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    <title>topic projection modifier issue in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/projection-modifier-issue/m-p/6309423#M17151</link>
    <description>&lt;P&gt;&lt;SPAN&gt;i get this when i add my projection modifier is there a reason why it doesnt come out straight or anything. its like each object has its own projection how do i make it even all the way around. I am using max 2017. There was more than one object. I modeled a gun and I exploded it. All my uvs are done and the way I like. Is there anything else i could do to bake my high poly to my low poly&lt;/SPAN&gt;&lt;/P&gt;</description>
    <pubDate>Thu, 05 May 2016 01:31:28 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2016-05-05T01:31:28Z</dc:date>
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      <title>projection modifier issue</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/projection-modifier-issue/m-p/6309423#M17151</link>
      <description>&lt;P&gt;&lt;SPAN&gt;i get this when i add my projection modifier is there a reason why it doesnt come out straight or anything. its like each object has its own projection how do i make it even all the way around. I am using max 2017. There was more than one object. I modeled a gun and I exploded it. All my uvs are done and the way I like. Is there anything else i could do to bake my high poly to my low poly&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 05 May 2016 01:31:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/projection-modifier-issue/m-p/6309423#M17151</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-05-05T01:31:28Z</dc:date>
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