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    <title>topic Re: I am modeling a car in 3ds Max and am unsure of where I should go from here. in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/i-am-modeling-a-car-in-3ds-max-and-am-unsure-of-where-i-should/m-p/6983855#M14848</link>
    <description>&lt;P&gt;Hi man.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Im not quite sure how to help you from you current situation.&lt;/P&gt;
&lt;P&gt;If your having alot of trouble creating a car you should probably follow tutorials theres plenty good onces (&lt;A href="https://www.youtube.com/watch?v=62M8xw7Ot9s" target="_blank"&gt;https://www.youtube.com/watch?v=62M8xw7Ot9s&lt;/A&gt;)&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Now that being said i would probably have front and side view and then instead of modelling the entire top and sides i would model each part and bend it as the car would be.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;If you feel that seems too difficult for your current level of modelling or just want to do it faster you can allways download free models of cars on Turbosquid (&lt;A href="https://www.turbosquid.com/3d-model/car?keyword=&amp;amp;synonym=cars&amp;amp;max_price=0&amp;amp;min_price=0" target="_blank"&gt;https://www.turbosquid.com/3d-model/car?keyword=&amp;amp;synonym=cars&amp;amp;max_price=0&amp;amp;min_price=0&lt;/A&gt;) or other 3d sites. Then you can take exsisting car and tweak that into your car.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Ps. its allways good to keep polygons low but at a later state you can allways use the 'optimize' tool lower the amount of polygons on your model.&lt;/P&gt;
&lt;P&gt;Hope this helps!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Chri688m&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Thu, 30 Mar 2017 10:03:55 GMT</pubDate>
    <dc:creator>Chri688m</dc:creator>
    <dc:date>2017-03-30T10:03:55Z</dc:date>
    <item>
      <title>I am modeling a car in 3ds Max and am unsure of where I should go from here.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/i-am-modeling-a-car-in-3ds-max-and-am-unsure-of-where-i-should/m-p/6975807#M14847</link>
      <description>&lt;P&gt;&lt;A title="Progress on the 86" href="http://imgur.com/a/qPgU2" target="_blank"&gt;Imgur Album&lt;/A&gt;&amp;nbsp;of the car.&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;Hello! I have been working on this model of a Toyota AE86 Trueno Sprinter (hatchback) for a week now, and I've spent maybe a day on the &lt;FONT color="#FF0000"&gt;top&lt;/FONT&gt; and &lt;FONT color="#00FF00"&gt;front&lt;/FONT&gt; planes. I spent 2 days figuring out how to actually do this while making the &lt;FONT color="#0000FF"&gt;left &lt;/FONT&gt;&lt;FONT color="#000000"&gt;plane, so it is a tad chaotic. Sorry.&lt;BR /&gt;&lt;BR /&gt;I'm making this model for a game that I'm developing, and would like some advice on what steps to take next. My process is to take the reference image, create a basic plane, bend it to fit the sides and quick-slice to make new bend points. This keeps the number of quadrilaterals down to a very minimal amount, none of the planes have more than 100.&lt;BR /&gt;&lt;BR /&gt;I must say that 3ds Max has been very good to me, no issues so far. I love that there are so many people that frequently check this forum so as to help users as much as they can.&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;I've attached the scene file so you can point out where I messed up.&lt;/FONT&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 27 Mar 2017 14:33:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/i-am-modeling-a-car-in-3ds-max-and-am-unsure-of-where-i-should/m-p/6975807#M14847</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-03-27T14:33:39Z</dc:date>
    </item>
    <item>
      <title>Re: I am modeling a car in 3ds Max and am unsure of where I should go from here.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/i-am-modeling-a-car-in-3ds-max-and-am-unsure-of-where-i-should/m-p/6983855#M14848</link>
      <description>&lt;P&gt;Hi man.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Im not quite sure how to help you from you current situation.&lt;/P&gt;
&lt;P&gt;If your having alot of trouble creating a car you should probably follow tutorials theres plenty good onces (&lt;A href="https://www.youtube.com/watch?v=62M8xw7Ot9s" target="_blank"&gt;https://www.youtube.com/watch?v=62M8xw7Ot9s&lt;/A&gt;)&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Now that being said i would probably have front and side view and then instead of modelling the entire top and sides i would model each part and bend it as the car would be.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;If you feel that seems too difficult for your current level of modelling or just want to do it faster you can allways download free models of cars on Turbosquid (&lt;A href="https://www.turbosquid.com/3d-model/car?keyword=&amp;amp;synonym=cars&amp;amp;max_price=0&amp;amp;min_price=0" target="_blank"&gt;https://www.turbosquid.com/3d-model/car?keyword=&amp;amp;synonym=cars&amp;amp;max_price=0&amp;amp;min_price=0&lt;/A&gt;) or other 3d sites. Then you can take exsisting car and tweak that into your car.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Ps. its allways good to keep polygons low but at a later state you can allways use the 'optimize' tool lower the amount of polygons on your model.&lt;/P&gt;
&lt;P&gt;Hope this helps!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best Regards&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Chri688m&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 30 Mar 2017 10:03:55 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/i-am-modeling-a-car-in-3ds-max-and-am-unsure-of-where-i-should/m-p/6983855#M14848</guid>
      <dc:creator>Chri688m</dc:creator>
      <dc:date>2017-03-30T10:03:55Z</dc:date>
    </item>
    <item>
      <title>Re: I am modeling a car in 3ds Max and am unsure of where I should go from here.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/i-am-modeling-a-car-in-3ds-max-and-am-unsure-of-where-i-should/m-p/6984856#M14849</link>
      <description>&lt;P&gt;Hi&amp;nbsp;@Anonymous,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks for giving the forum a shoutout! yes, you're right they're all super helpful especially&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3156794"&gt;@Chri688m&lt;/a&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;If I understand your question correctly, you're looking to model the top and front planes? So you're looking to leverage UV unwrapping, modeling and cloning? &amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I'd suggest checking out these tutorials;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;Unwrapping a Car "Video Tutorial Series" - &lt;/STRONG&gt;&amp;nbsp;This is where you should start first before cloning or meshing. Check out "technical model" section where we cover modeling a car.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;&amp;gt;&amp;gt;&amp;nbsp;&lt;/STRONG&gt;&lt;A href="http://area.autodesk.com/learning/series/3ds-max-spotlight-uv-unwrapping-tool-series&amp;nbsp;" target="_blank"&gt;http://area.autodesk.com/learning/series/3ds-max-spotlight-uv-unwrapping-tool-series&amp;nbsp;&lt;/A&gt;&lt;STRONG&gt;&amp;nbsp;&lt;/STRONG&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;Animating a Car on a Path "Video Tutorial Series" - &lt;/STRONG&gt;If you want to take it to the next level, learn how to animate with this tutorial series keeping those wheels spinning.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;gt;&amp;gt;&amp;nbsp;&lt;A href="http://area.autodesk.com/learning/series/3ds-max-animating-a-car-on-a-path-series&amp;nbsp;" target="_blank"&gt;http://area.autodesk.com/learning/series/3ds-max-animating-a-car-on-a-path-series&amp;nbsp;&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Let us know how you get on and please share your results!&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Melissa&lt;/P&gt;</description>
      <pubDate>Thu, 30 Mar 2017 15:07:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/i-am-modeling-a-car-in-3ds-max-and-am-unsure-of-where-i-should/m-p/6984856#M14849</guid>
      <dc:creator>melissa.lax</dc:creator>
      <dc:date>2017-03-30T15:07:39Z</dc:date>
    </item>
    <item>
      <title>Re: I am modeling a car in 3ds Max and am unsure of where I should go from here.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/i-am-modeling-a-car-in-3ds-max-and-am-unsure-of-where-i-should/m-p/6992034#M14850</link>
      <description>&lt;P&gt;Hi&amp;nbsp;@Anonymous,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;How's your car modeling coming along?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Did you have a chance to checkout out these resources:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;Unwrapping a Car "Video Tutorial Series" - &lt;/STRONG&gt;&amp;nbsp;This is where you should start first before cloning or meshing. Check out "technical model" section where we cover modeling a car.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;&amp;gt;&amp;gt;&amp;nbsp;&lt;/STRONG&gt;&lt;A href="http://area.autodesk.com/learning/series/3ds-max-spotlight-uv-unwrapping-tool-series" target="_self"&gt;http://area.autodesk.com/learning/series/3ds-max-spotlight-uv-unwrapping-tool-series&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;Animating a Car on a Path "Video Tutorial Series" - &lt;/STRONG&gt;If you want to take it to the next level, learn how to animate with this tutorial series keeping those wheels spinning.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;gt;&amp;gt;&amp;nbsp;&lt;A href="http://area.autodesk.com/learning/series/3ds-max-animating-a-car-on-a-path-series" target="_self"&gt;http://area.autodesk.com/learning/series/3ds-max-animating-a-car-on-a-path-series&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Would love to see the final version!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Best,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Melissa&lt;/P&gt;</description>
      <pubDate>Mon, 03 Apr 2017 15:57:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/i-am-modeling-a-car-in-3ds-max-and-am-unsure-of-where-i-should/m-p/6992034#M14850</guid>
      <dc:creator>melissa.lax</dc:creator>
      <dc:date>2017-04-03T15:57:23Z</dc:date>
    </item>
    <item>
      <title>Re: I am modeling a car in 3ds Max and am unsure of where I should go from here.</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/i-am-modeling-a-car-in-3ds-max-and-am-unsure-of-where-i-should/m-p/7173744#M14851</link>
      <description>&lt;P&gt;I completely forgot to come back here and accept a solution! so sorry! The car looks great, and I've learned quite a lot. I still have a whole heap of practice to do before I can crank models out like a printer, but you helped me immensely! I'm so sorry that I forgot to accept the solution! For the next attempt, I'm definitely going to Boolean subtract to make the windows.&lt;BR /&gt;&lt;BR /&gt;This is probably the most helpful forum I've ever come across!&lt;/P&gt;</description>
      <pubDate>Fri, 23 Jun 2017 13:24:43 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/i-am-modeling-a-car-in-3ds-max-and-am-unsure-of-where-i-should/m-p/7173744#M14851</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-06-23T13:24:43Z</dc:date>
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