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    <title>topic Re: Perfect quads in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/perfect-quads/m-p/5697628#M18706</link>
    <description>&lt;P&gt;My first problem is smoothing. When I bevel my spline (left) for further TurboSmooth (right) it’s looks like this:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/175994iC330678FDB83AC4B/image-size/medium?v=mpbl-1&amp;amp;px=-1" border="0" alt="Untitled-1.jpg" title="Untitled-1.jpg" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Then I realized if I can divide this surface with perfect equal squares, my TurboSmooth will be perfect as well. And now I’m trying to find the way to divide my pre-existing spline made object (is a must) to this quadify type. Also it’s have a good look to be post later for others, who would like to get hi quality object.&lt;/P&gt;</description>
    <pubDate>Mon, 29 Jun 2015 13:31:06 GMT</pubDate>
    <dc:creator>newfriend</dc:creator>
    <dc:date>2015-06-29T13:31:06Z</dc:date>
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