<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Composite map using multiple UV channels? in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/composite-map-using-multiple-uv-channels/m-p/5918955#M18292</link>
    <description>&lt;P&gt;if more then one uv channels used in material - viewport shows only 1st channel (&lt;/P&gt;&lt;P&gt;But there is a workaround. You must switch 'preview in viewport' button OFF for material and turn this option ON for composite map, where multiple channels are used.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;It will not respect blending modes, only raw mix&lt;/P&gt;</description>
    <pubDate>Sat, 21 Nov 2015 12:30:30 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2015-11-21T12:30:30Z</dc:date>
  </channel>
</rss>

