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    <title>topic Re: Is there a way to cut a mesh with an object without using Boolean? in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/is-there-a-way-to-cut-a-mesh-with-an-object-without-using/m-p/6919741#M15196</link>
    <description>&lt;P&gt;Thanks for replying.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Boolean is just doing a mess. It's basically removing entire polygons, who knows why.&lt;/P&gt;&lt;P&gt;I tried adding a shell modifier to the flat mesh so both objects are solids. Nothing....&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Something similar is happening with ShapeMerge. It traces the line only on some polygons. But not all of them. So it's pretty much useless.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm not applying a turbosmooth or anything else that changes the geometry. No.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;It's crazy that something that seems &amp;nbsp;so simple it's so hard to do...or so labor intensive considering that I need to do it by hand in the end.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Fri, 03 Mar 2017 19:29:13 GMT</pubDate>
    <dc:creator>guido77</dc:creator>
    <dc:date>2017-03-03T19:29:13Z</dc:date>
    <item>
      <title>Is there a way to cut a mesh with an object without using Boolean?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/is-there-a-way-to-cut-a-mesh-with-an-object-without-using/m-p/6917440#M15194</link>
      <description>&lt;P&gt;Hi there,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I need to cut the blue mesh below at the intersection with that other volume.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I can use the cut tool but there has to be an automatic way of doing it without having to use boolean. No?&lt;/P&gt;&lt;P&gt;I'd want to have just cuts at the intersection with the solid you see on the picture.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Why not boolean? because it's not doing it right. Also it's very unstable.&lt;/P&gt;&lt;P&gt;The mesh I want to cut is not a solid.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I rather not use quickslice because it cuts through polygons I don't need cuts on.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Any ideas?&lt;/P&gt;&lt;P&gt;Thanks!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Image 2017-03-02 at 8.14.27 PM.png" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/328811i9513CA123654D6FE/image-size/large?v=v2&amp;amp;px=999" role="button" title="Image 2017-03-02 at 8.14.27 PM.png" alt="Image 2017-03-02 at 8.14.27 PM.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 03 Mar 2017 01:26:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/is-there-a-way-to-cut-a-mesh-with-an-object-without-using/m-p/6917440#M15194</guid>
      <dc:creator>guido77</dc:creator>
      <dc:date>2017-03-03T01:26:39Z</dc:date>
    </item>
    <item>
      <title>Re: Is there a way to cut a mesh with an object without using Boolean?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/is-there-a-way-to-cut-a-mesh-with-an-object-without-using/m-p/6919672#M15195</link>
      <description>&lt;P&gt;I'm not a big fan of boolean, but not for reasons like "its not doing it right". &amp;nbsp;I will use boolean&amp;nbsp;if its the quickest path. &amp;nbsp;You could use 2.5 snaps and the cut tool, but you'll go nuts due to the number of verts in your blue object. &amp;nbsp;You could use shape merge after makeing a shape of the cut tool, but it also puts a bunch of garbage into your mesh. &amp;nbsp;Are you going to use a smoothing modifier on your blue mesh eventually? &amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;My sense is that boolean is as good as any method for this one.&lt;/P&gt;</description>
      <pubDate>Fri, 03 Mar 2017 19:03:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/is-there-a-way-to-cut-a-mesh-with-an-object-without-using/m-p/6919672#M15195</guid>
      <dc:creator>bob.bernstein</dc:creator>
      <dc:date>2017-03-03T19:03:03Z</dc:date>
    </item>
    <item>
      <title>Re: Is there a way to cut a mesh with an object without using Boolean?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/is-there-a-way-to-cut-a-mesh-with-an-object-without-using/m-p/6919741#M15196</link>
      <description>&lt;P&gt;Thanks for replying.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Boolean is just doing a mess. It's basically removing entire polygons, who knows why.&lt;/P&gt;&lt;P&gt;I tried adding a shell modifier to the flat mesh so both objects are solids. Nothing....&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Something similar is happening with ShapeMerge. It traces the line only on some polygons. But not all of them. So it's pretty much useless.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm not applying a turbosmooth or anything else that changes the geometry. No.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;It's crazy that something that seems &amp;nbsp;so simple it's so hard to do...or so labor intensive considering that I need to do it by hand in the end.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 03 Mar 2017 19:29:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/is-there-a-way-to-cut-a-mesh-with-an-object-without-using/m-p/6919741#M15196</guid>
      <dc:creator>guido77</dc:creator>
      <dc:date>2017-03-03T19:29:13Z</dc:date>
    </item>
    <item>
      <title>Re: Is there a way to cut a mesh with an object without using Boolean?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/is-there-a-way-to-cut-a-mesh-with-an-object-without-using/m-p/6919940#M15197</link>
      <description>&lt;P&gt;Understood, I have had similar problems in which boolean just won't work. &amp;nbsp;The key here is that your blue object is incredibly complex. &amp;nbsp;How did you generate that complex topology on the blue part? &amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;I'm wondering out loud here, but what if you created the ultimate shape of the blue part BEFORE you create that topology. &amp;nbsp;Now the boolean will probably work and maybe the parts of the topology that fit outside the cut will just be ignored?&lt;BR /&gt;&lt;BR /&gt;It looks a bit like an import object, so this may not work....but the problem is a tough one. &amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;Many folks here more experienced than I...perhaps an easy answer exists, but I may need to learn it alongside you.&lt;/P&gt;</description>
      <pubDate>Fri, 03 Mar 2017 20:39:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/is-there-a-way-to-cut-a-mesh-with-an-object-without-using/m-p/6919940#M15197</guid>
      <dc:creator>bob.bernstein</dc:creator>
      <dc:date>2017-03-03T20:39:53Z</dc:date>
    </item>
    <item>
      <title>Re: Is there a way to cut a mesh with an object without using Boolean?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/is-there-a-way-to-cut-a-mesh-with-an-object-without-using/m-p/6920938#M15198</link>
      <description>&lt;P&gt;try proboolean !!!&lt;/P&gt;
&lt;P&gt;goodluck !!! &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;try this, it use proboolean&lt;/P&gt;
&lt;P&gt;&lt;div class="video-embed-center video-embed"&gt;&lt;iframe class="embedly-embed" src="https://cdn.embedly.com/widgets/media.html?url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dk_k4o7flh2g&amp;amp;type=text%2Fhtml&amp;amp;schema=google&amp;amp;display_name=YouTube&amp;amp;src=https%3A%2F%2Fwww.youtube.com%2Fembed%2Fk_k4o7flh2g" width="400" height="225" scrolling="no" title="YouTube embed" frameborder="0" allow="autoplay; fullscreen; encrypted-media; picture-in-picture;" allowfullscreen="true"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Edited by&lt;BR /&gt;Discussion_Admin&lt;/P&gt;</description>
      <pubDate>Mon, 06 Mar 2017 03:26:02 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/is-there-a-way-to-cut-a-mesh-with-an-object-without-using/m-p/6920938#M15198</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-03-06T03:26:02Z</dc:date>
    </item>
    <item>
      <title>Re: Is there a way to cut a mesh with an object without using Boolean?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/is-there-a-way-to-cut-a-mesh-with-an-object-without-using/m-p/6947839#M15199</link>
      <description>&lt;P&gt;I finally found the best way to do it: Pro Cutter.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Procedure:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Before you start, make sure that the volume you want to use as the cutter object is not a volume. So just leave the plane that intersects the object to cut.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Select the cutting object, and then go to Geometry/Compound Objects/ProCutter&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;In Modify, under Cutting Parameters, choose both Stock Outside Cutter and Stock inside Cutter if what you want is to simply subdivide the mesh.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Click on Pick stock objects, and select the mesh to cut.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Done.&amp;nbsp;&lt;/P&gt;&lt;P&gt;I recommend converting the mesh to editable mesh or poly afterwords.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 15 Mar 2017 15:46:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/is-there-a-way-to-cut-a-mesh-with-an-object-without-using/m-p/6947839#M15199</guid>
      <dc:creator>guido77</dc:creator>
      <dc:date>2017-03-15T15:46:45Z</dc:date>
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