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    <title>topic Re: Hide sub-objects while in UV editor in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/hide-sub-objects-while-in-uv-editor/m-p/5717103#M18642</link>
    <description>&lt;P&gt;Thanks for the reply. Adding a poly edit and then another UVW kind of works - I can select subobjects in the poly edit then move their UVs after selecting the UVW but it's kind of klunky switching back between the two. I can't select subobjects while on the UVW, only by going back to the poly edit. Am I missing something?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Havent tried the material IDs yet as I have the materials set up just-so already &amp;amp; don't want to mess with them but I'll give it a go on my next new model.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm wondering if it's perhaps easier to break the model onto pieces &amp;amp; re-assemble once the UVs are done..?&lt;/P&gt;</description>
    <pubDate>Mon, 13 Jul 2015 17:54:48 GMT</pubDate>
    <dc:creator>Absinthe23</dc:creator>
    <dc:date>2015-07-13T17:54:48Z</dc:date>
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