<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Composite map using multiple UV channels? in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/composite-map-using-multiple-uv-channels/m-p/5932501#M18294</link>
    <description>&lt;P&gt;Problem is viewport can't show all uv channels when preview for material is turned on.&lt;/P&gt;&lt;P&gt;Need to switch on preview&amp;nbsp;@ composite map instead. However this doesn't affect render. Render is capable to handle all channels.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;upd.: sorry, topic was forwarded to my e-mail so I thought this is reply is for me. Don't know how to delete this message &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Wed, 02 Dec 2015 12:11:02 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2015-12-02T12:11:02Z</dc:date>
  </channel>
</rss>

