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    <title>topic Re: Normals or Render Setup issue? in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/normals-or-render-setup-issue/m-p/11557050#M2167</link>
    <description>&lt;P&gt;Moin,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;many thanks to all who replied anyways.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;In fact I stumbled across the solution just by accident. After I had posted in the first place I was so frustrated, I switched to scanline renderer to see whether another render engine would do any better. It did. When I switched back to Arnold the "Geometry Translation" was set to "Automatic". And the issue was gone.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Don´t know why the Automatic setting did not work out for you. Here is how I have aligned the normals:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;OL&gt;&lt;LI&gt;I had selected both objects,&lt;/LI&gt;&lt;LI&gt;applied an "Edit Normals" modifier and&amp;nbsp;&lt;/LI&gt;&lt;LI&gt;aligned each pair of normals by hand ("copy value" &amp;amp; "paste value" in the modifier rollout)&lt;/LI&gt;&lt;/OL&gt;&lt;P&gt;It´s a tedious way and was done so only for testing. For higher counts of normals I use a plugin.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Regards,&lt;/P&gt;&lt;P&gt;M3SH3D&lt;/P&gt;</description>
    <pubDate>Wed, 16 Nov 2022 17:07:04 GMT</pubDate>
    <dc:creator>M3SH3D</dc:creator>
    <dc:date>2022-11-16T17:07:04Z</dc:date>
    <item>
      <title>Normals or Render Setup issue?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/normals-or-render-setup-issue/m-p/11549246#M2161</link>
      <description>&lt;P&gt;Moin,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I do not know whether my problem is caused by missaligned normals or something else.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Some polygons of the sphere in the scene have been cut out (as element).&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="VertexNormals_002.jpg" style="width: 45% alt=px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1139184iAC4E15550FFC9241/image-size/small?v=v2&amp;amp;px=200" role="button" title="VertexNormals_002.jpg" alt="VertexNormals_002.jpg" /&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="VertexNormals_001.jpg" style="width: 45%px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1139186i2C489C1090E0B8AD/image-size/small?v=v2&amp;amp;px=200" role="button" title="VertexNormals_001.jpg" alt="VertexNormals_001.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;As can be seen in den viewport, the normals are aligned so that the reflections are showing undistorted at the edges of the cutout.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="VertexNormals_003.jpg" style="width: 45%px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1139191iB1A915345083E2EC/image-size/small?v=v2&amp;amp;px=200" role="button" title="VertexNormals_003.jpg" alt="VertexNormals_003.jpg" /&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="VertexNormals_004.jpg" style="width: 45%px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1139190i7A5F3D49BD4F9A89/image-size/small?v=v2&amp;amp;px=200" role="button" title="VertexNormals_004.jpg" alt="VertexNormals_004.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Unfortunately the rendered image does not. The cutout is clearly visible. The reflections are distorted.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-center" image-alt="VertexNormals_005.jpg" style="width: 100%px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1139192iE4C4D1B8172D1A96/image-size/medium?v=v2&amp;amp;px=400" role="button" title="VertexNormals_005.jpg" alt="VertexNormals_005.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;My intention is to have the sphere and cutout sperated as two independent objects with aligned normals. When the cutout parts are in place, there shall be no visible seam.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;My setup&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;3ds Max 2021.3.8&lt;UL&gt;&lt;LI&gt;MAXtoA: 5.0.1.4&lt;/LI&gt;&lt;/UL&gt;&lt;/LI&gt;&lt;LI&gt;Renderer: ARNOLD&lt;UL&gt;&lt;LI&gt;Physical Camera Exposure&lt;/LI&gt;&lt;LI&gt;Physical Scale: 200&lt;/LI&gt;&lt;LI&gt;Background: HDRI Environment&lt;/LI&gt;&lt;/UL&gt;&lt;/LI&gt;&lt;LI&gt;1 ARNOLD Light (sky dome)&lt;UL&gt;&lt;LI&gt;Color Texture: HDRI light&lt;/LI&gt;&lt;LI&gt;Intensity: 2&lt;/LI&gt;&lt;LI&gt;Exposure: 2&lt;/LI&gt;&lt;/UL&gt;&lt;/LI&gt;&lt;LI&gt;2 SPheres&lt;UL&gt;&lt;LI&gt;Physical Material: GOLD&lt;/LI&gt;&lt;/UL&gt;&lt;/LI&gt;&lt;LI&gt;1 Plane&lt;UL&gt;&lt;LI&gt;no material&lt;/LI&gt;&lt;/UL&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 13 Nov 2022 14:35:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/normals-or-render-setup-issue/m-p/11549246#M2161</guid>
      <dc:creator>M3SH3D</dc:creator>
      <dc:date>2022-11-13T14:35:03Z</dc:date>
    </item>
    <item>
      <title>Re: Normals or Render Setup issue?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/normals-or-render-setup-issue/m-p/11552845#M2162</link>
      <description>&lt;P&gt;Is related to the smoothing groups and you can see it in the viewport as well&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="CiroCardoso3v_0-1668497617534.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1139773i75C5698C565DF21B/image-size/medium?v=v2&amp;amp;px=400" role="button" title="CiroCardoso3v_0-1668497617534.png" alt="CiroCardoso3v_0-1668497617534.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;If you apply a smooth modifier to both surfaces, you can see it disapear&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="CiroCardoso3v_1-1668497676186.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1139774i7C37E1297555D3E0/image-size/medium?v=v2&amp;amp;px=400" role="button" title="CiroCardoso3v_1-1668497676186.png" alt="CiroCardoso3v_1-1668497676186.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 15 Nov 2022 07:35:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/normals-or-render-setup-issue/m-p/11552845#M2162</guid>
      <dc:creator>CiroCardoso3v</dc:creator>
      <dc:date>2022-11-15T07:35:15Z</dc:date>
    </item>
    <item>
      <title>Re: Normals or Render Setup issue?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/normals-or-render-setup-issue/m-p/11553756#M2163</link>
      <description>&lt;P&gt;Wrong-all.&lt;/P&gt;</description>
      <pubDate>Tue, 15 Nov 2022 14:58:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/normals-or-render-setup-issue/m-p/11553756#M2163</guid>
      <dc:creator>domo.spaji</dc:creator>
      <dc:date>2022-11-15T14:58:07Z</dc:date>
    </item>
    <item>
      <title>Re: Normals or Render Setup issue?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/normals-or-render-setup-issue/m-p/11553807#M2164</link>
      <description>&lt;P&gt;Add Edit Mesh modifier to sphere and check vertex normals.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;You could fix that with by adding "Welder" modifier with default settings...&lt;/P&gt;&lt;P&gt;"Welder" modifier - not Vertex Weld mod.&lt;/P&gt;&lt;P&gt;But there's no effect than can't be done other way than splitting that mesh in first place.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;What do you want to achieve with that?&lt;/P&gt;</description>
      <pubDate>Tue, 15 Nov 2022 15:14:50 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/normals-or-render-setup-issue/m-p/11553807#M2164</guid>
      <dc:creator>domo.spaji</dc:creator>
      <dc:date>2022-11-15T15:14:50Z</dc:date>
    </item>
    <item>
      <title>Re: Normals or Render Setup issue?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/normals-or-render-setup-issue/m-p/11554271#M2165</link>
      <description>&lt;P&gt;Moin,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;thanks for your replies. I´ve found a solution myself. Normals had been aligned beforehand the render. And the reflections have been as expected in the viewport. So, Smoothing did not do the trick.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;For wireframe overlay renderings I used to have the "Geometry Translation" set to "Always use Quads". The quads caused the problem.&amp;nbsp;I´ve switched to "Automatic" - no more seams. All my headaches dissolved into thin air.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="VertexNormals_006.jpg" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1140037iE847AE3CC7090F43/image-size/large?v=v2&amp;amp;px=999" role="button" title="VertexNormals_006.jpg" alt="VertexNormals_006.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Regards,&lt;/P&gt;&lt;P&gt;M3SH3D&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 15 Nov 2022 18:13:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/normals-or-render-setup-issue/m-p/11554271#M2165</guid>
      <dc:creator>M3SH3D</dc:creator>
      <dc:date>2022-11-15T18:13:37Z</dc:date>
    </item>
    <item>
      <title>Re: Normals or Render Setup issue?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/normals-or-render-setup-issue/m-p/11555601#M2166</link>
      <description>&lt;P&gt;So the Edit Mesh modifier solution was wrong-all as well.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Interesting solution. The setting I had was also in Automatic and I was still having the same issue as you.&lt;/P&gt;</description>
      <pubDate>Wed, 16 Nov 2022 07:42:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/normals-or-render-setup-issue/m-p/11555601#M2166</guid>
      <dc:creator>CiroCardoso3v</dc:creator>
      <dc:date>2022-11-16T07:42:56Z</dc:date>
    </item>
    <item>
      <title>Re: Normals or Render Setup issue?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/normals-or-render-setup-issue/m-p/11557050#M2167</link>
      <description>&lt;P&gt;Moin,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;many thanks to all who replied anyways.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;In fact I stumbled across the solution just by accident. After I had posted in the first place I was so frustrated, I switched to scanline renderer to see whether another render engine would do any better. It did. When I switched back to Arnold the "Geometry Translation" was set to "Automatic". And the issue was gone.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Don´t know why the Automatic setting did not work out for you. Here is how I have aligned the normals:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;OL&gt;&lt;LI&gt;I had selected both objects,&lt;/LI&gt;&lt;LI&gt;applied an "Edit Normals" modifier and&amp;nbsp;&lt;/LI&gt;&lt;LI&gt;aligned each pair of normals by hand ("copy value" &amp;amp; "paste value" in the modifier rollout)&lt;/LI&gt;&lt;/OL&gt;&lt;P&gt;It´s a tedious way and was done so only for testing. For higher counts of normals I use a plugin.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Regards,&lt;/P&gt;&lt;P&gt;M3SH3D&lt;/P&gt;</description>
      <pubDate>Wed, 16 Nov 2022 17:07:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/normals-or-render-setup-issue/m-p/11557050#M2167</guid>
      <dc:creator>M3SH3D</dc:creator>
      <dc:date>2022-11-16T17:07:04Z</dc:date>
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