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    <title>topic Re: Working in symmetry? in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/working-in-symmetry/m-p/5634561#M18995</link>
    <description>&lt;P&gt;I'm not sure what you mean by "without the need of reproducing", but here's how I would tackle this project...&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I would divide the stadium on it's longitude and latitudinal axes so I only had to model a quarter (the corner sweep).&amp;nbsp; Make a primitive shape of the footprint of the stadium and chop out 3/4 of it.&amp;nbsp; Building the outer structure first helps get the form laid out so it can then be filled in with the details (girders, tunnels, seating etc.)&amp;nbsp; As far as placing those girders so they follow the outer support beam, I would model one girder then use a radial array then place them manually using vertex snapping.&amp;nbsp; I would want to use the ability to reproduce an object so as not to model everything independently.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Once I'm happy with the detail that's been set up in the 1/4 model, mirror it on one axis, then mirror on the other axis.&amp;nbsp; Attach, collapse, add more detail, etc...&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Just make sure that if you plan to unwrap UVs for texture maps, do it before cloning objects so you don't have to unwrap large scale repetative geometry.&lt;/P&gt;</description>
    <pubDate>Thu, 14 May 2015 13:00:30 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2015-05-14T13:00:30Z</dc:date>
    <item>
      <title>Working in symmetry?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/working-in-symmetry/m-p/5634459#M18994</link>
      <description>&lt;P&gt;In terms of modelling this stadium, how are these symmetrical edits made without the need of&amp;nbsp;reproducing.&lt;BR /&gt;&lt;BR /&gt;Refrence Images:&lt;BR /&gt;&lt;IMG border="0" alt="symmetrical.png" src="https://forums.autodesk.com/t5/image/serverpage/image-id/168441i011E468B28479B48/image-size/original?v=mpbl-1&amp;amp;px=-1" title="symmetrical.png" /&gt;&lt;BR /&gt;&lt;IMG border="0" alt="symmetrical 2.png" src="https://forums.autodesk.com/t5/image/serverpage/image-id/168443i92899B1773F0A71D/image-size/original?v=mpbl-1&amp;amp;px=-1" title="symmetrical 2.png" /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;STRONG&gt;Thanks in advance!!&lt;/STRONG&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 14 May 2015 11:58:00 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/working-in-symmetry/m-p/5634459#M18994</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-05-14T11:58:00Z</dc:date>
    </item>
    <item>
      <title>Re: Working in symmetry?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/working-in-symmetry/m-p/5634561#M18995</link>
      <description>&lt;P&gt;I'm not sure what you mean by "without the need of reproducing", but here's how I would tackle this project...&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I would divide the stadium on it's longitude and latitudinal axes so I only had to model a quarter (the corner sweep).&amp;nbsp; Make a primitive shape of the footprint of the stadium and chop out 3/4 of it.&amp;nbsp; Building the outer structure first helps get the form laid out so it can then be filled in with the details (girders, tunnels, seating etc.)&amp;nbsp; As far as placing those girders so they follow the outer support beam, I would model one girder then use a radial array then place them manually using vertex snapping.&amp;nbsp; I would want to use the ability to reproduce an object so as not to model everything independently.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Once I'm happy with the detail that's been set up in the 1/4 model, mirror it on one axis, then mirror on the other axis.&amp;nbsp; Attach, collapse, add more detail, etc...&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Just make sure that if you plan to unwrap UVs for texture maps, do it before cloning objects so you don't have to unwrap large scale repetative geometry.&lt;/P&gt;</description>
      <pubDate>Thu, 14 May 2015 13:00:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/working-in-symmetry/m-p/5634561#M18995</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-05-14T13:00:30Z</dc:date>
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