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    <title>topic Re: Best way to cut shapes into objects in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/best-way-to-cut-shapes-into-objects/m-p/6006172#M17726</link>
    <description>&lt;P&gt;^ Definitely the way to go.&lt;/P&gt;</description>
    <pubDate>Tue, 26 Jan 2016 07:45:45 GMT</pubDate>
    <dc:creator>Daf</dc:creator>
    <dc:date>2016-01-26T07:45:45Z</dc:date>
    <item>
      <title>Best way to cut shapes into objects</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/best-way-to-cut-shapes-into-objects/m-p/6005906#M17724</link>
      <description>&lt;P&gt;Hey everyone&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm in the process of modelling some boots for my Character. The boots has a pattern around the top. I've attached a pic of exactly what I want and I'm just wondering the best way to go about it.&lt;/P&gt;&lt;P&gt;So far I've tried creating the chapes with splines. changing the thickness and applying turbo smooth then using bend to wrap it around but obviously the boot is a odd shape at the top and it doesnt wrap around correctly.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I tried cutting the shapes into the boot then extruding the shape and applying chamfer but this also mucks up and seriously messes with the geomatry.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm hoping theres a more simple solution that I havent though of yet.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Any help.&lt;/P&gt;</description>
      <pubDate>Tue, 26 Jan 2016 00:38:06 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/best-way-to-cut-shapes-into-objects/m-p/6005906#M17724</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-01-26T00:38:06Z</dc:date>
    </item>
    <item>
      <title>Re: Best way to cut shapes into objects</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/best-way-to-cut-shapes-into-objects/m-p/6005914#M17725</link>
      <description>&lt;P&gt;Hi. Since the pattern &amp;nbsp;is quite small and only extrudes very little, I would personally make the it with a bump or normal map + having it shown in the diffuse map as well.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Hope it helps.&lt;/P&gt;</description>
      <pubDate>Tue, 26 Jan 2016 00:54:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/best-way-to-cut-shapes-into-objects/m-p/6005914#M17725</guid>
      <dc:creator>PROH</dc:creator>
      <dc:date>2016-01-26T00:54:28Z</dc:date>
    </item>
    <item>
      <title>Re: Best way to cut shapes into objects</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/best-way-to-cut-shapes-into-objects/m-p/6006172#M17726</link>
      <description>&lt;P&gt;^ Definitely the way to go.&lt;/P&gt;</description>
      <pubDate>Tue, 26 Jan 2016 07:45:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/best-way-to-cut-shapes-into-objects/m-p/6006172#M17726</guid>
      <dc:creator>Daf</dc:creator>
      <dc:date>2016-01-26T07:45:45Z</dc:date>
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