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    <title>topic Re: System Unit Scale in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/system-unit-scale/m-p/6461001#M16792</link>
    <description>&lt;P&gt;Hello &lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3841628"&gt;@t888eddy﻿&lt;/a&gt;,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I'll do&amp;nbsp;my best to answer your question but it's tough&amp;nbsp;to answer this with 100% accuracy.&amp;nbsp; Generally speaking you only need what the camera sees (or&amp;nbsp;is reflected)&amp;nbsp;for high end rendering , so it's difficult without knowing if you plan on importing it into a game engine or rendering with a high end renderer like Mental Ray or Vray in Max.&amp;nbsp; It's a bit hard to imagine a &lt;U&gt;fully&lt;/U&gt; populated city with interiors and exteriors at the same time, at least from a performance/RAM perspective.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;If I was a TD on the project&amp;nbsp;for high end rendering,&amp;nbsp;I'd ask for proposed camera shots so I knew how small exactly the details were meant to be, and then I'd likely have 2 versions of the file.&amp;nbsp;&amp;nbsp;One version&amp;nbsp;for rendering inside, and one&amp;nbsp;for rendering outside.&amp;nbsp;For games, I'd utilize as much texture detail as possible to make my city something that doesn't bog down the engine too much, and even then loading areas might be a necessity with lots of interior detail.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Having said all that, I would shoot for meters and see how it goes.&amp;nbsp; Just know that a pencil shaving on the desk inside the house may not cast proper shadows or might have some rounding errors/distortions due to the scene scale.&amp;nbsp; Similarly, if you set it to say centimeters, some of the buildings might not appear perfect, especially as they get further and further from the origin.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The good news is that you can always import your city into a new scene with different system units if problems appear.&amp;nbsp; You may have to scale the world (referenced in my&amp;nbsp;1st post&amp;nbsp;above) but in the end you're not stuck with your decision should things get hairy for some reason.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Tue, 26 Jul 2016 21:16:31 GMT</pubDate>
    <dc:creator>Alfred.DeFlaminis</dc:creator>
    <dc:date>2016-07-26T21:16:31Z</dc:date>
    <item>
      <title>System Unit Scale</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/system-unit-scale/m-p/6460753#M16789</link>
      <description>&lt;P&gt;If I want to create a big project with houses and each house to have very small objects, which option should I use from the System Unit Setup dialog? I mean that I have a very, very big area, several square kilometers and I also want to place some houses and inside them I want to have small, but detailed objects. Thanks in advance for the answer!&lt;/P&gt;</description>
      <pubDate>Tue, 26 Jul 2016 19:00:29 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/system-unit-scale/m-p/6460753#M16789</guid>
      <dc:creator>t888eddy</dc:creator>
      <dc:date>2016-07-26T19:00:29Z</dc:date>
    </item>
    <item>
      <title>Re: System Unit Scale</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/system-unit-scale/m-p/6460934#M16790</link>
      <description>&lt;P&gt;Hello &lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3841628"&gt;@t888eddy﻿&lt;/a&gt;,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;System unit scale can seem tricky at first, but we have a Youtube video here that goes into detail about picking the right units and details more information about unit setup.&amp;nbsp; I hope you find it informative!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;div class="video-embed-center video-embed"&gt;&lt;iframe class="embedly-embed" src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FaPc02tZzj8c%3Ffeature%3Doembed&amp;amp;display_name=YouTube&amp;amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DaPc02tZzj8c&amp;amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FaPc02tZzj8c%2Fhqdefault.jpg&amp;amp;type=text%2Fhtml&amp;amp;schema=youtube" width="600" height="337" scrolling="no" title="Understanding 3ds Max Units - Part 01 - Project Scale" frameborder="0" allow="autoplay; fullscreen; encrypted-media; picture-in-picture;" allowfullscreen="true"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;You can also find some general guidelines about usage and a more in-depth description of system units &lt;A href="https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-22D2D2B9-9A82-47FA-88DD-67B1A91E2337-htm.html" target="_blank"&gt;here&lt;/A&gt;.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Please hit the "Accept as Solution" button if my post fully solves your issue or answers your question. This lets me know that I was effective in helping you, and thank you for doing so.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 26 Jul 2016 20:26:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/system-unit-scale/m-p/6460934#M16790</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2016-07-26T20:26:15Z</dc:date>
    </item>
    <item>
      <title>Re: System Unit Scale</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/system-unit-scale/m-p/6460949#M16791</link>
      <description>&lt;P&gt;Actually, I saw the video just before posting and I found it very useful, but I want just an opinion: what should I choose there if I have a big scene, say 10 square kilometers, but with a lot of tiny details?&lt;/P&gt;</description>
      <pubDate>Tue, 26 Jul 2016 20:39:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/system-unit-scale/m-p/6460949#M16791</guid>
      <dc:creator>t888eddy</dc:creator>
      <dc:date>2016-07-26T20:39:44Z</dc:date>
    </item>
    <item>
      <title>Re: System Unit Scale</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/system-unit-scale/m-p/6461001#M16792</link>
      <description>&lt;P&gt;Hello &lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3841628"&gt;@t888eddy﻿&lt;/a&gt;,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I'll do&amp;nbsp;my best to answer your question but it's tough&amp;nbsp;to answer this with 100% accuracy.&amp;nbsp; Generally speaking you only need what the camera sees (or&amp;nbsp;is reflected)&amp;nbsp;for high end rendering , so it's difficult without knowing if you plan on importing it into a game engine or rendering with a high end renderer like Mental Ray or Vray in Max.&amp;nbsp; It's a bit hard to imagine a &lt;U&gt;fully&lt;/U&gt; populated city with interiors and exteriors at the same time, at least from a performance/RAM perspective.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;If I was a TD on the project&amp;nbsp;for high end rendering,&amp;nbsp;I'd ask for proposed camera shots so I knew how small exactly the details were meant to be, and then I'd likely have 2 versions of the file.&amp;nbsp;&amp;nbsp;One version&amp;nbsp;for rendering inside, and one&amp;nbsp;for rendering outside.&amp;nbsp;For games, I'd utilize as much texture detail as possible to make my city something that doesn't bog down the engine too much, and even then loading areas might be a necessity with lots of interior detail.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Having said all that, I would shoot for meters and see how it goes.&amp;nbsp; Just know that a pencil shaving on the desk inside the house may not cast proper shadows or might have some rounding errors/distortions due to the scene scale.&amp;nbsp; Similarly, if you set it to say centimeters, some of the buildings might not appear perfect, especially as they get further and further from the origin.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The good news is that you can always import your city into a new scene with different system units if problems appear.&amp;nbsp; You may have to scale the world (referenced in my&amp;nbsp;1st post&amp;nbsp;above) but in the end you're not stuck with your decision should things get hairy for some reason.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 26 Jul 2016 21:16:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/system-unit-scale/m-p/6461001#M16792</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2016-07-26T21:16:31Z</dc:date>
    </item>
    <item>
      <title>Re: System Unit Scale</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/system-unit-scale/m-p/6461026#M16793</link>
      <description>&lt;P&gt;I want to make some high renderings with MentalRay and also some videos, like walkthroughs. Not interested to put it in a game. So meters will be the starting option.&lt;/P&gt;</description>
      <pubDate>Tue, 26 Jul 2016 21:18:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/system-unit-scale/m-p/6461026#M16793</guid>
      <dc:creator>t888eddy</dc:creator>
      <dc:date>2016-07-26T21:18:33Z</dc:date>
    </item>
    <item>
      <title>Re: System Unit Scale</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/system-unit-scale/m-p/6461049#M16794</link>
      <description>&lt;P&gt;Hello &lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3841628"&gt;@t888eddy﻿&lt;/a&gt;,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Sounds good!&amp;nbsp; Wishing you the best and happy Maxing!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 26 Jul 2016 21:33:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/system-unit-scale/m-p/6461049#M16794</guid>
      <dc:creator>Alfred.DeFlaminis</dc:creator>
      <dc:date>2016-07-26T21:33:49Z</dc:date>
    </item>
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