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    <title>topic Re: modeling a boat hull in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/modeling-a-boat-hull/m-p/5953650#M17917</link>
    <description>&lt;P&gt;I have modelled a number of ships and will always model a very basic outline and focus on getting this correct then subdivide (using turbosmooth) "1" sometimes "2" iterations. Here is an example, hopefully it helps with your project.&lt;/P&gt;</description>
    <pubDate>Wed, 16 Dec 2015 11:05:38 GMT</pubDate>
    <dc:creator>blakestone</dc:creator>
    <dc:date>2015-12-16T11:05:38Z</dc:date>
    <item>
      <title>modeling a boat hull</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/modeling-a-boat-hull/m-p/5950886#M17914</link>
      <description>&lt;P&gt;hello.&amp;nbsp; working on modeling a boat hull.&amp;nbsp; my approach is that i have a solidworks file and i started by creating strips with polygon modeling tools, then extruded edges and pushed an pulled in the 4 viewports and perspective.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;in getting the shape of the bow, where it more or less comes to a point, i'm wondering about the vertices highlighted in the attachment.&amp;nbsp; everything is quads which is good, but it seems like it's a little tight in this particular area.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;any feedback on perhaps a better way to organize this particular area?&amp;nbsp; thanks!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 14 Dec 2015 19:35:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/modeling-a-boat-hull/m-p/5950886#M17914</guid>
      <dc:creator>grue1970</dc:creator>
      <dc:date>2015-12-14T19:35:39Z</dc:date>
    </item>
    <item>
      <title>Re: modeling a boat hull</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/modeling-a-boat-hull/m-p/5951337#M17915</link>
      <description>&lt;P&gt;There are a variety of things which could be done here, depending on the ultimate end-goal of the project. &amp;nbsp;Will the model see subdivision? Is this intended for high poly, or low poly, and will there be any baking involved? &amp;nbsp;If subdivision will be used, then have a look at that area after a couple iterations of Turbosmooth or OpenSubDiv. &amp;nbsp;Does it create artifacts? &amp;nbsp;If not, then you might be able to just let it go. &amp;nbsp;If it does cause pinching or artifacts, then you can try selecting some of those vertices, and applying a relax modifier on them with a couple iterations,&amp;nbsp;to spread out the surface area a bit. &amp;nbsp;There's also a few techniques you might be able to try wich involve running a different edge flow on them.&lt;/P&gt;</description>
      <pubDate>Mon, 14 Dec 2015 23:48:50 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/modeling-a-boat-hull/m-p/5951337#M17915</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-12-14T23:48:50Z</dc:date>
    </item>
    <item>
      <title>Re: modeling a boat hull</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/modeling-a-boat-hull/m-p/5951473#M17916</link>
      <description>&lt;P&gt;yes, i'll probably do at least one iteration of subdivision.&amp;nbsp; so right now, all i see is that it's pretty pinched when i add 1 iteration of turbosmooth.&amp;nbsp; which actually should be good, since the peak of the hull is pretty pointy/knife edgy. so i've just got to make the rest of the edges tighter.&lt;/P&gt;</description>
      <pubDate>Tue, 15 Dec 2015 02:46:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/modeling-a-boat-hull/m-p/5951473#M17916</guid>
      <dc:creator>grue1970</dc:creator>
      <dc:date>2015-12-15T02:46:14Z</dc:date>
    </item>
    <item>
      <title>Re: modeling a boat hull</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/modeling-a-boat-hull/m-p/5953650#M17917</link>
      <description>&lt;P&gt;I have modelled a number of ships and will always model a very basic outline and focus on getting this correct then subdivide (using turbosmooth) "1" sometimes "2" iterations. Here is an example, hopefully it helps with your project.&lt;/P&gt;</description>
      <pubDate>Wed, 16 Dec 2015 11:05:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/modeling-a-boat-hull/m-p/5953650#M17917</guid>
      <dc:creator>blakestone</dc:creator>
      <dc:date>2015-12-16T11:05:38Z</dc:date>
    </item>
    <item>
      <title>Re: modeling a boat hull</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/modeling-a-boat-hull/m-p/5959571#M17918</link>
      <description>&lt;P&gt;ah thanks.&amp;nbsp; i think it's just a matter of me trying to smooth things out, and start with fewer polys so when i make that area again there won't be as many verts in the area.&amp;nbsp; the other thing i noticed is my tsmooth isn't so smooth.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 20 Dec 2015 15:09:25 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/modeling-a-boat-hull/m-p/5959571#M17918</guid>
      <dc:creator>grue1970</dc:creator>
      <dc:date>2015-12-20T15:09:25Z</dc:date>
    </item>
    <item>
      <title>Re: modeling a boat hull</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/modeling-a-boat-hull/m-p/5959592#M17919</link>
      <description>&lt;P&gt;Use OpenSubDiv, unless you have some good reason not to, like some unusual backwards compatibility thing.&lt;/P&gt;</description>
      <pubDate>Sun, 20 Dec 2015 16:16:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/modeling-a-boat-hull/m-p/5959592#M17919</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-12-20T16:16:58Z</dc:date>
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