygon?&lt;/P&gt;&lt;P&gt;If there was a setting like that it would save me a lot of time and would eliminate the risk of leaving behind polygons with the wrong Material ID...&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I hope I'm making myself clear.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks everyone for your help!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;3DS Max 2020&lt;/P&gt;</description>
    <pubDate>Thu, 19 Aug 2021 12:49:22 GMT</pubDate>
    <dc:creator>marcelo_at_the_wheel</dc:creator>
    <dc:date>2021-08-19T12:49:22Z</dc:date>
    <item>
      <title>Controlling Material ID in new polygons in an Editable Poly</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/controlling-material-id-in-new-polygons-in-an-editable-poly/m-p/10557840#M3410</link>
      <description>&lt;P&gt;Hello everyone,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;This has been an issue that irritated me for years, I've looked for a solution but can't seem to find one.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I model a lot using Editable Polys. To create new polygons I usually select an edge of a polygon and use Shift+drag. But whenever I create a new polygon, its Material ID is&amp;nbsp;&lt;EM&gt;always&lt;/EM&gt; 1. Regardless of the Material ID of the polygon this new one was created from.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Isn't there a setting that can control the ID of new polygons and set it to whatever it was on the adjacent polygon?&lt;/P&gt;&lt;P&gt;If there was a setting like that it would save me a lot of time and would eliminate the risk of leaving behind polygons with the wrong Material ID...&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I hope I'm making myself clear.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks everyone for your help!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;3DS Max 2020&lt;/P&gt;</description>
      <pubDate>Thu, 19 Aug 2021 12:49:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/controlling-material-id-in-new-polygons-in-an-editable-poly/m-p/10557840#M3410</guid>
      <dc:creator>marcelo_at_the_wheel</dc:creator>
      <dc:date>2021-08-19T12:49:22Z</dc:date>
    </item>
    <item>
      <title>Re: Controlling Material ID in new polygons in an Editable Poly</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/controlling-material-id-in-new-polygons-in-an-editable-poly/m-p/10559419#M3411</link>
      <description>&lt;P&gt;I guess this is a question of the way one works - I usually assign Mat-IDs when I've finished modeling. When doing so I&amp;nbsp; start by assigning #1 to all of them, so for me it comes quite handy like it it is now...&lt;/P&gt;&lt;P&gt;And no, I don't know of such a setting or even where it could be besides the &lt;EM&gt;Edit Polygon&lt;/EM&gt;-section of the Edit(able) Poly.&lt;/P&gt;</description>
      <pubDate>Thu, 19 Aug 2021 23:12:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/controlling-material-id-in-new-polygons-in-an-editable-poly/m-p/10559419#M3411</guid>
      <dc:creator>oliver</dc:creator>
      <dc:date>2021-08-19T23:12:21Z</dc:date>
    </item>
    <item>
      <title>Re: Controlling Material ID in new polygons in an Editable Poly</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/controlling-material-id-in-new-polygons-in-an-editable-poly/m-p/10571707#M3412</link>
      <description>&lt;P&gt;Hi, thanks for replying!&amp;nbsp;&lt;/P&gt;&lt;P&gt;Indeed, in your case, this option wouldn't be very useful to you. I do assign material IDs as I'm modelling because I use Turbosmooth with "separate by materials" checked. It allows me to have an idea of how the object is going to look like.&lt;/P&gt;&lt;P&gt;It would be nice to have the option.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Cheers&lt;/P&gt;</description>
      <pubDate>Wed, 25 Aug 2021 07:29:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/controlling-material-id-in-new-polygons-in-an-editable-poly/m-p/10571707#M3412</guid>
      <dc:creator>marcelo_at_the_wheel</dc:creator>
      <dc:date>2021-08-25T07:29:16Z</dc:date>
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