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    <title>topic Does UVW unwrap reset to initial state if I modify mesh and weld some vertices? in 3ds Max Modeling Forum</title>
    <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/does-uvw-unwrap-reset-to-initial-state-if-i-modify-mesh-and-weld/m-p/7115655#M14256</link>
    <description>&lt;P&gt;If I apply UVW unwrap to a human character so it gets textured and then I modify the mesh, weld some vertices, add some, will the uvw keep its coordinates or will it reset to initial chaotic thing?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I mean should I 100% complete my mesh before applying uvw unwrap or can I work with it later?&lt;/P&gt;</description>
    <pubDate>Tue, 30 May 2017 01:22:57 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2017-05-30T01:22:57Z</dc:date>
    <item>
      <title>Does UVW unwrap reset to initial state if I modify mesh and weld some vertices?</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/does-uvw-unwrap-reset-to-initial-state-if-i-modify-mesh-and-weld/m-p/7115655#M14256</link>
      <description>&lt;P&gt;If I apply UVW unwrap to a human character so it gets textured and then I modify the mesh, weld some vertices, add some, will the uvw keep its coordinates or will it reset to initial chaotic thing?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I mean should I 100% complete my mesh before applying uvw unwrap or can I work with it later?&lt;/P&gt;</description>
      <pubDate>Tue, 30 May 2017 01:22:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/does-uvw-unwrap-reset-to-initial-state-if-i-modify-mesh-and-weld/m-p/7115655#M14256</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-05-30T01:22:57Z</dc:date>
    </item>
    <item>
      <title>Re: Does UVW unwrap reset to initial state if I modify mesh and weld some vertic</title>
      <link>https://forums.autodesk.com/t5/3ds-max-modeling-forum/does-uvw-unwrap-reset-to-initial-state-if-i-modify-mesh-and-weld/m-p/7126917#M14257</link>
      <description>&lt;P&gt;I found the answer myself. Collapse the Unwrap UVW, it will bake the texture to the mesh, then edit your mesh, then just add the modifier again.&lt;/P&gt;</description>
      <pubDate>Sat, 03 Jun 2017 07:32:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/3ds-max-modeling-forum/does-uvw-unwrap-reset-to-initial-state-if-i-modify-mesh-and-weld/m-p/7126917#M14257</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-06-03T07:32:21Z</dc:date>
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