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    <title>topic Creating multiple polygon-faces from one polygon-face in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/creating-multiple-polygon-faces-from-one-polygon-face/m-p/13744577#M21047</link>
    <description>&lt;P&gt;Hi all,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Maybe a stupid beginner question, but i really cant figure it out.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I downloaded a 3D-model of a simple bolt and i want to make a simple&amp;nbsp;partial threaded bolt out of it.&lt;/P&gt;&lt;P&gt;So i wanted to make about 2/3rd of the selected polygon face threaded, and the other 1/3rd part regulair steel.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;But i cant figure out how to simply split that single selected polygon in 2 seperate polygons, ive been at it for hours!&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="n_maasdijk_0-1753793193224.png" style="width: 645px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1556706iBAD6EFB6575BE876/image-dimensions/645x357?v=v2" width="645" height="357" role="button" title="n_maasdijk_0-1753793193224.png" alt="n_maasdijk_0-1753793193224.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;And nothing what i try works sadly. The slice functions under Polygon dont work. I tried converting it to a Poly, or adding a Edit Poly modifier. I tried copying the vertexes and placing those at 2/3rd of the bolt, i tried connecting the vertexes to an edge but it really wont work from what i tried and found.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;But this is probably a piece of cake for you guys, so if anyone got any ideas i would love to hear it!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks already!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;-Nick&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Tue, 29 Jul 2025 12:49:59 GMT</pubDate>
    <dc:creator>n_maasdijk</dc:creator>
    <dc:date>2025-07-29T12:49:59Z</dc:date>
    <item>
      <title>Creating multiple polygon-faces from one polygon-face</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/creating-multiple-polygon-faces-from-one-polygon-face/m-p/13744577#M21047</link>
      <description>&lt;P&gt;Hi all,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Maybe a stupid beginner question, but i really cant figure it out.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I downloaded a 3D-model of a simple bolt and i want to make a simple&amp;nbsp;partial threaded bolt out of it.&lt;/P&gt;&lt;P&gt;So i wanted to make about 2/3rd of the selected polygon face threaded, and the other 1/3rd part regulair steel.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;But i cant figure out how to simply split that single selected polygon in 2 seperate polygons, ive been at it for hours!&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="n_maasdijk_0-1753793193224.png" style="width: 645px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1556706iBAD6EFB6575BE876/image-dimensions/645x357?v=v2" width="645" height="357" role="button" title="n_maasdijk_0-1753793193224.png" alt="n_maasdijk_0-1753793193224.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;And nothing what i try works sadly. The slice functions under Polygon dont work. I tried converting it to a Poly, or adding a Edit Poly modifier. I tried copying the vertexes and placing those at 2/3rd of the bolt, i tried connecting the vertexes to an edge but it really wont work from what i tried and found.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;But this is probably a piece of cake for you guys, so if anyone got any ideas i would love to hear it!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks already!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;-Nick&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 29 Jul 2025 12:49:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/creating-multiple-polygon-faces-from-one-polygon-face/m-p/13744577#M21047</guid>
      <dc:creator>n_maasdijk</dc:creator>
      <dc:date>2025-07-29T12:49:59Z</dc:date>
    </item>
    <item>
      <title>Re: Creating multiple polygon-faces from one polygon-face</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/creating-multiple-polygon-faces-from-one-polygon-face/m-p/13744778#M21048</link>
      <description>&lt;P&gt;In Editable Poly, there is a 'Tessellate' button, with an options button right next to it.&lt;/P&gt;
&lt;P&gt;You could also make a selection of the polygons to affect and then add a Tessellate or a Subdivide modifier.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;But modeling the result into a nice and even thread will be quite a challenge. Instead I would suggest to create the thread as a separate object, e.g. using a Helix shape and a Sweep modifier, and then merge the thread with your bolt.&lt;/P&gt;</description>
      <pubDate>Tue, 29 Jul 2025 15:05:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/creating-multiple-polygon-faces-from-one-polygon-face/m-p/13744778#M21048</guid>
      <dc:creator>MartinBeh</dc:creator>
      <dc:date>2025-07-29T15:05:39Z</dc:date>
    </item>
    <item>
      <title>Re: Creating multiple polygon-faces from one polygon-face</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/creating-multiple-polygon-faces-from-one-polygon-face/m-p/13744810#M21049</link>
      <description>&lt;P&gt;Thanks for the reply Martin,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;But the bolts will be somewhere in the back of a still image. So i dont really need a 3D shape for the thread. I just want to make a face at 2/3rds of the bolt, give that 2/3rd of the bolt seperate material ID en then use a multi-sub object on it to give everything the right 2D-textures. So the end of the bolt will get a threaded 2D texture.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Wich looks alrights since i have done it on multiple kinds of nuts already, but there the material ID can be the complete inside of the nut, but thats not applicable with a bolt offcourse.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 29 Jul 2025 15:27:08 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/creating-multiple-polygon-faces-from-one-polygon-face/m-p/13744810#M21049</guid>
      <dc:creator>n_maasdijk</dc:creator>
      <dc:date>2025-07-29T15:27:08Z</dc:date>
    </item>
    <item>
      <title>Re: Creating multiple polygon-faces from one polygon-face</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/creating-multiple-polygon-faces-from-one-polygon-face/m-p/13744816#M21050</link>
      <description>&lt;P&gt;So all you want is to split the part highlighted in red in your screenshot?&lt;/P&gt;
&lt;P&gt;If so, the 'Slice Plane' button in Editable Poly should do. Or, again, you could make a face selection (the red part) and then throw a Slice modifier on top.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;If these do not work something is at odds in your Bolt mesh - can you upload the file?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 29 Jul 2025 15:31:55 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/creating-multiple-polygon-faces-from-one-polygon-face/m-p/13744816#M21050</guid>
      <dc:creator>MartinBeh</dc:creator>
      <dc:date>2025-07-29T15:31:55Z</dc:date>
    </item>
    <item>
      <title>Re: Creating multiple polygon-faces from one polygon-face</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/creating-multiple-polygon-faces-from-one-polygon-face/m-p/13744827#M21051</link>
      <description>&lt;P&gt;Yes indeed, all i want to do is split the part highlighted in red.&lt;/P&gt;&lt;P&gt;The "Slice Plane" button was also my best guess. But it did not slice the slice anything, let alone on the desired path but it only deformed it slightly, i think there might be something wrong with the mesh then as you suggested.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;But my file is linked below, so you can check it out!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks again Martin!&lt;/P&gt;</description>
      <pubDate>Tue, 29 Jul 2025 15:39:29 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/creating-multiple-polygon-faces-from-one-polygon-face/m-p/13744827#M21051</guid>
      <dc:creator>n_maasdijk</dc:creator>
      <dc:date>2025-07-29T15:39:29Z</dc:date>
    </item>
    <item>
      <title>Re: Creating multiple polygon-faces from one polygon-face</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/creating-multiple-polygon-faces-from-one-polygon-face/m-p/13744865#M21052</link>
      <description>&lt;P&gt;Your mesh is probably converted from some CAD software. The long cylinder in the middle has a lot of hidden edges, which causes the conversion to EPoly to produce some weird polygons.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Go into Editable Mesh, select all those edges that make up the cylindrical middle part of your bolt, then click Surface Properties &amp;gt; Visible to turn them into visible edges.&lt;/P&gt;
&lt;P&gt;Afterwards it should look like this:&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="MartinBeh_0-1753804928982.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1556759iF98862BE56B62775/image-size/medium?v=v2&amp;amp;px=400" role="button" title="MartinBeh_0-1753804928982.png" alt="MartinBeh_0-1753804928982.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;With that, you can now use Edit Poly and the Slice Plane + Slice buttons&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;(you could do a nicer job with the visible edges by only selecting the straight edges, not the diagonal ones)&lt;/P&gt;</description>
      <pubDate>Tue, 29 Jul 2025 16:04:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/creating-multiple-polygon-faces-from-one-polygon-face/m-p/13744865#M21052</guid>
      <dc:creator>MartinBeh</dc:creator>
      <dc:date>2025-07-29T16:04:44Z</dc:date>
    </item>
    <item>
      <title>Re: Creating multiple polygon-faces from one polygon-face</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/creating-multiple-polygon-faces-from-one-polygon-face/m-p/13744873#M21053</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/369352"&gt;@MartinBeh&lt;/a&gt;&amp;nbsp;wrote:&lt;BR /&gt;
&lt;P&gt;(you could do a nicer job with the visible edges by only selecting the straight edges, not the diagonal ones)&lt;/P&gt;
&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;You can actually get this by using Auto Edge with an angle of 5 degrees:&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="MartinBeh_0-1753805445889.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1556762iC87F63A178B3DF0D/image-size/medium?v=v2&amp;amp;px=400" role="button" title="MartinBeh_0-1753805445889.png" alt="MartinBeh_0-1753805445889.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 29 Jul 2025 16:11:08 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/creating-multiple-polygon-faces-from-one-polygon-face/m-p/13744873#M21053</guid>
      <dc:creator>MartinBeh</dc:creator>
      <dc:date>2025-07-29T16:11:08Z</dc:date>
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