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    <title>topic Re: Converting multiple meshes into one mesh in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/converting-multiple-meshes-into-one-mesh/m-p/5473491#M19626</link>
    <description>&lt;P&gt;Make sure your objects are editable poly. &amp;nbsp;Under the Edit Geometry rollout in any of the editable polygon objects, you'll find an "attach" button, or "attach multiple" directly next to it, represented by a small box button. &amp;nbsp;You enable attach, then start selecting all the other objects you want as sub-objects to that object. &amp;nbsp;Once that's done, you will be prompted to merge the UV maps, or create a multi-subobject material, with each subobject. &amp;nbsp;You will need to edit the UV maps later to position the islands and pack them into one map.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Also, if your objects need to be one model, you may need to weld the verts together after attaching, which will screw up your current UV mapping. &amp;nbsp;That's something you need to consider before you begin modeling and attaching objects, and unwrap the whole thing at the end. &amp;nbsp;That's a workflow consideration.&lt;/P&gt;</description>
    <pubDate>Sat, 17 Jan 2015 22:39:50 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2015-01-17T22:39:50Z</dc:date>
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