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    <title>topic Adjusting a mesh after rigging in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/adjusting-a-mesh-after-rigging/m-p/5658635#M18904</link>
    <description>&lt;P&gt;Hi all, I succesfully rigged a character to a skeleton using the skin modifier but, after I was done with the rigging, I noticed minor imperfections with the mesh itself.&lt;/P&gt;&lt;P&gt;Sadly I came to notice than whenever I change the position of any vertex (which is all I need to do to adjust the mesh) I loose the rigging, and by that I mean that the mesh does no longer move with the bones.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Is there a way to prevent this?&lt;/P&gt;</description>
    <pubDate>Sun, 31 May 2015 09:47:00 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2015-05-31T09:47:00Z</dc:date>
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