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    <title>topic Re: half a torus? in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/half-a-torus/m-p/6944249#M15096</link>
    <description>&lt;P&gt;you can remove the ends in editable polygon method easily&lt;/P&gt;</description>
    <pubDate>Tue, 14 Mar 2017 11:09:48 GMT</pubDate>
    <dc:creator>don_3259</dc:creator>
    <dc:date>2017-03-14T11:09:48Z</dc:date>
    <item>
      <title>half a torus?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/half-a-torus/m-p/6931877#M15092</link>
      <description>&lt;P&gt;what's the best way to create half a torus?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;In other words a u shaped pipe, only 1 unit thick?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I create a torus&lt;/P&gt;&lt;P&gt;I convert to editable polygon&lt;/P&gt;&lt;P&gt;Looking down at the torus from above, I use the selection tool to select half of it&lt;/P&gt;&lt;P&gt;I delete the selection (leaving the u shape&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Is there anything I need to do to this before I export this shape as a valid .obj?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 08 Mar 2017 20:27:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/half-a-torus/m-p/6931877#M15092</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-03-08T20:27:53Z</dc:date>
    </item>
    <item>
      <title>Re: half a torus?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/half-a-torus/m-p/6932756#M15093</link>
      <description>&lt;P&gt;hi spectrum i have attached picture for your help you see the option and use it for what you want to do...thanks&lt;/P&gt;</description>
      <pubDate>Thu, 09 Mar 2017 02:04:01 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/half-a-torus/m-p/6932756#M15093</guid>
      <dc:creator>don_3259</dc:creator>
      <dc:date>2017-03-09T02:04:01Z</dc:date>
    </item>
    <item>
      <title>Re: half a torus?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/half-a-torus/m-p/6941153#M15094</link>
      <description>&lt;P&gt;Hello Spectrum48k33QM5,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp; &amp;nbsp;To make half a Torus u can do it either&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;1.By creating the full torus and in paramenters panel click the Slice on option and give Slice from = 0 &amp;nbsp;and Slice to = 180.&lt;/P&gt;&lt;P&gt;2. If you are in edit poly mode and as per your mentioned steps you can click&amp;nbsp;the Border sub object mode &amp;lt; select the borders &amp;lt; Cap &lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Rtorus.jpg" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/332467iF5ABB54B5817B02A/image-size/large?v=v2&amp;amp;px=999" role="button" title="Rtorus.jpg" alt="Rtorus.jpg" /&gt;&lt;/span&gt;.&lt;/P&gt;&lt;P&gt;then you can xport it to the .Obj file &amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Hope, It'll be helpful for you&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks and Regs,&lt;/P&gt;&lt;P&gt;Saguj&lt;/P&gt;</description>
      <pubDate>Mon, 13 Mar 2017 06:07:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/half-a-torus/m-p/6941153#M15094</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-03-13T06:07:09Z</dc:date>
    </item>
    <item>
      <title>Re: half a torus?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/half-a-torus/m-p/6944199#M15095</link>
      <description>&lt;P&gt;Thank you for this - I tried the torus &amp;gt; slice but it automatically puts caps on the end, whereas I want to leave the ends of the slice open&lt;/P&gt;</description>
      <pubDate>Tue, 14 Mar 2017 10:45:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/half-a-torus/m-p/6944199#M15095</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-03-14T10:45:53Z</dc:date>
    </item>
    <item>
      <title>Re: half a torus?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/half-a-torus/m-p/6944249#M15096</link>
      <description>&lt;P&gt;you can remove the ends in editable polygon method easily&lt;/P&gt;</description>
      <pubDate>Tue, 14 Mar 2017 11:09:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/half-a-torus/m-p/6944249#M15096</guid>
      <dc:creator>don_3259</dc:creator>
      <dc:date>2017-03-14T11:09:48Z</dc:date>
    </item>
    <item>
      <title>Re: half a torus?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/half-a-torus/m-p/6944999#M15097</link>
      <description>&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;What I'm actually trying to do is take a length of pipe bend a small portion of it, so it forms a u shape like this (see image)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Ideally, i'd like to do this using just a single object in 3DS Max, but due to my lack of knowledge I'm trying to join 2x extruded circles to 1x torus (the torus is cut in half).&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'd like to apply a single texture to this single object&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;So the texture is seamless throughout this single object, what is the best way to join the 3 objects together as one?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Or is there a better way of doing all of this? Perhaps take a single extruded circle, length 16000 and apply a bend to the middle 1000 portion of it. Is that possible?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 14 Mar 2017 15:35:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/half-a-torus/m-p/6944999#M15097</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-03-14T15:35:48Z</dc:date>
    </item>
    <item>
      <title>Re: half a torus?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/half-a-torus/m-p/6945086#M15098</link>
      <description>&lt;P&gt;Hi, here's a little screencast that i just made to show you how to create piping really fast with 3ds Max 2017.&lt;/P&gt;
&lt;P&gt;This is a basic and straightforward video, don't hesitate if you have questions.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Not sure if this is exactly what you are looking for but i think it can help&lt;/P&gt;
&lt;P&gt;&lt;A href="http://autode.sk/2njZoJD" target="_self"&gt;http://autode.sk/2njZoJD&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 14 Mar 2017 16:09:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/half-a-torus/m-p/6945086#M15098</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-03-14T16:09:24Z</dc:date>
    </item>
    <item>
      <title>Re: half a torus?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/half-a-torus/m-p/6945128#M15099</link>
      <description>&lt;P&gt;Wow, that was amazing.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Ha, I'll have to watch it back in slow-mo, about TEN TIMES, but it's a big help.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;In terms of applying a single texture to that object, that would be seamless, yes?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 14 Mar 2017 16:18:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/half-a-torus/m-p/6945128#M15099</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-03-14T16:18:48Z</dc:date>
    </item>
    <item>
      <title>Re: half a torus?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/half-a-torus/m-p/6945159#M15100</link>
      <description>&lt;P&gt;Not really, you will need to apply a UVW Map for fast mapping or use Unwrap UVW for more precise UV map, but this is a completely different topic.&lt;/P&gt;
&lt;P&gt;BTW, only primitive objects have texture coordinates by default.&lt;/P&gt;
&lt;P&gt;&lt;A href="http://help.autodesk.com/view/3DSMAX/2017/ENU/?guid=GUID-245C4F26-7D3B-40E4-B815-531E3DF49967" target="_self"&gt;http://help.autodesk.com/view/3DSMAX/2017/ENU/?guid=GUID-245C4F26-7D3B-40E4-B815-531E3DF49967&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 14 Mar 2017 16:33:29 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/half-a-torus/m-p/6945159#M15100</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-03-14T16:33:29Z</dc:date>
    </item>
    <item>
      <title>Re: half a torus?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/half-a-torus/m-p/6945298#M15101</link>
      <description>&lt;P&gt;Is there a way to remove the caps your method imposes?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;for example when I look internally at the pipe moving from a straight section into the curved section, there's a cap separating the two pieces blocking the view so to speak&lt;/P&gt;</description>
      <pubDate>Tue, 14 Mar 2017 17:12:43 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/half-a-torus/m-p/6945298#M15101</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-03-14T17:12:43Z</dc:date>
    </item>
    <item>
      <title>Re: half a torus?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/half-a-torus/m-p/6945460#M15102</link>
      <description>&lt;P&gt;If you have caps, add an Edit Poly Modifier to your stack and select the caps&amp;nbsp;and press delete.&lt;/P&gt;
&lt;P&gt;On a close loop (for example a rectangle), if you have caps it means you need to select all vertices (some of them aren't connected) and press Weld.&lt;/P&gt;</description>
      <pubDate>Tue, 14 Mar 2017 18:06:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/half-a-torus/m-p/6945460#M15102</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-03-14T18:06:18Z</dc:date>
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