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    <title>topic Re: ProBoolean or procutter? in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/proboolean-or-procutter/m-p/6962827#M14965</link>
    <description>&lt;P&gt;@Anonymous&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks for the reply!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I'm happy you were able to get the result you were looking for! That render is really cool - nice work.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I'm going to go ahead and mark your reply as the solution, in case anyone else wants to do something similar and comes across this thread.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Cheers&lt;/P&gt;</description>
    <pubDate>Tue, 21 Mar 2017 21:40:21 GMT</pubDate>
    <dc:creator>faline.custodio.da.silva</dc:creator>
    <dc:date>2017-03-21T21:40:21Z</dc:date>
    <item>
      <title>ProBoolean or procutter?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/proboolean-or-procutter/m-p/6955503#M14962</link>
      <description>&lt;P&gt;Recently I have been making gyroid forms to make an interior for a theater for my architecture degree, and I have been coming across with a few issues with the proboolean&amp;nbsp;when trying to achieve my hopes and dreams.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I will attach a copy of the 3ds max file to see is anyone who is willing to help could give me a good result, but in words, this is what I am trying to achieve. Like I said, I have this multitude of gyroids connected to each other to create a large enough volume to allow me to hollow out and apply a space for my auditorium (seating and front of stage). I have created the volume I want to use to hollow out the gyroid block, but when I use either the proboolean&amp;nbsp;or procutter, it either leaves a print of where the two intersect, creating a skin, instead of leaving the 'exterior' solid and the 'interior' hollow. I have tried the proboolean&amp;nbsp;in a different part with just a simple cube, which works exactly how I want it to, but it doesn't work for the main volume I want to use as the hollow.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;span class="lia-inline-image-display-wrapper lia-image-align-right" image-alt="the result" style="width: 200px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/334660i5E399A77F2C49062/image-size/small?v=v2&amp;amp;px=200" role="button" title="result.JPG" alt="result.JPG" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-right" image-alt="gyroid volume" style="width: 200px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/334662iADB6B805D62BECE7/image-size/small?v=v2&amp;amp;px=200" role="button" title="gyroid image.JPG" alt="gyroid image.JPG" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-right" image-alt="volume i want to use to hollow the gyroid with" style="width: 200px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/334661i364697C7EAC6FBEF/image-size/small?v=v2&amp;amp;px=200" role="button" title="volume space.JPG" alt="volume space.JPG" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-right" image-alt="how it looks when interescting in Proboolean, selecting the gyroid form first" style="width: 200px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/334663iECDA5677B7F6D6CB/image-size/small?v=v2&amp;amp;px=200" role="button" title="proboolean.JPG" alt="proboolean.JPG" /&gt;&lt;/span&gt;The images should also help you get an idea of what I'm&amp;nbsp;trying to do, but all in all I'm&amp;nbsp;quite stuck as to how to solve my issue, whether it's the way I'm&amp;nbsp;using the Proboolean wrong, or whether my form is to complex for 3ds max to get its head around, but i would greatly appreciate it if anyone could help me!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Regards&lt;/P&gt;&lt;P&gt;Tom&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 18 Mar 2017 11:26:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/proboolean-or-procutter/m-p/6955503#M14962</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-03-18T11:26:23Z</dc:date>
    </item>
    <item>
      <title>Re: ProBoolean or procutter?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/proboolean-or-procutter/m-p/6961574#M14963</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;This is a really interesting project. I can see what you're trying to do by the screen grabs you attached, very cool!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Have you tried breaking up the gyroids into multiple objects and using &lt;A href="https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-7621338C-661E-4A8E-9CC5-87DC8420D51A-htm.html" target="_blank"&gt;ProBoolean Compound Object&lt;/A&gt;?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Would you be able to attach your max file so I can have a look and do some tests on my end?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I look forward to your reply! =]&lt;/P&gt;</description>
      <pubDate>Tue, 21 Mar 2017 15:15:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/proboolean-or-procutter/m-p/6961574#M14963</guid>
      <dc:creator>faline.custodio.da.silva</dc:creator>
      <dc:date>2017-03-21T15:15:49Z</dc:date>
    </item>
    <item>
      <title>Re: ProBoolean or procutter?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/proboolean-or-procutter/m-p/6962660#M14964</link>
      <description>&lt;P&gt;Hi Faline&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I actually solved the issue myself after playing around with the Proboolean. I think that the form I wanted to use to cut out of the gyroid form was too complex for 3DS max to calculate, so I simplified&amp;nbsp;it to just a chamfered box which cut all the way through, then used FFD (4x4x4) to the shape the gyroid to how I wanted it to, the result was actually very nice, hopefully I will be able to upload a picture of the renders I have done for it.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank your for your response anyway Faline, was greatly appreciated &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Regards&lt;/P&gt;&lt;P&gt;Tom&lt;/P&gt;</description>
      <pubDate>Tue, 21 Mar 2017 20:33:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/proboolean-or-procutter/m-p/6962660#M14964</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-03-21T20:33:21Z</dc:date>
    </item>
    <item>
      <title>Re: ProBoolean or procutter?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/proboolean-or-procutter/m-p/6962827#M14965</link>
      <description>&lt;P&gt;@Anonymous&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks for the reply!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I'm happy you were able to get the result you were looking for! That render is really cool - nice work.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I'm going to go ahead and mark your reply as the solution, in case anyone else wants to do something similar and comes across this thread.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Cheers&lt;/P&gt;</description>
      <pubDate>Tue, 21 Mar 2017 21:40:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/proboolean-or-procutter/m-p/6962827#M14965</guid>
      <dc:creator>faline.custodio.da.silva</dc:creator>
      <dc:date>2017-03-21T21:40:21Z</dc:date>
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