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    <title>topic Re: importing a model from inventor in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/importing-a-model-from-inventor/m-p/6302385#M17171</link>
    <description>&lt;P&gt;Thanks, PROH,&amp;nbsp;model now look good.&amp;nbsp;Edges&amp;nbsp;I've removed. I&amp;nbsp;had&amp;nbsp;concept that&amp;nbsp;mesh should be nice and neat always. It seems that I was wrong).&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Sun, 01 May 2016 10:30:44 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2016-05-01T10:30:44Z</dc:date>
    <item>
      <title>importing a model from inventor</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/importing-a-model-from-inventor/m-p/6299111#M17167</link>
      <description>&lt;P&gt;Hi, guys!&lt;/P&gt;&lt;P&gt;Well, I decided to create some technological&amp;nbsp;thing in inventor. When I open it in Max i see:&lt;/P&gt;&lt;P&gt;&lt;IMG title="question-1.jpg" alt="question-1.jpg" src="https://forums.autodesk.com/t5/image/serverpage/image-id/235792i3C6D472F8C4D9645/image-size/original?v=v2&amp;amp;px=-1" border="0" /&gt;&lt;/P&gt;&lt;P&gt;Modificator of this thing&amp;nbsp;is "body object".&lt;/P&gt;&lt;P&gt;Next&amp;nbsp;I convert it to editable poly. And&amp;nbsp;now picture is:&lt;/P&gt;&lt;P&gt;&lt;IMG title="question-2.jpg" alt="question-2.jpg" src="https://forums.autodesk.com/t5/image/serverpage/image-id/235793iA497A037E4DD5D17/image-size/original?v=v2&amp;amp;px=-1" border="0" /&gt;&lt;/P&gt;&lt;P&gt;What's my plan: to delete all long diagonals, and then cut-cut-cut-&amp;nbsp;cut-&amp;nbsp;cut-&amp;nbsp;cut-&amp;nbsp;cut-&amp;nbsp;cut-&amp;nbsp;cut-&amp;nbsp;cut-&amp;nbsp;cut-&amp;nbsp;cut-&amp;nbsp;cut-&amp;nbsp;cut-&amp;nbsp;cut-&amp;nbsp;cut-&amp;nbsp;cut.&lt;/P&gt;&lt;P&gt;Is it&amp;nbsp;the&amp;nbsp;easiest way? &lt;img id="smileyhappy" class="emoticon emoticon-smileyhappy" src="https://forums.autodesk.com/i/smilies/16x16_smiley-happy.png" alt="Smiley Happy" title="Smiley Happy" /&gt;&lt;/P&gt;&lt;P&gt;thanks)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 28 Apr 2016 20:22:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/importing-a-model-from-inventor/m-p/6299111#M17167</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-04-28T20:22:22Z</dc:date>
    </item>
    <item>
      <title>Re: importing a model from inventor</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/importing-a-model-from-inventor/m-p/6300356#M17168</link>
      <description>&lt;P&gt;What is your end goal for the Max model? &amp;nbsp;That will determine whether it was necessasry to convert the imported model to an editable poly in the first place. &amp;nbsp;What is your reason for deleting the "long diagonals". &amp;nbsp;Importing the model from Inventor via an IGES file (as it appears you did) yields NURBS surfaces in Max. &amp;nbsp; It may be OK to keep the geometry in this format depending on what you want to do with it. &amp;nbsp;Converting it to an editable poly changes the geometry to a collection of triangular faces.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;~Lee&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 29 Apr 2016 13:38:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/importing-a-model-from-inventor/m-p/6300356#M17168</guid>
      <dc:creator>leeminardi</dc:creator>
      <dc:date>2016-04-29T13:38:31Z</dc:date>
    </item>
    <item>
      <title>Re: importing a model from inventor</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/importing-a-model-from-inventor/m-p/6301842#M17169</link>
      <description>&lt;P&gt;Thanks a lot for your answer! I want to create model for animation and make short movie.&amp;nbsp;To create base model in inventor for further development in 3Ds max - a good idea or not? There is my model ...&lt;/P&gt;&lt;P&gt;&lt;IMG title="question-1.jpg" alt="question-1.jpg" src="https://forums.autodesk.com/t5/image/serverpage/image-id/236132i1AFCA94CD171BF68/image-size/original?v=v2&amp;amp;px=-1" border="0" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;After deleting some edges (long diagonals) the appearance of model changed. Ugly black shadows. What is it? How to get rid of them? Thanks!!!&lt;/P&gt;&lt;P&gt;&lt;IMG title="question-2.jpg" alt="question-2.jpg" src="https://forums.autodesk.com/t5/image/serverpage/image-id/236133i6A768A02A6563292/image-size/original?v=v2&amp;amp;px=-1" border="0" /&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 30 Apr 2016 14:41:00 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/importing-a-model-from-inventor/m-p/6301842#M17169</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-04-30T14:41:00Z</dc:date>
    </item>
    <item>
      <title>Re: importing a model from inventor</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/importing-a-model-from-inventor/m-p/6302163#M17170</link>
      <description>&lt;P&gt;Hi. It looks like you totally screwed up the smoothing groups. But that's easy to fix. Select all polygons, scroll down in the editor and find "Smoothing Groups", set a threshold value (I.e. 15) and press "Autosmooth". If the result isn't satisfying then select another threshold value and press again.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I still don't understand why you need to delete (hope it actually is "remove") edges, but that's up to you...&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Hope it helps&lt;/P&gt;</description>
      <pubDate>Sat, 30 Apr 2016 23:31:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/importing-a-model-from-inventor/m-p/6302163#M17170</guid>
      <dc:creator>PROH</dc:creator>
      <dc:date>2016-04-30T23:31:33Z</dc:date>
    </item>
    <item>
      <title>Re: importing a model from inventor</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/importing-a-model-from-inventor/m-p/6302385#M17171</link>
      <description>&lt;P&gt;Thanks, PROH,&amp;nbsp;model now look good.&amp;nbsp;Edges&amp;nbsp;I've removed. I&amp;nbsp;had&amp;nbsp;concept that&amp;nbsp;mesh should be nice and neat always. It seems that I was wrong).&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 01 May 2016 10:30:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/importing-a-model-from-inventor/m-p/6302385#M17171</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-05-01T10:30:44Z</dc:date>
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