<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Edit UVWs active texture in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/edit-uvws-active-texture/m-p/10961445#M2957</link>
    <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/6878885"&gt;@Seakad&lt;/a&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I should have mentioned that the object must be currently selected for the script to work.&lt;/P&gt;</description>
    <pubDate>Sun, 20 Feb 2022 16:48:40 GMT</pubDate>
    <dc:creator>10DSpace</dc:creator>
    <dc:date>2022-02-20T16:48:40Z</dc:date>
    <item>
      <title>Edit UVWs active texture</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/edit-uvws-active-texture/m-p/10959002#M2953</link>
      <description>&lt;P&gt;Such a question appeared&lt;BR /&gt;When, for example, I select any polygon with a texture, and open the UVWs Editor, the CheckerPattern is used by default in the window, can I make it so that the desired material is immediately selected in the list?&lt;BR /&gt;&lt;BR /&gt;In a large scene, there can be 50+ materials, and such a huge list appears that it takes almost half a minute to look for the right one.&lt;/P&gt;</description>
      <pubDate>Fri, 18 Feb 2022 14:35:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/edit-uvws-active-texture/m-p/10959002#M2953</guid>
      <dc:creator>Seakad</dc:creator>
      <dc:date>2022-02-18T14:35:20Z</dc:date>
    </item>
    <item>
      <title>Re: Edit UVWs active texture</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/edit-uvws-active-texture/m-p/10960941#M2954</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/6878885"&gt;@Seakad&lt;/a&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If you have already assigned a material to your object then it should appear in the dropdown list in the UV editor rollout as shown in example below:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="10DSpace_0-1645317314432.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1027333i052083D683F19107/image-size/medium?v=v2&amp;amp;px=400" role="button" title="10DSpace_0-1645317314432.png" alt="10DSpace_0-1645317314432.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;You shouldn't have to search through 50 other textures in your scene;&amp;nbsp; -- the assigned texture map should be&amp;nbsp;easily seen in the dropdown.&lt;/P&gt;</description>
      <pubDate>Sun, 20 Feb 2022 00:38:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/edit-uvws-active-texture/m-p/10960941#M2954</guid>
      <dc:creator>10DSpace</dc:creator>
      <dc:date>2022-02-20T00:38:59Z</dc:date>
    </item>
    <item>
      <title>Re: Edit UVWs active texture</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/edit-uvws-active-texture/m-p/10961365#M2955</link>
      <description>It appears there, but I want it to be automatically selected from the list</description>
      <pubDate>Sun, 20 Feb 2022 14:56:00 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/edit-uvws-active-texture/m-p/10961365#M2955</guid>
      <dc:creator>Seakad</dc:creator>
      <dc:date>2022-02-20T14:56:00Z</dc:date>
    </item>
    <item>
      <title>Re: Edit UVWs active texture</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/edit-uvws-active-texture/m-p/10961434#M2956</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/6878885"&gt;@Seakad&lt;/a&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;As far as I know, there is no way for Max to automatically select one of the choices of bitmaps in the dropdown list as the default when you open the Unwrap UVW Editor.&amp;nbsp; This has to be user guided.&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;In theory, with a few lines of maxscript&amp;nbsp; you can select one of the maps by order of appearance in the list, but you have to know the number of the map in the dropdown list.&amp;nbsp; &amp;nbsp;And by the time you have opened up the list to check this, it's just one more click to select it, so that doesn't seem useful to me.&amp;nbsp; &amp;nbsp; &amp;nbsp;However, typically the diffuse or base_color map is the 3rd map after the 2 checker options on my installations of Max, so if you want the 3rd map to be selected you could run the following lines of maxscript (from the &lt;STRONG&gt;Maxscript Editor &lt;U&gt;NOT&lt;/U&gt; the Maxscript listener):&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;LI-CODE lang="general"&gt;uvwMod = $.modifiers[#Unwrap_UVW]
uvwMod.unwrap.SetCurrentMap 3&lt;/LI-CODE&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Copy and paste the above lines into a new &lt;STRONG&gt;Maxscript Editor&lt;/STRONG&gt; Window and select &lt;STRONG&gt;Tools&amp;gt;Evaluate All&lt;/STRONG&gt; or highlight/select the lines and select Tools&amp;gt;Evalaute Line Selection.&amp;nbsp; Like I said, I don't see how this is particularly useful but possibly I am not fully understanding your issue and if so please clarify.&amp;nbsp; Maybe a screenshot of your dropdown list would be helpful.&lt;/P&gt;</description>
      <pubDate>Sun, 20 Feb 2022 16:29:29 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/edit-uvws-active-texture/m-p/10961434#M2956</guid>
      <dc:creator>10DSpace</dc:creator>
      <dc:date>2022-02-20T16:29:29Z</dc:date>
    </item>
    <item>
      <title>Re: Edit UVWs active texture</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/edit-uvws-active-texture/m-p/10961445#M2957</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/6878885"&gt;@Seakad&lt;/a&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I should have mentioned that the object must be currently selected for the script to work.&lt;/P&gt;</description>
      <pubDate>Sun, 20 Feb 2022 16:48:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/edit-uvws-active-texture/m-p/10961445#M2957</guid>
      <dc:creator>10DSpace</dc:creator>
      <dc:date>2022-02-20T16:48:40Z</dc:date>
    </item>
  </channel>
</rss>

