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    <title>topic Re: Perfect quads in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/perfect-quads/m-p/5697494#M18703</link>
    <description>&lt;P&gt;you can do it using splines. use a cross section modifier on the splines. then edit patch to get the surface. its sad how many people go out of there way to act like spline and patch modeling never existed and you shouldnt use it. but anyone that uses spline and patch knows better&lt;/P&gt;</description>
    <pubDate>Mon, 29 Jun 2015 12:05:08 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2015-06-29T12:05:08Z</dc:date>
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