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    <title>topic Re: Symmetry modifier adding more polygons to geometry in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/symmetry-modifier-adding-more-polygons-to-geometry/m-p/6383090#M16989</link>
    <description>well thank you it was a educational conversation for me....</description>
    <pubDate>Tue, 14 Jun 2016 17:20:35 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2016-06-14T17:20:35Z</dc:date>
    <item>
      <title>Symmetry modifier adding more polygons to geometry</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/symmetry-modifier-adding-more-polygons-to-geometry/m-p/6378484#M16983</link>
      <description>&lt;P&gt;i am creating a audi r8 as usual i am using symmetry modifier but while doing so symmetry is adding polygons too.&lt;BR /&gt;in half portion i have a 90k polycount so if i use symmetry it should simply go towards 180k to 200k supposedly but my polycount is going 900karound 1o times the original.i am using 3ds max 2015.&lt;/P&gt;</description>
      <pubDate>Sat, 11 Jun 2016 14:25:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/symmetry-modifier-adding-more-polygons-to-geometry/m-p/6378484#M16983</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-06-11T14:25:42Z</dc:date>
    </item>
    <item>
      <title>Re: Symmetry modifier adding more polygons to geometry</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/symmetry-modifier-adding-more-polygons-to-geometry/m-p/6380664#M16984</link>
      <description>&lt;P&gt;Hi.&amp;nbsp;There are few things to keep in mind when using Viewport Statistics. "Poly" count stat in 3dsmax&amp;nbsp;doesn't count hidden edges when working with Editable Poly objects. For example, if you had a quad-poly object, the Poly count stat would read 1 Poly when in fact there are 2&amp;nbsp;tri-polys&amp;nbsp;(or Faces). If your Audi objects are composed of Editable Poly objects with mostly quads, then the actual Poly count would be&amp;nbsp;about double your 90k. And in your second image, you&amp;nbsp;seem to&amp;nbsp;have&amp;nbsp;Turbosmooth on. That&amp;nbsp;will quadruple your mesh's actual poly count if using quad-polys, or triple if you have tri-polys. Applying Turbosmooth will give you the actual poly count whereas applying Meshmooth will not.&amp;nbsp;If you need&amp;nbsp;"real" poly count stats, then I recommend turning on "Triangle Count"&amp;nbsp;from Viewport Config's Statistic panel.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;See examples&amp;nbsp;attached.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 13 Jun 2016 16:05:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/symmetry-modifier-adding-more-polygons-to-geometry/m-p/6380664#M16984</guid>
      <dc:creator>ekahennequet</dc:creator>
      <dc:date>2016-06-13T16:05:35Z</dc:date>
    </item>
    <item>
      <title>Re: Symmetry modifier adding more polygons to geometry</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/symmetry-modifier-adding-more-polygons-to-geometry/m-p/6381695#M16985</link>
      <description>&lt;P&gt;wow that's good to know didn't knew about this.....though i don't have turbosmooth instead i have nurbs subdivsion on.so is it possible because i have &amp;nbsp;subdivison on&amp;nbsp;that are increasing the count??&lt;/P&gt;</description>
      <pubDate>Tue, 14 Jun 2016 05:07:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/symmetry-modifier-adding-more-polygons-to-geometry/m-p/6381695#M16985</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-06-14T05:07:09Z</dc:date>
    </item>
    <item>
      <title>Re: Symmetry modifier adding more polygons to geometry</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/symmetry-modifier-adding-more-polygons-to-geometry/m-p/6382545#M16986</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;@Anonymous wrote:&lt;BR /&gt;
&lt;P&gt;wow that's good to know didn't knew about this.....though i don't have turbosmooth instead i have nurbs subdivsion on.so is it possible because i have &amp;nbsp;subdivison on&amp;nbsp;that are increasing the count??&lt;/P&gt;
&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;Yes. Turning on NURMS is the same as applying Turbosmooth&amp;nbsp;modifier. But as I have&amp;nbsp;written previously, use the Triangle count as your reference. Poly count will ignore hidden edges in polys other than triangles. I've attached another example of a 5-sided polygon converted to Editable Poly. Notice the&amp;nbsp;difference between Poly and Tri count. If you click Edit Tri in Edit Edges rollout in Sub-Obj Edges mode, you should be able to view the hidden edges, which are in fact edges of triangle polygons.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 14 Jun 2016 14:11:54 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/symmetry-modifier-adding-more-polygons-to-geometry/m-p/6382545#M16986</guid>
      <dc:creator>ekahennequet</dc:creator>
      <dc:date>2016-06-14T14:11:54Z</dc:date>
    </item>
    <item>
      <title>Re: Symmetry modifier adding more polygons to geometry</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/symmetry-modifier-adding-more-polygons-to-geometry/m-p/6382649#M16987</link>
      <description>i already have turned on tri count and other statics i didn't knew about those features but after your 1st comment i did digging in view-port config and under the static button i turned them on and it's much more helping......you have answered my queries but now i am confused about should we model in triangles or should we model in quads my college faculty member have suggest always to use quads while i have came to know game engines converts quads into triangles(i want to be in video gaming field so i emphasize on it more) so why shouldn't we model in triangles instead of quads...?</description>
      <pubDate>Tue, 14 Jun 2016 14:43:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/symmetry-modifier-adding-more-polygons-to-geometry/m-p/6382649#M16987</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-06-14T14:43:49Z</dc:date>
    </item>
    <item>
      <title>Re: Symmetry modifier adding more polygons to geometry</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/symmetry-modifier-adding-more-polygons-to-geometry/m-p/6383054#M16988</link>
      <description>&lt;P&gt;Whether you are modeling, UV mapping, or animating, modeling in&amp;nbsp;quads will give you more control and save time. With triangles or non-quad models, tools such as Edge Loop and Ring will be useless. &amp;nbsp;Also, you will&amp;nbsp;have cleaner meshes with quads. Having said that, not all meshes with quads are equal. You can have a messy model even with quads if&amp;nbsp;you don't pay attention to topology. In the end, it's all triangles, but you will learn that it's easier&amp;nbsp;to manipulate your&amp;nbsp;mesh&amp;nbsp;with quads and will generally have better result with smoothing when subdivided using NURMS/Turbosmooth.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;This is a good resource for subdivision modeling. Some of the links may be obsolete, but Polycount forum has many great threads on this topic, especially for game-ready modeling.&lt;/P&gt;
&lt;P&gt;&lt;A href="http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling" target="_self"&gt;http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Hope this helps, and good luck.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 14 Jun 2016 17:03:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/symmetry-modifier-adding-more-polygons-to-geometry/m-p/6383054#M16988</guid>
      <dc:creator>ekahennequet</dc:creator>
      <dc:date>2016-06-14T17:03:36Z</dc:date>
    </item>
    <item>
      <title>Re: Symmetry modifier adding more polygons to geometry</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/symmetry-modifier-adding-more-polygons-to-geometry/m-p/6383090#M16989</link>
      <description>well thank you it was a educational conversation for me....</description>
      <pubDate>Tue, 14 Jun 2016 17:20:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/symmetry-modifier-adding-more-polygons-to-geometry/m-p/6383090#M16989</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-06-14T17:20:35Z</dc:date>
    </item>
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