<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Question about texturing and unwrapping. in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/question-about-texturing-and-unwrapping/m-p/4336936#M20870</link>
    <description>&lt;P&gt;Hi Blakestone, I'm not the OP but wanted to say I watched and enjoyed your tutorial. I'm a tutorial junkie, and have been for a few years. Your presentation is very polished, very high quality. Thanks very much, I look forward to browsing through your other tuts now. &lt;img id="smileyhappy" class="emoticon emoticon-smileyhappy" src="https://forums.autodesk.com/i/smilies/16x16_smiley-happy.png" alt="Smiley Happy" title="Smiley Happy" /&gt;&lt;/P&gt;</description>
    <pubDate>Sat, 20 Jul 2013 10:23:53 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2013-07-20T10:23:53Z</dc:date>
    <item>
      <title>Question about texturing and unwrapping.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/question-about-texturing-and-unwrapping/m-p/4332211#M20868</link>
      <description>&lt;P&gt;Hi there,&lt;/P&gt;&lt;P&gt;I recently made a very high poly model of a cobblestone wall. the cobblestones themselves are all different objects. How would I make an easy texture for this? I tried to select it all and unwrap it, but it is too much for my computer.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Some people on youtube have textures that are for the entire front wall, instead of the grout, cobblestones, etc.&lt;/P&gt;&lt;P&gt;How would I do that?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks,&lt;/P&gt;&lt;P&gt;Max&lt;/P&gt;</description>
      <pubDate>Wed, 17 Jul 2013 00:44:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/question-about-texturing-and-unwrapping/m-p/4332211#M20868</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2013-07-17T00:44:33Z</dc:date>
    </item>
    <item>
      <title>Re: Question about texturing and unwrapping.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/question-about-texturing-and-unwrapping/m-p/4332749#M20869</link>
      <description>&lt;P&gt;What I would do would be to bake a few maps from your High-Poly model such as:&lt;BR /&gt;&lt;BR /&gt;-- Light Map&lt;BR /&gt;-- Normal Map&lt;BR /&gt;-- Specular Map&lt;BR /&gt;&lt;BR /&gt;You can use your Light Map and Specular Map to create your texture in Photoshop. You could also create a Low-Poly model and use these textures on this as well if you ever need to do that in the future.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I demonstrate this in a video here:&amp;nbsp;&lt;A target="_blank" href="http://youtu.be/n_Zg1M5czr8"&gt;http://youtu.be/n_Zg1M5czr8&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 17 Jul 2013 12:03:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/question-about-texturing-and-unwrapping/m-p/4332749#M20869</guid>
      <dc:creator>blakestone</dc:creator>
      <dc:date>2013-07-17T12:03:45Z</dc:date>
    </item>
    <item>
      <title>Re: Question about texturing and unwrapping.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/question-about-texturing-and-unwrapping/m-p/4336936#M20870</link>
      <description>&lt;P&gt;Hi Blakestone, I'm not the OP but wanted to say I watched and enjoyed your tutorial. I'm a tutorial junkie, and have been for a few years. Your presentation is very polished, very high quality. Thanks very much, I look forward to browsing through your other tuts now. &lt;img id="smileyhappy" class="emoticon emoticon-smileyhappy" src="https://forums.autodesk.com/i/smilies/16x16_smiley-happy.png" alt="Smiley Happy" title="Smiley Happy" /&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 20 Jul 2013 10:23:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/question-about-texturing-and-unwrapping/m-p/4336936#M20870</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2013-07-20T10:23:53Z</dc:date>
    </item>
    <item>
      <title>Re: Question about texturing and unwrapping.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/question-about-texturing-and-unwrapping/m-p/4336939#M20871</link>
      <description>&lt;P&gt;Thank you for your kind words.&lt;BR /&gt;I enjoy making them and am happy that people are enjoying watching them!&lt;/P&gt;</description>
      <pubDate>Sat, 20 Jul 2013 10:49:29 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/question-about-texturing-and-unwrapping/m-p/4336939#M20871</guid>
      <dc:creator>blakestone</dc:creator>
      <dc:date>2013-07-20T10:49:29Z</dc:date>
    </item>
    <item>
      <title>Re: Question about texturing and unwrapping.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/question-about-texturing-and-unwrapping/m-p/4337091#M20872</link>
      <description>&lt;P&gt;Easiest way if you did decide to just paint a single map and apply it to the whole surface is to apply a UVWMapping Modifier, set it to planar, and set it in the direction of your wall.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;- Neil&lt;/P&gt;</description>
      <pubDate>Sat, 20 Jul 2013 22:48:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/question-about-texturing-and-unwrapping/m-p/4337091#M20872</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2013-07-20T22:48:57Z</dc:date>
    </item>
  </channel>
</rss>

