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    <title>topic Re: Apply a bunch of .dds textures to a model in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/apply-a-bunch-of-dds-textures-to-a-model/m-p/7706898#M19331</link>
    <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;You'll find attached a zip file containing a free plugin called Multitextures that will help you in your task&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://drive.google.com/file/d/1e_y4g7WxRheg_F9Zd4QyLDiWVn2DHk6_/view?usp=sharing" target="_blank"&gt;https://drive.google.com/file/d/1e_y4g7WxRheg_F9Zd4QyLDiWVn2DHk6_/view?usp=sharing&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;to use it:&lt;/P&gt;&lt;P&gt;1- Unzip&lt;/P&gt;&lt;P&gt;2- Choose the one corresponding to your version of Max&lt;/P&gt;&lt;P&gt;3- copy Paste it in:&amp;nbsp;C:\Program Files\Autodesk\3ds Max 201xx\plugins&lt;/P&gt;&lt;P&gt;4- Open Max, go to the material editor, choose an empty slote, click the button next to diffuse and you'll find the Multitexture, double click it&lt;/P&gt;&lt;P&gt;5- Click Manage Textures, In the dialog that opens click Add Bitmap, go to the textures file and load them all&lt;/P&gt;&lt;P&gt;6- The textures will be applied based on the faces ID&lt;/P&gt;</description>
    <pubDate>Sun, 21 Jan 2018 02:40:12 GMT</pubDate>
    <dc:creator>miledrizk</dc:creator>
    <dc:date>2018-01-21T02:40:12Z</dc:date>
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