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    <title>topic Re: Loft object orientation angle - How to rotate cross section in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/loft-object-orientation-angle-how-to-rotate-cross-section/m-p/13392973#M155</link>
    <description>&lt;P&gt;Rules for Sweeps/Lofts:&lt;/P&gt;&lt;OL&gt;&lt;LI&gt;Draw the path in Top view. Always. (If it's supposed to run vertically, rotate it up afterward.)&lt;/LI&gt;&lt;LI&gt;Draw the profile in Front view. Always. (The profile will always run along its own LOCAL Z axis.)&lt;/LI&gt;&lt;/OL&gt;&lt;P&gt;Here is an example of a curb w/ gutter profile in LOCAL Front view. Notice the Z axis.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="casey_hawley_0-1743033066201.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1482299i6D958B46793A04B7/image-size/medium?v=v2&amp;amp;px=400" role="button" title="casey_hawley_0-1743033066201.png" alt="casey_hawley_0-1743033066201.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;And here it is in WORLD Front view:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="casey_hawley_1-1743033333137.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1482300i6D572D7EBDF8DA42/image-size/medium?v=v2&amp;amp;px=400" role="button" title="casey_hawley_1-1743033333137.png" alt="casey_hawley_1-1743033333137.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Don't you f*ing hate how the axes change between LOCAL and WORLD? I guess you could also say the profile will always run along its WORLD Y axis as well, but I learned about and think of Z as depth from the camera (of course) making it easier to remember, personally.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Memorize and follow these rules (or take time to methodically test and make your own rules), otherwise you will constantly be confused by how they turn out (well, I was at least lol) and then waste time rotating shapes, rotating pivots, or trying every setting to get lucky. This way is simpler and easier to remember for beginners, IMO.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Thu, 27 Mar 2025 00:05:03 GMT</pubDate>
    <dc:creator>Casey_H_</dc:creator>
    <dc:date>2025-03-27T00:05:03Z</dc:date>
    <item>
      <title>Loft object orientation angle - How to rotate cross section</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/loft-object-orientation-angle-how-to-rotate-cross-section/m-p/13252360#M153</link>
      <description>&lt;P&gt;I am trying to create a guard rail using loft (open for alternate method). It seems pretty easy, but the rotation of the cross-section and orientation seems impossible to control. Attached is a simple model of what I'm trying to do, and what MAX keeps doing "wrong." How do I make the guard rail be vertical, and follow the terrain as shown?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Any help is greatly appreciated!&lt;/P&gt;&lt;P&gt;Dave&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="2025-01-09_11-05-20.PNG" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1452980i9651CC0A83CA253A/image-size/medium?v=v2&amp;amp;px=400" role="button" title="2025-01-09_11-05-20.PNG" alt="2025-01-09_11-05-20.PNG" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt; &lt;/P&gt;</description>
      <pubDate>Thu, 09 Jan 2025 17:07:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/loft-object-orientation-angle-how-to-rotate-cross-section/m-p/13252360#M153</guid>
      <dc:creator>truckexpert</dc:creator>
      <dc:date>2025-01-09T17:07:34Z</dc:date>
    </item>
    <item>
      <title>Re: Loft object orientation angle - How to rotate cross section</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/loft-object-orientation-angle-how-to-rotate-cross-section/m-p/13252962#M154</link>
      <description>&lt;P&gt;Loft is really old code, and rather annoying in how it deals with transformations...&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;For starters: Are the cross sections changing at all, or do you simply want to use them for their orientation?&lt;/P&gt;
&lt;P&gt;Maybe the Sweep modifier on your path with one of the shapes as Custom Section is useful?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Also note that with Loft, you can either start with a path and then use "Get Shape", or you start with a shape and then use "Get Path" - I often found the latter to be more predictable. And once a Loft is created, you can go into sub-object mode to access the Shapes and adjust them.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Creating all splines (path and cross sections) in the same viewport to make sure their local coordinate systems are aligned might also help.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;NB: You can create meshes just from cross sections - for that you create and place as many cross sections as you want (e.g. by placing them along a path) and then attach them all into one shape; add a CrossSection modifier and a Surface modifier and finish with a Smooth modifier (or some other modifier to fix the surface normals).&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 10 Jan 2025 00:26:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/loft-object-orientation-angle-how-to-rotate-cross-section/m-p/13252962#M154</guid>
      <dc:creator>MartinBeh</dc:creator>
      <dc:date>2025-01-10T00:26:21Z</dc:date>
    </item>
    <item>
      <title>Re: Loft object orientation angle - How to rotate cross section</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/loft-object-orientation-angle-how-to-rotate-cross-section/m-p/13392973#M155</link>
      <description>&lt;P&gt;Rules for Sweeps/Lofts:&lt;/P&gt;&lt;OL&gt;&lt;LI&gt;Draw the path in Top view. Always. (If it's supposed to run vertically, rotate it up afterward.)&lt;/LI&gt;&lt;LI&gt;Draw the profile in Front view. Always. (The profile will always run along its own LOCAL Z axis.)&lt;/LI&gt;&lt;/OL&gt;&lt;P&gt;Here is an example of a curb w/ gutter profile in LOCAL Front view. Notice the Z axis.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="casey_hawley_0-1743033066201.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1482299i6D958B46793A04B7/image-size/medium?v=v2&amp;amp;px=400" role="button" title="casey_hawley_0-1743033066201.png" alt="casey_hawley_0-1743033066201.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;And here it is in WORLD Front view:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="casey_hawley_1-1743033333137.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1482300i6D572D7EBDF8DA42/image-size/medium?v=v2&amp;amp;px=400" role="button" title="casey_hawley_1-1743033333137.png" alt="casey_hawley_1-1743033333137.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Don't you f*ing hate how the axes change between LOCAL and WORLD? I guess you could also say the profile will always run along its WORLD Y axis as well, but I learned about and think of Z as depth from the camera (of course) making it easier to remember, personally.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Memorize and follow these rules (or take time to methodically test and make your own rules), otherwise you will constantly be confused by how they turn out (well, I was at least lol) and then waste time rotating shapes, rotating pivots, or trying every setting to get lucky. This way is simpler and easier to remember for beginners, IMO.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 27 Mar 2025 00:05:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/loft-object-orientation-angle-how-to-rotate-cross-section/m-p/13392973#M155</guid>
      <dc:creator>Casey_H_</dc:creator>
      <dc:date>2025-03-27T00:05:03Z</dc:date>
    </item>
    <item>
      <title>Re: Loft object orientation angle - How to rotate cross section</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/loft-object-orientation-angle-how-to-rotate-cross-section/m-p/13396634#M156</link>
      <description>&lt;P&gt;Hi Truckexpert, you need to follow the steps provided by Casey.&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 28 Mar 2025 16:40:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/loft-object-orientation-angle-how-to-rotate-cross-section/m-p/13396634#M156</guid>
      <dc:creator>ads_czechoj</dc:creator>
      <dc:date>2025-03-28T16:40:52Z</dc:date>
    </item>
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